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214b0e3b7d
Which point of a symbol's text stays in place while its width is dragged now follows the text's alignment, the nine points of its alignment dialog, rather than the handle: a text aligned top right keeps its top right corner whichever handle is dragged, one centred keeps its middle, and a text that wraps grows away from that point. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
177 lines
7.1 KiB
C++
177 lines
7.1 KiB
C++
// SPDX-License-Identifier: GPL-2.0-or-later
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// Width handles of a symbol's text, linked against the application's objects.
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//
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// Dragging a width handle of a symbol's text changes its width and keeps
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// the point the text is aligned on in place, one of the nine of its
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// alignment: a text aligned top right keeps its top right corner, one
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// centred its middle. Before, the text always kept its left edge, so a
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// drag on the left handle moved the right edge and the text jumped. A
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// text narrowed until it wraps grows away from that point. Undo puts back
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// the width and the position together. Checked for four alignments, on
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// an upright and on a rotated text.
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#include <QApplication>
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#include <QFontDatabase>
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#include <QGraphicsSceneMouseEvent>
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#include <QSettings>
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#include <QTemporaryDir>
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#include <cstdio>
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#include <stdexcept>
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#include "../../sources/diagram.h"
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#include "../../sources/qetproject.h"
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#include "../../sources/qetmessagebox.h"
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#include "../../sources/qetgraphicsitem/element.h"
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#include "../../sources/qetgraphicsitem/dynamicelementtextitem.h"
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#include "../../sources/QetGraphicsItemModeler/qetgraphicshandleritem.h"
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static void check(bool value, const char *message)
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{
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if (!value) throw std::runtime_error(message);
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}
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static bool near(const QPointF &a, const QPointF &b)
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{
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return qAbs(a.x() - b.x()) < 0.01 && qAbs(a.y() - b.y()) < 0.01;
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}
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static void mouse(Diagram *scene, QGraphicsItem *item, QEvent::Type type, const QPointF &point)
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{
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QGraphicsSceneMouseEvent event(type);
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event.setButton(Qt::LeftButton);
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event.setButtons(type == QEvent::GraphicsSceneMouseRelease ? Qt::NoButton : Qt::LeftButton);
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event.setScenePos(point);
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event.setPos(item->mapFromScene(point));
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scene->sendEvent(item, &event);
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}
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/// The left or right width handle of text, by where it sits on the text.
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static QetGraphicsHandlerItem *handle(DynamicElementTextItem *text, bool left)
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{
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QetGraphicsHandlerItem *found = nullptr;
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for (QGraphicsItem *child : text->childItems()) {
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if (child->type() != QetGraphicsHandlerItem::Type) continue;
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const qreal x = child->pos().x();
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if (!found || (left ? x < found->pos().x() : x > found->pos().x()))
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found = static_cast<QetGraphicsHandlerItem *>(child);
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}
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check(found, "the selected symbol's text shows its width handles");
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return found;
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}
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/// The point the text is aligned on, one of its nine, in the folio.
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static QPointF anchor(DynamicElementTextItem *text)
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{
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const QRectF br = text->boundingRect();
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const Qt::Alignment a = text->alignment();
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const qreal x = (a & Qt::AlignRight) ? br.right() : (a & Qt::AlignHCenter) ? br.center().x() : br.left();
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const qreal y = (a & Qt::AlignBottom) ? br.bottom() : (a & Qt::AlignVCenter) ? br.center().y() : br.top();
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return text->mapToScene(QPointF(x, y));
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}
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/// Drag one handle by dx along the text's own baseline.
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static void drag(Diagram *scene, DynamicElementTextItem *text, bool left, qreal dx)
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{
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QetGraphicsHandlerItem *h = handle(text, left);
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const QPointF start = h->scenePos();
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const QPointF end = start + text->mapToScene(QPointF(dx, 0)) - text->mapToScene(QPointF(0, 0));
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mouse(scene, h, QEvent::GraphicsSceneMousePress, start);
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mouse(scene, h, QEvent::GraphicsSceneMouseMove, (start + end) / 2);
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mouse(scene, h, QEvent::GraphicsSceneMouseMove, end);
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mouse(scene, h, QEvent::GraphicsSceneMouseRelease, end);
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}
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static void checkText(Diagram *scene, Element *element, DynamicElementTextItem *text, Qt::Alignment alignment)
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{
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text->setTextWidth(-1);
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text->setAlignment(alignment);
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element->setSelected(true);
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const QPointF pos = text->pos();
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const qreal width = text->boundingRect().width();
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const QPointF fixed = anchor(text);
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// Left handle 30 outwards: wider, the alignment point where it was.
