/*
Copyright 2006-2026 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see .
*/
#ifndef ALIGNMENT_H
#define ALIGNMENT_H
#include "textgrid.h"
#include
/**
The geometry behind the align commands, kept free of any scene so it
can be tested on its own.
*/
namespace Alignment
{
/**
@return the movement that puts p on a grid of x_grid by y_grid,
divided by divisor as TextGrid::snap() does, or a null point when
p is already on it. Unlike Diagram::snapToGrid(), this never looks
at the keyboard: a command run from a shortcut with Ctrl in it must
not quietly round to the pixel instead.
Less than a millionth of a pixel counts as on the grid: positions
that went through arithmetic carry residues of that size, and
qFuzzyIsNull() (1e-12) is too strict to absorb them.
*/
inline QPointF gridOffset(const QPointF &p, int x_grid, int y_grid, qreal divisor = 1)
{
const QPointF offset = TextGrid::snap(p, x_grid, y_grid, divisor) - p;
auto clean = [](qreal v) { return qAbs(v) < 1e-6 ? 0.0 : v; };
return QPointF(clean(offset.x()), clean(offset.y()));
}
}
#endif // ALIGNMENT_H