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896c38435d
The Shortcuts page now shows:
- each command's icon, and a Menu column saying where it is
("Projet › Scripts"); the text filter matches that too
- a category filter beside the existing Bound/Unbound/Conflicts one
- "Rechercher par touche": press a key combination and only the
commands using it are listed, however the key is spelled in the
user's language. A key also finds the two-key shortcuts it starts.
- "Copier la liste": the shown rows go on the clipboard as
tab-separated text with a header, so they paste into a spreadsheet
one cell per column
ShortcutManager::ShortcutInfo carries the icon and the first live
QAction so the page needs no second registry.
New test tst_shortcutspage covers the menu path, the columns, both
filters and the copied text.
Second stage of discussion #1319.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
116 lines
4.1 KiB
C++
116 lines
4.1 KiB
C++
/*
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Copyright 2006-2026 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SHORTCUTMANAGER_H
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#define SHORTCUTMANAGER_H
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#include <QHash>
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#include <QIcon>
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#include <QKeySequence>
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#include <QList>
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#include <QPointer>
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#include <QString>
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#include <QStringList>
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class QObject;
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class QAction;
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/**
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@brief The ShortcutManager class
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App-wide registry of every rebindable shortcut, carried by either a
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QAction or a QAbstractButton -- both declare an identical "shortcut"
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Q_PROPERTY of type QKeySequence, which this class targets generically via
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QObject so it doesn't need a separate code path for the handful of
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QAbstractButton-based shortcuts (e.g. a QPushButton acting as a shortcut-
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only trigger).
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Every place in the code that used to call setShortcut() directly now
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calls registerAction() instead, giving each shortcut a stable string id, a
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category (for grouping in the UI) and a hardcoded default sequence.
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registerAction() applies the user's saved override for that id (if any),
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falling back to the default, and remembers the target so the Shortcuts
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configuration page can list, edit and persist it.
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Several targets can share the same id at once, since QET allows several
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windows of the same kind (diagram editor, element editor...) to be open
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simultaneously, each with its own QAction. setSequence() updates every
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live target for a given id in one call.
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*/
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class ShortcutManager
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{
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public:
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static ShortcutManager &instance();
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struct ShortcutInfo {
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QString id;
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QString category;
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QString description;
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QKeySequence default_sequence;
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QKeySequence current_sequence;
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/// The command's icon, from its first live target; may be null
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QIcon icon;
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/// The first live target if it is a QAction, else nullptr
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QAction *action = nullptr;
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};
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void registerAction(QObject *target, const QString &id,
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const QString &category,
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const QKeySequence &default_sequence);
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void unregisterAction(QObject *target, const QString &id);
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QList<ShortcutInfo> allShortcuts() const;
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QKeySequence currentSequence(const QString &id) const;
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void setSequence(const QString &id, const QKeySequence &sequence);
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void resetToDefault(const QString &id);
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void resetAllToDefaults();
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/// Activate the first still-alive target registered under \a id
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/// -- QAction::trigger() or QAbstractButton::click(), whichever
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/// it turns out to be -- for an input source other than the
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/// keyboard (e.g. a 3D mouse button) that wants to invoke a
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/// named action without knowing or caring which of the two it
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/// is. Deliberately not disambiguated by the currently active
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/// window when an id has several live targets: a target's
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/// owning top-level window isn't reliably discoverable from a
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/// bare QAction. Correct in the overwhelming common case of one
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/// open editor window; a known simplification in the rarer
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/// multi-window case, not a guaranteed-correct dispatch.
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/// @return whether a live target was found and triggered.
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bool trigger(const QString &id) const;
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QAction *action(const QString &id, const QObject *owner) const;
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private:
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ShortcutManager() = default;
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ShortcutManager(const ShortcutManager &) = delete;
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void operator=(const ShortcutManager &) = delete;
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struct Entry {
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QString category;
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QString description;
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QKeySequence default_sequence;
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QList<QPointer<QObject>> targets;
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};
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QKeySequence savedSequence(const QString &id, const QKeySequence &default_sequence) const;
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QHash<QString, Entry> m_entries;
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QStringList m_order;
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};
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#endif // SHORTCUTMANAGER_H
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