Files
qelectrotech-source-mirror/sources/ElementsCollection/terminaluuids.cpp
T
ispyisail 2815dbaf47 Symbol editor: give old terminals their derived uuid, not a random one
A symbol file whose terminals have no uuid got a random one for each
terminal when opened in the element editor (PartTerminal's constructor),
written on save. Every copy of the same old symbol therefore ended up
with different terminal uuids, none of them the one a project gives the
same terminals on opening (TerminalUuids::fillMissing()).

ElementScene::loadContent() now reads a copy of the definition filled by
TerminalUuids::fillMissingInDefinition(), the same rule as a project,
including the next occurrence for the second of two terminals at one
point. Terminals that have a uuid keep it; a paste still renews them all
(PastePartsCommand).

Checked in the editor: 6es7_212-1ae40-0xb0__p3.elmt (no terminal uuids
in the collection) and tm3saf5r_layout.elmt with its uuids stripped (two
terminals at one point), opened, nudged back and forth, saved: this build
writes exactly the derived values (computed independently in Python),
the previous one random ones. Select all, copy, paste, save: 6 terminals,
6 distinct uuids.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 10:08:39 +13:00

275 lines
9.2 KiB
C++

/*
Copyright 2006-2026 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "terminaluuids.h"
#include <QDomElement>
#include <QHash>
#include <QUuid>
#include <QSet>
#include <QStringList>
namespace {
/**
@return the <terminal> of the definition held by the embedded
collection element @p collection_element
*/
//The <terminal> of the <definition> @p definition
QList<QDomElement> definitionTerminals(const QDomElement &definition)
{
QList<QDomElement> terminals;
const QDomElement description =
definition.firstChildElement(QStringLiteral("description"));
for (QDomElement t = description.firstChildElement(QStringLiteral("terminal"));
!t.isNull();
t = t.nextSiblingElement(QStringLiteral("terminal"))) {
terminals << t;
}
return terminals;
}
QList<QDomElement> terminalsOf(const QDomElement &collection_element)
{
return definitionTerminals(
collection_element.firstChildElement(QStringLiteral("definition")));
}
//Place and orientation, "10" and "10.0" being the same place
QString terminalPlace(const QDomElement &terminal)
{
return QStringLiteral("%1|%2|%3")
.arg(QString::number(terminal.attribute(QStringLiteral("x")).toDouble()),
QString::number(terminal.attribute(QStringLiteral("y")).toDouble()),
terminal.attribute(QStringLiteral("orientation")));
}
//Qet::orientationFromString(), without pulling in qet.cpp
int orientationOf(const QDomElement &terminal)
{
const QString o = terminal.attribute(QStringLiteral("orientation"));
if (o.startsWith(QLatin1Char('e'))) return 1;
if (o.startsWith(QLatin1Char('s'))) return 2;
if (o.startsWith(QLatin1Char('w'))) return 3;
return 0;
}
//The <terminal> of one <definition> get a uuid where missing
int fillDefinition(const QDomElement &definition)
{
const QList<QDomElement> terminals = definitionTerminals(definition);
QSet<QUuid> taken;
for (const QDomElement &t : terminals) {
const QUuid uuid(t.attribute(QStringLiteral("uuid")));
if (!uuid.isNull()) {
taken << uuid;
}
}
int filled = 0;
QHash<QString, int> seen_at;
for (QDomElement t : terminals) {
//Same count as Terminal::setPlaceRank(): every terminal before
//this one at the same point, with or without a uuid
const int rank = seen_at[terminalPlace(t)]++;
if (!QUuid(t.attribute(QStringLiteral("uuid"))).isNull()) {
continue;
}
const qreal x = t.attribute(QStringLiteral("x")).toDouble();
const qreal y = t.attribute(QStringLiteral("y")).toDouble();
const int orientation = orientationOf(t);
QUuid uuid;
for (int occurrence = rank ; uuid.isNull() || taken.contains(uuid) ; ++occurrence) {
uuid = TerminalUuids::derived(x, y, orientation, occurrence);
}
taken << uuid;
t.setAttribute(QStringLiteral("uuid"), uuid.toString());
++filled;
}
return filled;
}
int fillDirectory(const QDomElement &directory)
{
int filled = 0;
for (QDomElement child = directory.firstChildElement();
!child.isNull();
child = child.nextSiblingElement()) {
if (child.tagName() == QLatin1String("category")) {
filled += fillDirectory(child);
} else if (child.tagName() == QLatin1String("element")) {
filled += fillDefinition(
child.firstChildElement(QStringLiteral("definition")));
}
}
return filled;
}
}
/**
@brief TerminalUuids::keep
Give each terminal of @p new_element the uuid of the terminal of
@p old_element at the same place and orientation. Both are <element>
of an embedded collection.
A wire is saved against the uuids of the terminals it joins, and on
loading it is reattached to a terminal with that uuid or not at all.
The symbols already on the folios keep the terminals of the definition
they were built from, so when the project's definition is replaced by