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drag(scene, text, true, -30);
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check(text->boundingRect().width() > width + 10, "the left handle widens the text");
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check(near(anchor(text), fixed), "dragging the left handle keeps the alignment point in place");
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scene->undoStack().undo();
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check(near(text->pos(), pos), "undo puts the text back where it was");
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check(qAbs(text->boundingRect().width() - width) < 0.01, "undo puts the width back");
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scene->undoStack().redo();
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check(near(anchor(text), fixed), "redo keeps the alignment point in place");
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scene->undoStack().undo();
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// Right handle 30 outwards: the same point stays.
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element->setSelected(true);
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drag(scene, text, false, 30);
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check(text->boundingRect().width() > width + 10, "the right handle widens the text");
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check(near(anchor(text), fixed), "dragging the right handle keeps the alignment point in place");
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scene->undoStack().undo();
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check(near(text->pos(), pos), "undo of the right handle puts the text back");
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// Narrowed until it wraps onto more lines: it grows away from the
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// alignment point, a text aligned at the top downwards, so that it
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// does not move into what stands above it.
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element->setSelected(true);
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const qreal height = text->boundingRect().height();
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drag(scene, text, false, 25 - width);
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check(text->boundingRect().height() > height + 5, "narrowing the text wraps it onto more lines");
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check(near(anchor(text), fixed), "a text that wraps keeps its alignment point in place");
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scene->undoStack().undo();
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check(near(text->pos(), pos), "undo puts the wrapped text back");
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element->setSelected(false);
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}
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static void checkAll(Diagram *scene, Element *element, DynamicElementTextItem *text)
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{
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checkText(scene, element, text, Qt::AlignLeft | Qt::AlignTop);
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checkText(scene, element, text, Qt::AlignRight | Qt::AlignTop);
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checkText(scene, element, text, Qt::AlignHCenter | Qt::AlignVCenter);
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checkText(scene, element, text, Qt::AlignRight | Qt::AlignBottom);
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}
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int main(int argc, char **argv)
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{
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QApplication app(argc, argv);
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std::freopen(argv[2], "w", stdout);
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QTemporaryDir settings;
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QSettings::setDefaultFormat(QSettings::IniFormat);
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QSettings::setPath(QSettings::IniFormat, QSettings::UserScope, settings.path());
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QCoreApplication::setOrganizationName("QETElementTextResizeRegression");
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QETProject::setBackupEnabled(false);
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QET::QetMessageBox::setNonInteractive(true);
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QFontDatabase::addApplicationFont(":/fonts/LiberationSans-Regular.ttf");
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try
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{
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QETProject project(QString::fromLocal8Bit(argv[1]));
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check(project.state() == QETProject::Ok, "fixture opens");
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project.buildFolios(project.diagrams());
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Diagram *scene = project.diagrams().first();
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DynamicElementTextItem *text = nullptr;
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Element *element = nullptr;
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for (Element *e : scene->elements())
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for (DynamicElementTextItem *t : e->dynamicTextItems())
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if (!text) { text = t; element = e; }
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check(text, "the fixture has a symbol with a text");
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// Several words, so that narrowing it makes it wrap
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text->setTextFrom(DynamicElementTextItem::UserText);
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text->setText(QStringLiteral("Sockets bathroom first floor, 5"));
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checkAll(scene, element, text);
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// The same on a text turned by 90 degrees: the fixed point is
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// found along the text's own baseline, not the folio's x axis.
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text->setRotation(90);
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checkAll(scene, element, text);
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std::puts("PASS: a symbol text's width handles keep its alignment point in place, undo restores both");
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}
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catch (const std::exception &error)
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{
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std::printf("FAIL: %s\n", error.what());
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return 1;
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}
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return 0;
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}
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