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73ad43bd8f
The Collections search hid non-matching rows, so the hits stayed spread through the expanded folders. Searching "diode" against the shipped collection left five levels of tree open, and the first visible hit was "Avalanche diode bidirectional". The same matches are now shown as a flat list that takes the tree's place while a search is active, best match first: exact name 1000 name starts with 800 name contains 600, less the match position info field only 300 less the name length, so "Diode" precedes "Diode Zener bidirectional" "diode" now gives Diode, diode-tube, Diode bridge, Diodes Module Pilot Wire, Photodiode. No new index: this ranks what match() already returns against Qt::UserRole+1, the string built at startup from the name and every element-info field. An element matching several "+" terms is listed once, and each row's tooltip is its folder, so similar names can be told apart. Double click or Enter on a result places it, as in the tree. Down from the search field moves into the results, so searching and placing needs no mouse. Emptying the field brings the tree back. The query and ranking live in rankedSearch(), which returns hits without model indexes, so another list can reuse them. Discussion #676. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01G2d2Zi8BfrYRPX88zhaoFG (cherry picked from commit 3d6a280f9608758527ef0ca2de7223a19dfbfa45)
166 lines
4.8 KiB
C++
166 lines
4.8 KiB
C++
/*
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Copyright 2006-2026 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ELEMENTSCOLLECTIONWIDGET_H
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#define ELEMENTSCOLLECTIONWIDGET_H
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#include "elementslocation.h"
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#include <QWidget>
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#include <QModelIndex>
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#include <QTimer>
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#include <QElapsedTimer>
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#include <QScopedPointer>
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#include <QTabWidget>
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#include <QTreeView>
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class ElementsCollectionModel;
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class QVBoxLayout;
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class QMenu;
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class QLineEdit;
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class ElementCollectionItem;
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class QProgressBar;
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class QETProject;
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class ElementsTreeView;
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/**
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@brief The ElementsCollectionWidget class
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This widget embedd a tree view that display the element collection (common, custom, embedded)
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and all action needed to use this widget.
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This is the element collection widget used in the diagram editor.
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*/
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class QListView;
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class QStandardItemModel;
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/**
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@brief One ranked hit from a collection search.
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Carries everything a result row needs, so a list that is not backed by
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the collection model can show it.
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*/
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struct ElementSearchHit
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{
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QString path; ///< collection path, enough to build an ElementsLocation
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QString name; ///< display name
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QString folder; ///< where it lives, for telling similar names apart
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QIcon icon;
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};
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class ElementsCollectionWidget : public QWidget
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{
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Q_OBJECT
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public:
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ElementsCollectionWidget(QWidget *parent = nullptr);
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void expandFirstItems();
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void addProject (QETProject *project);
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void removeProject (QETProject *project);
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void highlightUnusedElement();
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void setCurrentLocation(const ElementsLocation &location);
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QVector<ElementSearchHit> rankedSearch(const QString &text,
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const QModelIndex &within = QModelIndex());
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protected:
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void leaveEvent(QEvent *event) override;
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private:
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void setUpAction();
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void setUpWidget();
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void setUpConnection();
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void customContextMenu(const QPoint &point);
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void openDir();
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void editElement();
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void deleteElement();
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void deleteDirectory();
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void editDirectory();
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void newDirectory();
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void newElement();
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bool confirmEdzImportTerms();
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void importEdz();
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void showThisDir();
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void resetShowThisDir();
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void dirProperties();
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void search();
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void hideCollection(bool hide = true);
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void hideItem(bool hide, const QModelIndex &index = QModelIndex(), bool recursive = true);
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void showAndExpandItem (const QModelIndex &index, bool parent = true, bool child = false);
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ElementCollectionItem *elementCollectionItemForIndex (const QModelIndex &index);
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public slots:
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void reload();
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void loadingFinished();
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void insertCurrentElement();
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void editLocation(const ElementsLocation &location);
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signals:
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/**
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Emitted when the user asks for an element to be placed on the
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current folio. Whoever hosts this widget decides which view
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receives it -- the dock is inside a diagram editor, but the
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picker popup is not, so the widget must not reach for an
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ancestor editor itself.
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*/
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void insertElementRequested(const ElementsLocation &location);
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private:
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void locationWasSaved(const ElementsLocation& location);
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void activateIndex(const QModelIndex &index);
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void showFlatResults(const QVector<ElementSearchHit> &hits);
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void clearFlatResults();
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static int rankMatch(const QString &needle, const QString &name,
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const QString &haystack);
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private:
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ElementsCollectionModel *m_model = nullptr;
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ElementsCollectionModel *m_new_model = nullptr;
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ElementsCollectionModel *m_macros_model = nullptr;
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QLineEdit *m_search_field;
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QTimer m_search_timer;
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ElementsTreeView *m_tree_view;
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ElementsTreeView *m_macros_tree_view = nullptr;
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QTabWidget *m_tab_widget = nullptr;
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/// Flat ranked results, shown in place of the tree while searching
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QListView *m_search_results = nullptr;
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QStandardItemModel *m_search_model = nullptr;
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QVBoxLayout *m_main_vlayout;
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QMenu *m_context_menu;
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QModelIndex m_index_at_context_menu;
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QModelIndex m_showed_index;
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QProgressBar *m_progress_bar;
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QAction *m_open_dir,
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*m_edit_element,
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*m_delete_element,
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*m_delete_dir,
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*m_reload,
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*m_edit_dir,
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*m_new_directory,
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*m_new_element,
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*m_import_edz,
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*m_show_this_dir,
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*m_show_all_dir,
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*m_dir_propertie;
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bool m_first_show = true;
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QList<QETProject *> m_waiting_project;
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QScopedPointer<QElapsedTimer> m_loading_timer;
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};
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#endif // ELEMENTSCOLLECTIONWIDGET_H
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