#include "partline.h" #include "lineeditor.h" #include PartLine::PartLine(QETElementEditor *editor, QGraphicsItem *parent, QGraphicsScene *scene) : QGraphicsLineItem(parent, scene), CustomElementGraphicPart(editor) { setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsSelectable); setAcceptedMouseButtons(Qt::LeftButton); informations = new LineEditor(elementEditor(), this); informations -> setElementTypeName(QObject::tr("ligne")); style_editor -> appendWidget(informations); style_editor -> setElementTypeName(QObject::tr("ligne")); } void PartLine::paint(QPainter *painter, const QStyleOptionGraphicsItem */*q*/, QWidget */*w*/) { applyStylesToQPainter(*painter); QPen t = painter -> pen(); if (isSelected()) { t.setColor(Qt::red); painter -> setPen(t); } painter -> setBrush(Qt::NoBrush); painter -> drawLine(line()); } const QDomElement PartLine::toXml(QDomDocument &xml_document) const { QPointF p1(sceneP1()); QPointF p2(sceneP2()); // cas particulier : on n'enregistre pas les lignes equivalentes a un point if (p1 == p2) { QDomElement *null_qdom_elmt = new QDomElement(); return(*null_qdom_elmt); } QDomElement xml_element = xml_document.createElement("line"); xml_element.setAttribute("x1", p1.x()); xml_element.setAttribute("y1", p1.y()); xml_element.setAttribute("x2", p2.x()); xml_element.setAttribute("y2", p2.y()); stylesToXml(xml_element); return(xml_element); } void PartLine::fromXml(const QDomElement &qde) { stylesFromXml(qde); setLine( QLineF( mapFromScene( qde.attribute("x1", "0").toDouble(), qde.attribute("y1", "0").toDouble() ), mapFromScene( qde.attribute("x2", "0").toDouble(), qde.attribute("y2", "0").toDouble() ) ) ); } void PartLine::setProperty(const QString &property, const QVariant &value) { CustomElementGraphicPart::setProperty(property, value); if (!value.canConvert(QVariant::Double)) return; QPointF new_p1(sceneP1()), new_p2(sceneP2()); bool setline = true; if (property == "x1") { new_p1.setX(value.toDouble()); } else if (property == "y1") { new_p1.setY(value.toDouble()); } else if (property == "x2") { new_p2.setX(value.toDouble()); } else if (property == "y2") { new_p2.setY(value.toDouble()); } else setline = false; setLine(QLineF(mapFromScene(new_p1), mapFromScene(new_p2))); } QVariant PartLine::property(const QString &property) { // appelle la methode property de CustomElementGraphicpart pour les styles QVariant style_property = CustomElementGraphicPart::property(property); if (style_property != QVariant()) return(style_property); if (property == "x1") { return(sceneP1().x()); } else if (property == "y1") { return(sceneP1().y()); } else if (property == "x2") { return(sceneP2().x()); } else if (property == "y2") { return(sceneP2().y()); } return(QVariant()); } QVariant PartLine::itemChange(GraphicsItemChange change, const QVariant &value) { if (scene()) { if (change == QGraphicsItem::ItemPositionChange || change == QGraphicsItem::ItemSelectedChange) { informations -> updateForm(); } } return(QGraphicsLineItem::itemChange(change, value)); } QPointF PartLine::sceneP1() const { return(mapToScene(line().p1())); } QPointF PartLine::sceneP2() const { return(mapToScene(line().p2())); } QPainterPath PartLine::shape() const { QList points = fourShapePoints(); QPainterPath t; t.setFillRule(Qt::WindingFill); t.moveTo(points.at(0)); t.lineTo(points.at(1)); t.lineTo(points.at(2)); t.lineTo(points.at(3)); t.lineTo(points.at(0)); return(t); } /** @return une liste contenant les deux points de la droite + les 4 points entourant ces deux points */ QList PartLine::fourShapePoints() const { const qreal marge = 2.0; // on a donc A(xa , ya) et B(xb, yb) QPointF a = line().p1(); QPointF b = line().p2(); QList result; // cas particulier : la droite se ramene a un point if (a == b) { result << QPointF(a.x() - marge, a.y() - marge); result << QPointF(a.x() - marge, a.y() + marge); result << QPointF(a.x() + marge, a.y() + marge); result << QPointF(a.x() + marge, a.y() - marge); } else { // on calcule le vecteur AB : (xb-xa, yb-ya) QPointF v_ab = b - a; // et la distance AB : racine des coordonnees du vecteur au carre qreal ab = sqrt(pow(v_ab.x(), 2) + pow(v_ab.y(), 2)); // ensuite on definit le vecteur u(a, b) qui est egal au vecteur AB divise // par sa longueur et multiplie par la longueur de la marge que tu veux // laisser QPointF u = v_ab / ab * marge; // on définit le vecteur v(-b , a) qui est perpendiculaire à AB QPointF v(-u.y(), u.x()); QPointF m = -u + v; // on a le vecteur M = -u + v QPointF n = -u - v; // et le vecteur N=-u-v QPointF h = a + m; // H = A + M QPointF k = a + n; // K = A + N QPointF i = b - n; // I = B - N QPointF j = b - m; // J = B - M result << h << i << j << k; } return(result); } QRectF PartLine::boundingRect() const { qreal adjust = 1.5; QRectF r(QGraphicsLineItem::boundingRect()); r.adjust(-adjust, -adjust, adjust, adjust); return(r); }