/* Copyright 2006-2015 The QElectroTech Team This file is part of QElectroTech. QElectroTech is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. QElectroTech is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with QElectroTech. If not, see . */ #ifndef PART_RECTANGLE_H #define PART_RECTANGLE_H #include "customelementgraphicpart.h" /** * This class represents a rectangle primitive which may be used to compose the * drawing of an electrical element within the element editor. * All coordinates is in item coordinate, except pos() */ class PartRectangle : public CustomElementGraphicPart { Q_OBJECT Q_PROPERTY(QPointF rectTopLeft READ rectTopLeft WRITE setRectTopLeft) Q_PROPERTY(qreal width READ width WRITE setWidth) Q_PROPERTY(qreal height READ height WRITE setHeight) // constructors, destructor public: PartRectangle(QETElementEditor *, QGraphicsItem *parent = 0); virtual ~PartRectangle(); private: PartRectangle(const PartRectangle &); // methods public: enum { Type = UserType + 1109 }; /** * Enable the use of qgraphicsitem_cast to safely cast a QGraphicsItem into a PartRectangle. * @return the QGraphicsItem type */ virtual int type () const { return Type; } virtual void paint (QPainter *, const QStyleOptionGraphicsItem *, QWidget * = 0); virtual QString name () const { return(QObject::tr("rectangle", "element part name")); } virtual QString xmlName () const { return(QString("rect")); } virtual const QDomElement toXml (QDomDocument &) const; virtual void fromXml (const QDomElement &); QRectF rect() const; void setRect(const QRectF &rect); QPointF rectTopLeft () const; void setRectTopLeft (const QPointF &point); qreal width () const {return rect().width();} void setWidth (qreal w); qreal height () const { return rect().height();} void setHeight (qreal h); virtual QRectF sceneGeometricRect() const; virtual QPointF sceneTopLeft() const; virtual QPainterPath shape () const; virtual QRectF boundingRect() const; virtual bool isUseless() const; virtual void startUserTransformation(const QRectF &); virtual void handleUserTransformation(const QRectF &, const QRectF &); private: QRectF m_rect; QList saved_points_; }; #endif