Files
qelectrotech-source-mirror/sources/shortcutmanager.cpp
T
ispyisail 2da101ca90 Add a shortcut bar that opens at the cursor with S
Pressing S on a folio opens the element picker at the cursor with a row
of commands above it, chosen by what is selected, like the SolidWorks
shortcut bar:

  nothing selected     insert last element, element picker, text, line,
                       rectangle, terminal strip plan, paste, folio
                       properties
  elements selected    rotate, rotate texts, edit, copy, cut, delete
  only conductors      reset path, edit, delete

Each row is a list of ShortcutManager ids, so any registered command can
go on it and the bar carries no command list of its own. The lists are
in QSettings (diagrameditor/shortcut_bar/<context>); a context the user
has not changed follows the defaults. A disabled command keeps its
place, greyed, so a row looks the same each time. Clicking a button
closes the bar and triggers the action.

A new configuration page, "Barre de raccourcis", edits the three lists:
add, remove and reorder any diagram editor command.

To make that possible:
- ShortcutManager::action(id, owner) returns the action a given window
  registered under an id, since each editor window registers its own.
- The add-item actions (text, image, shapes, terminal strip plan) are
  registered as diagrameditor.add_<kind>, with no default key. They also
  appear in the Shortcuts page and can now be bound.

Discussion #1033.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01G2d2Zi8BfrYRPX88zhaoFG
(cherry picked from commit 53c1e213282b9f7226ca1c09e81703113236bb88)
2026-09-26 21:40:19 +12:00

233 lines
6.5 KiB
C++

/*
Copyright 2006-2026 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "shortcutmanager.h"
#include <QAbstractButton>
#include <QAction>
#include <QObject>
#include <QSettings>
#include <QVariant>
#include <algorithm>
#include <utility>
namespace {
const QString SETTINGS_GROUP = QStringLiteral("shortcuts/");
}
ShortcutManager &ShortcutManager::instance()
{
static ShortcutManager manager;
return manager;
}
/**
@brief ShortcutManager::savedSequence
@param id
@param default_sequence
@return the user-overridden sequence stored for \a id, or \a default_sequence
if the user never overrode it. A stored-but-empty sequence (the user
cleared the shortcut) is returned as an empty QKeySequence, not the default.
*/
QKeySequence ShortcutManager::savedSequence(const QString &id, const QKeySequence &default_sequence) const
{
QSettings settings;
const QString key = SETTINGS_GROUP + id;
if (!settings.contains(key)) {
return default_sequence;
}
return QKeySequence::fromString(settings.value(key).toString());
}
/**
@brief ShortcutManager::registerAction
Register \a target under \a id, applying the user's saved override (if
any) or \a default_sequence otherwise. \a target must be a QAction or a
QAbstractButton -- both declare a "shortcut" QKeySequence property, which
is what's actually read/written here, so this works for either without a
separate code path. Safe to call once per instance that shares this id
(e.g. once per open window of the same kind) -- the first call to reach a
given id fixes its category, description (taken from the target's current
"text" property) and default sequence for the lifetime of the
application; later calls just register another live target to update.
*/
void ShortcutManager::registerAction(QObject *target, const QString &id,
const QString &category,
const QKeySequence &default_sequence)
{
if (!target) {
return;
}
auto it = m_entries.find(id);
if (it == m_entries.end()) {
Entry entry;
entry.category = category;
entry.description = target->property("text").toString();
entry.description.remove(QLatin1Char('&'));
entry.default_sequence = default_sequence;
it = m_entries.insert(id, entry);
m_order << id;
}
QList<QPointer<QObject>> &targets = it->targets;
targets.erase(std::remove_if(targets.begin(), targets.end(),
[](const QPointer<QObject> &t) { return t.isNull(); }),
targets.end());
if (!targets.contains(target)) {
targets << target;
}
target->setProperty("shortcut", QVariant::fromValue(savedSequence(id, it->default_sequence)));
}
/**
@return every registered shortcut, in registration order, along with its
currently effective sequence -- for display in the Shortcuts config page.
*/
QList<ShortcutManager::ShortcutInfo> ShortcutManager::allShortcuts() const
{
QList<ShortcutInfo> list;
for (const QString &id : m_order) {
const Entry &entry = m_entries.value(id);
ShortcutInfo info;
info.id = id;
info.category = entry.category;
info.description = entry.description;
info.default_sequence = entry.default_sequence;
info.current_sequence = savedSequence(id, entry.default_sequence);
list << info;
}
return list;
}
QKeySequence ShortcutManager::currentSequence(const QString &id) const
{
auto it = m_entries.find(id);
if (it == m_entries.end()) {
return QKeySequence();
}
return savedSequence(id, it->default_sequence);
}
/**
@brief ShortcutManager::setSequence
Persist \a sequence as the binding for \a id and apply it immediately to
every currently live QAction registered under that id. Persisted as "no
override" when \a sequence matches the id's default, so a future QET
version raising that default takes effect for users who never customized it.
*/
void ShortcutManager::setSequence(const QString &id, const QKeySequence &sequence)
{
auto it = m_entries.find(id);
if (it == m_entries.end()) {
return;
}
QSettings settings;
const QString key = SETTINGS_GROUP + id;
if (sequence == it->default_sequence) {
settings.remove(key);
} else {
settings.setValue(key, sequence.toString());
}
for (const QPointer<QObject> &target : std::as_const(it->targets)) {
if (target) {
target->setProperty("shortcut", QVariant::fromValue(sequence));
}
}
}
void ShortcutManager::resetToDefault(const QString &id)
{
auto it = m_entries.find(id);
if (it == m_entries.end()) {
return;
}
setSequence(id, it->default_sequence);
}
void ShortcutManager::resetAllToDefaults()
{
for (const QString &id : m_order) {
resetToDefault(id);
}
}
/**
@brief ShortcutManager::trigger
@param id
@return see the declaration's doc comment
*/
bool ShortcutManager::trigger(const QString &id) const
{
auto it = m_entries.find(id);
if (it == m_entries.end()) {
return false;
}
for (const QPointer<QObject> &target : qAsConst(it->targets))
{
if (!target) {
continue;
}
if (auto *action = qobject_cast<QAction *>(target.data())) {
action->trigger();
return true;
}
if (auto *button = qobject_cast<QAbstractButton *>(target.data())) {
button->click();
return true;
}
}
return false;
}
/**
@return the QAction registered under @a id that belongs to @a owner --
that is, has @a owner among its ancestors -- or nullptr. Several windows
of the same kind each register their own action under one id, so a
window asking for "its" action has to say which window it is.
@param id
@param owner : the window, or nullptr for the first live action
*/
QAction *ShortcutManager::action(const QString &id, const QObject *owner) const
{
auto it = m_entries.find(id);
if (it == m_entries.end()) {
return nullptr;
}
for (const QPointer<QObject> &target : qAsConst(it->targets))
{
auto *action = qobject_cast<QAction *>(target.data());
if (!action) {
continue;
}
if (!owner) {
return action;
}
for (const QObject *o = action->parent(); o; o = o->parent()) {
if (o == owner) {
return action;
}
}
}
return nullptr;
}