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https://github.com/qelectrotech/qelectrotech-source-mirror.git
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2dbaa69186
Grouping two symbols and then locking one of them (Lock position in its properties) left the group in a broken state: dragging the unlocked symbol pulled it away while the locked one stayed, and dragging the locked one did nothing. The move simply dropped locked items, so the rest of the group went without them. A group with a locked member now does not move at all, whichever member is dragged, and the status bar says why. This is the rule the item-groups proposal (discussion #1070) set out for this case. The same rule applies to the arrow keys and to the Align commands, which share DiagramContent::removeNonMovableItems(). Also fixed on the way, for a plain selection with a locked symbol: a wire between the locked symbol and one being dragged kept its user-placed text moving with the dragged end. Such a wire is now redrawn only, as a wire to an unselected symbol already is. Checked in the GUI on two symbols joined by a wire (grafcet example), master against this branch, positions read from the saved file: - drag the unlocked member: master moves it 190 px, this branch moves nothing and shows the message - arrow keys on the selected group (3 runs each): master moves the unlocked member, this branch nothing - the same two symbols ungrouped: both move the unlocked one, as before - user-placed wire text: master shifts it 190 px, this branch keeps it ctest: 34/34. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
209 lines
4.8 KiB
C++
209 lines
4.8 KiB
C++
/*
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Copyright 2006-2026 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "qetgraphicsitem.h"
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#include "../diagram.h"
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/**
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@brief QetGraphicsItem::QetGraphicsItem
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Default constructor
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@param parent : Parent Item
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*/
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void QetGraphicsItem::showItem(QetGraphicsItem *item)
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{
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if (item && item->diagram())
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{
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item->diagram()->showMe();
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item->setSelected(true);
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//Zoom to the item
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for(QGraphicsView *view : item->scene()->views())
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{
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QRectF fit = item->sceneBoundingRect();
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fit.adjust(-200, -200, 200, 200);
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view->fitInView(fit, Qt::KeepAspectRatioByExpanding);
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}
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}
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}
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QetGraphicsItem::QetGraphicsItem(QGraphicsItem *parent):
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QGraphicsObject(parent),
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is_movable_(true),
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m_first_move(true),
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snap_to_grid_(true)
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{
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setAcceptHoverEvents(true);
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}
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QetGraphicsItem::~QetGraphicsItem()
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{}
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/**
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@brief QetGraphicsItem::diagram
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*return the diagram of this item
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*/
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Diagram* QetGraphicsItem::diagram() const{
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return(qobject_cast<Diagram *>(scene()));
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}
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/**
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@brief QetGraphicsItem::setPos
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*set the position of the item to p
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@param p the new position of item
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*/
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void QetGraphicsItem::setPos(const QPointF &p) {
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QPointF pp = Diagram::snapToGrid(p);
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if (pp == pos() || !is_movable_)
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return;
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QGraphicsItem::setPos(pp);
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}
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/**
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@brief QetGraphicsItem::setPos
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*set the position of the item
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@param x new abscisse of item
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@param y new ordonne of item
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*/
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void QetGraphicsItem::setPos(qreal x, qreal y) {
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setPos(QPointF(x, y));
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}
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bool QetGraphicsItem::isHovered() const {
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return m_hovered;
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}
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QPointF QetGraphicsItem::hoverMousePos() const
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{
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return m_mouse_hover_pos;
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}
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/**
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@brief QetGraphicsItem::state
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@return the current state of this item
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*/
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QET::GraphicsItemState QetGraphicsItem::state() const
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{
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return m_state;
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}
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/**
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@brief QetGraphicsItem::mousePressEvent
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*handle the mouse click
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@param event
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*/
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void QetGraphicsItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
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if (event->button() == Qt::LeftButton)
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{
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m_first_move = true;
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if (event->modifiers() & Qt::ControlModifier) {
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setSelected(!isSelected());
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}
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}
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QGraphicsItem::mousePressEvent(event);
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}
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/**
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@brief QetGraphicsItem::mouseDoubleClickEvent
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*handle the mouse double click
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@param event
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*/
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void QetGraphicsItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
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{
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editProperty();
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event->accept();
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}
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/**
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@brief QetGraphicsItem::mouseMoveEvent
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*handle mouse movement
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@param event
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*/
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void QetGraphicsItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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{
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if (isSelected() && event->buttons() & Qt::LeftButton)
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{
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//Item is moving
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if(diagram() && m_first_move) {
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//It's the first movement, we signal it to parent diagram
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diagram()->elementsMover().beginMovement(diagram(), this);
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}
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if (diagram() && diagram()->elementsMover().holds(this)) {
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m_first_move = false;
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event->accept();
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return;
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}
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//we apply the mouse movement
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QPointF old_pos = pos();
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if (m_first_move) {
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m_mouse_to_origin_movement = old_pos - event -> buttonDownScenePos(Qt::LeftButton);
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}
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QPointF expected_pos = event->scenePos() + m_mouse_to_origin_movement;
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setPos(expected_pos); // setPos() will snap the expected position to the grid
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//we calculate the real movement applied by setPos()
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QPointF effective_movement = pos() - old_pos;
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if (diagram()) {
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//we signal the real movement apply to diagram,
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//who he apply to other selected item
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diagram()->elementsMover().continueMovement(effective_movement);
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}
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event->accept();
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}
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else {
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event->ignore();
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}
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if (m_first_move) {
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m_first_move = false;
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}
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}
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/**
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@brief QetGraphicsItem::mouseReleaseEvent
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handle mouse release click
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@param event
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*/
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void QetGraphicsItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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{
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if (diagram()) {
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diagram()->elementsMover().endMovement();
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event->accept();
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}
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}
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void QetGraphicsItem::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
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{
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m_hovered = true;
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QGraphicsObject::hoverEnterEvent(event);
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}
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void QetGraphicsItem::hoverMoveEvent(QGraphicsSceneHoverEvent *event)
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{
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QGraphicsObject::hoverMoveEvent(event);
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m_mouse_hover_pos = event->pos();
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}
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void QetGraphicsItem::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
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{
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m_hovered = false;
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QGraphicsObject::hoverLeaveEvent(event);
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}
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