one whose terminal uuids differ -- another copy of the same symbol, or
one saved by a different version of the collection -- every wire on
those symbols was lost the next time the project was opened.
A terminal of the new definition that already carries one of the old
uuids is that same terminal, perhaps moved: it keeps it, and that uuid
is not given to anything else. Other terminals that moved, and new
ones, keep their own. No uuid is ever given to two terminals. Where the
old definition has two terminals at one place, they are matched in
order.
*/
void TerminalUuids::keep(const QDomElement &old_element, QDomElement &new_element)
{
QHash<QString, QStringList> old_uuids;
QSet<QString> all_old_uuids;
for (const QDomElement &t : terminalsOf(old_element)) {
const QString uuid = t.attribute(QStringLiteral("uuid"));
if (!uuid.isEmpty()) {
old_uuids[terminalPlace(t)] << uuid;
all_old_uuids << uuid;
}
}
if (old_uuids.isEmpty()) {
return;
}
const QList<QDomElement> new_terminals = terminalsOf(new_element);
QSet<QString> taken;
for (const QDomElement &t : new_terminals) {
taken << t.attribute(QStringLiteral("uuid"));
}
for (QDomElement t : new_terminals) {
const QString own = t.attribute(QStringLiteral("uuid"));
if (all_old_uuids.contains(own)) {
continue;
}
QStringList &uuids = old_uuids[terminalPlace(t)];
while (!uuids.isEmpty() && taken.contains(uuids.first())) {
uuids.removeFirst();
}
if (!uuids.isEmpty()) {
const QString uuid = uuids.takeFirst();
taken.remove(own);
taken << uuid;
t.setAttribute(QStringLiteral("uuid"), uuid);
}
}
}
/**
@brief TerminalUuids::keepInDirectory
keep() for every symbol of @p new_directory that has a counterpart of
the same name at the same place under @p old_directory. Both are
<category> of an embedded collection; used when a whole category of
the project is replaced.
*/
void TerminalUuids::keepInDirectory(const QDomElement &old_directory,
QDomElement &new_directory)
{
for (QDomElement child = new_directory.firstChildElement();
!child.isNull();
child = child.nextSiblingElement()) {
if (child.tagName() != QLatin1String("category")
&& child.tagName() != QLatin1String("element")) {
continue;
}
const QString name = child.attribute(QStringLiteral("name"));
QDomElement old_child = old_directory.firstChildElement(child.tagName());
while (!old_child.isNull()
&& old_child.attribute(QStringLiteral("name")) != name) {
old_child = old_child.nextSiblingElement(child.tagName());
}
if (old_child.isNull()) {
continue;
}
if (child.tagName() == QLatin1String("category")) {
keepInDirectory(old_child, child);
} else {
keep(old_child, child);
}
}
}
/**
@brief TerminalUuids::derived
The identity of a terminal that carries no uuid, worked out from where
it is inside its symbol: its local position and orientation, which are
what the project file itself uses to tell terminals apart. UUID v5 in a
fixed namespace, so the same terminal gets the same value in any
project, on any machine, and it cannot collide with the random (v4)
uuids the element editor gives.
@param orientation Qet::Orientation, as an int
@param occurrence 0 for the value Terminal::stableUuid() uses; 1, 2...
for a second, third... terminal at the same point of the same symbol
*/
QUuid TerminalUuids::derived(qreal x, qreal y, int orientation, int occurrence)
{
//Fixed namespace for terminal identities derived from geometry.
static const QUuid derived_ns(QStringLiteral("{6b1f6d1e-6a1a-5f7e-9a3d-9c0a5b2d7e11}"));
QString key = QStringLiteral("%1|%2|%3")
.arg(x, 0, 'f', 4)
.arg(y, 0, 'f', 4)
.arg(orientation);
if (occurrence > 0) {
key += QStringLiteral("|%1").arg(occurrence);
}
return QUuid::createUuidV5(derived_ns, key);
}
/**
@brief TerminalUuids::fillMissing
Give every terminal without a uuid, in every symbol of the embedded
collection @p collection_root, the value derived() works out for it --
the one QElectroTech already used for it as Terminal::stableUuid(), so
nothing keyed on terminals changes. Saved with the project, it becomes
a lasting identity: moving the terminal in the symbol editor no longer
changes it.
Where one symbol has two terminals at one point, the second gets the
next occurrence; a value is never given twice within a symbol.
@return the number of terminals given a uuid
*/
int TerminalUuids::fillMissing(const QDomElement &collection_root)
{
return fillDirectory(collection_root);
}
/**
@brief TerminalUuids::fillMissingInDefinition
fillMissing() for a single element definition (@p definition is its
<definition>), as the element editor reads it from a file: an old
symbol opened and saved there gets the uuids a project gives the same
terminals, not random ones that would make every copy of it differ.
@return the number of terminals given a uuid
*/
int TerminalUuids::fillMissingInDefinition(const QDomElement &definition)
{
return fillDefinition(definition);
}