mirror of
https://github.com/qelectrotech/qelectrotech-source-mirror.git
synced 2026-10-21 22:04:13 +02:00
25ffa414af
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
171 lines
5.9 KiB
C++
171 lines
5.9 KiB
C++
/*
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Copyright 2006-2026 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "symboltextplacement.h"
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#include "QPropertyUndoCommand/qpropertyundocommand.h"
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#include "qetgraphicsitem/dynamicelementtextitem.h"
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#include "qetgraphicsitem/element.h"
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#include "qetgraphicsitem/elementtextitemgroup.h"
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#include <QApplication>
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#include <QCoreApplication>
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#include <QPainter>
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#include <QPalette>
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#include <QPixmap>
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#include <QUndoCommand>
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namespace {
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/// How the lines of the block line up, for a block placed at @a where
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Qt::Alignment linesFor(Qt::Alignment where)
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{
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if (where & Qt::AlignLeft) return Qt::AlignRight;
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if (where & Qt::AlignRight) return Qt::AlignLeft;
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return Qt::AlignHCenter;
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}
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/// One line of the block: a text, or a group of texts
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struct Line
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{
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QObject *object; ///< for its properties
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QGraphicsItem *item; ///< for where it stands
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QPointF old_pos;
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QVariant old_alignment;
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};
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/// Move @a item so that the top left of its box in the folio is at @a to
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void moveTo(QGraphicsItem *item, const QPointF &to)
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{
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const QPointF by = to - item->sceneBoundingRect().topLeft();
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QGraphicsItem *parent = item->parentItem();
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const QPointF step = parent ? parent->mapFromScene(by) - parent->mapFromScene(QPointF(0, 0))
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: by;
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item->setPos(item->pos() + step);
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}
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bool placeOne(Element *element, Qt::Alignment where, QUndoCommand *parent)
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{
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const Qt::Alignment lines_alignment = linesFor(where);
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QList<Line> lines;
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for (DynamicElementTextItem *text : element->dynamicTextItems())
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if (!text->parentGroup() && text->isVisible())
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lines.append({text, text, text->pos(), text->property("alignment")});
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for (ElementTextItemGroup *group : element->textGroups())
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if (group->isVisible())
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lines.append({group, group, group->pos(), group->property("alignment")});
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if (lines.isEmpty())
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return false;
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//The lines first take the alignment of the block: a group lays its
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//texts out anew, and later changes of a text keep that side.
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for (const Line &line : lines)
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{
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Qt::Alignment a = line.old_alignment.value<Qt::Alignment>();
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if (qobject_cast<ElementTextItemGroup *>(line.object))
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a = lines_alignment == Qt::AlignHCenter ? Qt::AlignVCenter : lines_alignment;
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else
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a = (a & Qt::AlignVertical_Mask) | lines_alignment;
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line.object->setProperty("alignment", QVariant::fromValue(a));
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}
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QRectF block;
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for (const Line &line : lines)
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block |= line.item->sceneBoundingRect();
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const QRectF body = element->mapRectToScene(element->drawingRect());
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const qreal gap = SymbolTextPlacement::gap;
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QRectF to = block;
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if (where & Qt::AlignLeft) to.moveRight(body.left() - gap);
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else if (where & Qt::AlignRight) to.moveLeft(body.right() + gap);
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else to.moveLeft(body.center().x() - block.width() / 2);
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if (where & Qt::AlignTop) to.moveBottom(body.top() - gap);
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else if (where & Qt::AlignBottom) to.moveTop(body.bottom() + gap);
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else to.moveTop(body.center().y() - block.height() / 2);
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for (const Line &line : lines)
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{
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const QRectF box = line.item->sceneBoundingRect();
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const qreal y = to.top() + box.top() - block.top();
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const qreal x = lines_alignment == Qt::AlignRight ? to.right() - box.width()
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: lines_alignment == Qt::AlignLeft ? to.left()
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: to.center().x() - box.width() / 2;
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moveTo(line.item, QPointF(x, y));
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const QVariant alignment = line.object->property("alignment");
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if (alignment != line.old_alignment)
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new QPropertyUndoCommand(line.object, "alignment", line.old_alignment, alignment, parent);
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if (line.item->pos() != line.old_pos)
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new QPropertyUndoCommand(line.object, "pos", line.old_pos, line.item->pos(), parent);
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}
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return true;
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}
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} // namespace
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QUndoCommand *SymbolTextPlacement::place(const QList<Element *> &elements, Qt::Alignment where)
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{
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auto *undo = new QUndoCommand(
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QCoreApplication::translate("SymbolTextPlacement", "Place symbol texts"));
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bool any = false;
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for (Element *element : elements)
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any |= placeOne(element, where, undo);
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if (!any || !undo->childCount()) {
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delete undo;
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return nullptr;
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}
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return undo;
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}
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QIcon SymbolTextPlacement::icon(Qt::Alignment where)
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{
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const Qt::Alignment lines = linesFor(where);
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const QPalette palette = QApplication::palette();
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QIcon icon;
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for (int size : {16, 22, 24, 32, 48})
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{
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QPixmap pixmap(size, size);
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pixmap.fill(Qt::transparent);
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QPainter painter(&pixmap);
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painter.setRenderHint(QPainter::Antialiasing);
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painter.scale(size / 24.0, size / 24.0);
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//The symbol
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painter.setPen(Qt::NoPen);
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painter.setBrush(palette.color(QPalette::Mid));
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painter.drawRect(QRectF(8, 8, 8, 8));
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//Two lines of text, a long one over a short one
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const qreal right = (where & Qt::AlignLeft) ? 6.8 : (where & Qt::AlignRight) ? 24 : 19;
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const qreal left = (where & Qt::AlignLeft) ? 0 : (where & Qt::AlignRight) ? 17.2 : 5;
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const qreal top = (where & Qt::AlignTop) ? 0 : (where & Qt::AlignBottom) ? 16.6 : 8.3;
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painter.setBrush(palette.color(QPalette::WindowText));
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for (int i = 0; i < 2; ++i)
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{
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const qreal width = i == 0 ? right - left : (right - left) * 0.6;
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const qreal x = lines == Qt::AlignRight ? right - width
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: lines == Qt::AlignLeft ? left
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: (left + right - width) / 2;
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painter.drawRect(QRectF(x, top + i * 4.2, width, 3.2));
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}
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painter.end();
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icon.addPixmap(pixmap);
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}
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return icon;
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}
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