/* Copyright 2006-2026 The QElectroTech Team This file is part of QElectroTech. QElectroTech is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. QElectroTech is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with QElectroTech. If not, see . */ #include "palettegraphicsview.h" #include "qetpalette.h" #include #include #include #include #include #include namespace { /** QGraphicsScene::drawItems() is protected, and QGraphicsView::drawItems() hands the scene the viewport only when the painter is on it. The view paints into an image, and still needs the scene to get the viewport: that is what makes the scene record where it painted each item, which is where the item is erased from when it moves. Naming the member through a derived class is the standard way to a pointer to a protected member; a call through it dispatches to the scene's own override, if any. */ struct SceneAccess : QGraphicsScene { using DrawItems = void (QGraphicsScene::*)(QPainter *, int, QGraphicsItem *[], const QStyleOptionGraphicsItem[], QWidget *); static DrawItems drawItemsPointer() { return &SceneAccess::drawItems; } }; } PaletteGraphicsView::PaletteGraphicsView(QWidget *parent) : QGraphicsView(parent) { qApp->installEventFilter(this); } PaletteGraphicsView::PaletteGraphicsView(QGraphicsScene *scene, QWidget *parent) : QGraphicsView(scene, parent) { qApp->installEventFilter(this); } /** @brief PaletteGraphicsView::invertsLightness @return true when the scene is shown with its lightness inverted, i.e. when the application palette is dark. The application palette, not the view's own: a style sheet on an ancestor (the folio tab widget has one) makes QStyleSheetStyle pin the palette of every widget under it to the application palette in force when the sheet was applied, so after a live light/dark switch palette() is stale. */ bool PaletteGraphicsView::invertsLightness() const { return QET::Palette::isDark(QApplication::palette()); } void PaletteGraphicsView::paintingInverted(bool inverted) { Q_UNUSED(inverted) } /** @brief PaletteGraphicsView::eventFilter Repaint the whole viewport when the application palette changes. Qt sends that change to the application object and then repaints only the widgets whose own palette changed with it, which under a style sheet is not the case (see invertsLightness()): the scene would then repaint only what it updates itself, and the viewport around the sheet would keep the colors of the previous palette. The filter sits on the application object, the one receiver Qt always notifies. */ bool PaletteGraphicsView::eventFilter(QObject *watched, QEvent *event) { if (watched == qApp && event->type() == QEvent::ApplicationPaletteChange) viewport()->update(); return QGraphicsView::eventFilter(watched, event); } /** @brief PaletteGraphicsView::paintEvent Paints as QGraphicsView on a light palette, inverted on a dark one. */ void PaletteGraphicsView::paintEvent(QPaintEvent *event) { if (invertsLightness() && !customBackgroundColor()) { paintInverted(event); return; } m_buffer = QImage(); QGraphicsView::paintEvent(event); } /** @brief PaletteGraphicsView::paintInverted Run QGraphicsView::paintEvent() with the drawing hooks redirected to an off-screen image of the viewport, then invert the lightness of the exposed part of that image between the palette's Base and Text colors and blit it to the viewport. Inverting the finished rendering turns the white sheet dark and the black ink light in one pass, and keeps the hue of colored strokes. The image is in viewport coordinates, so the hooks paint with the view's own transform and the scene records the items' places in the viewport, as it does on a light palette. @param event the paint event, for the exposed area */ void PaletteGraphicsView::paintInverted(QPaintEvent *event) { const QRect exposed = event->rect().intersected(viewport()->rect()); if (exposed.isEmpty()) return; const qreal ratio = viewport()->devicePixelRatioF(); const QSize size(qCeil(viewport()->width() * ratio), qCeil(viewport()->height() * ratio)); if (m_buffer.size() != size || m_buffer.devicePixelRatio() != ratio) { m_buffer = QImage(size, QImage::Format_RGB32); m_buffer.setDevicePixelRatio(ratio); } m_buffer_painter.begin(&m_buffer); // The hooks paint only what the scene draws; what they leave blank is // the white sheet, which the inversion turns into the Base color. m_buffer_painter.fillRect(exposed, Qt::white); m_buffer_painter.setClipRect(exposed); m_buffer_painter.setRenderHints(renderHints()); m_buffer_painter.setWorldTransform(viewportTransform()); m_inverting = true; paintingInverted(true); const OptimizationFlags flags = optimizationFlags(); setOptimizationFlag(QGraphicsView::IndirectPainting, true); QGraphicsView::paintEvent(event); setOptimizationFlags(flags); paintingInverted(false); m_inverting = false; m_buffer_painter.end(); blitInverted(exposed); } /** @brief PaletteGraphicsView::drawBackground Into the off-screen image while painting inverted, else as QGraphicsView. */ void PaletteGraphicsView::drawBackground(QPainter *painter, const QRectF &rect) { QGraphicsView::drawBackground(m_inverting ? &m_buffer_painter : painter, rect); } /** @brief PaletteGraphicsView::drawItems Into the off-screen image while painting inverted, with the viewport as the scene's widget (see SceneAccess), else as QGraphicsView. */ void PaletteGraphicsView::drawItems(QPainter *painter, int count, QGraphicsItem *items[], const QStyleOptionGraphicsItem options[]) { if (m_inverting && scene()) (scene()->*SceneAccess::drawItemsPointer())(&m_buffer_painter, count, items, options, viewport()); else QGraphicsView::drawItems(painter, count, items, options); } /** @brief PaletteGraphicsView::drawForeground Into the off-screen image while painting inverted, else as QGraphicsView. */ void PaletteGraphicsView::drawForeground(QPainter *painter, const QRectF &rect) { QGraphicsView::drawForeground(m_inverting ? &m_buffer_painter : painter, rect); } /** @brief PaletteGraphicsView::blitInverted Invert the lightness of \a area of the off-screen image and draw it on the viewport, then the selection rubber band on top: the one QGraphicsView::paintEvent() drew went under the blit. @param area the part of the viewport to blit, in viewport coordinates */ void PaletteGraphicsView::blitInverted(const QRect &area) { const qreal ratio = m_buffer.devicePixelRatio(); QImage part = m_buffer.copy(QRectF(area.topLeft() * ratio, area.size() * ratio).toAlignedRect()); part.setDevicePixelRatio(ratio); // The application palette, for the reason given in invertsLightness(). const QPalette application_palette = QApplication::palette(); QET::Palette::invertLightness(part, application_palette.color(QPalette::Base), application_palette.color(QPalette::Text)); QPainter painter(viewport()); painter.drawImage(area.topLeft(), part); drawRubberBand(painter); } /** @brief PaletteGraphicsView::drawRubberBand Draw the selection rubber band the way QGraphicsView::paintEvent does, after the inversion, in the palette colors. @param painter a painter on the viewport */ void PaletteGraphicsView::drawRubberBand(QPainter &painter) { const QRect band = rubberBandRect(); if (band.isNull()) return; QStyleOptionRubberBand option; option.initFrom(viewport()); option.rect = band; option.shape = QRubberBand::Rectangle; QStyleHintReturnMask mask; if (viewport()->style()->styleHint(QStyle::SH_RubberBand_Mask, &option, viewport(), &mask)) painter.setClipRegion(mask.region, Qt::IntersectClip); viewport()->style()->drawControl(QStyle::CE_RubberBand, &option, &painter, viewport()); }