Files
qelectrotech-source-mirror/sources/editor/graphicspart/partarc.h
T
Jeff Patterson 825a1a594d Fix element editor Mirror and Flip to reflect the selection in place
Mirror (M) and Flip (F) in the element editor reflected the selected
parts across the element origin: every part's mirror() and flip()
negated the scene x or y coordinate. A part drawn to the right of the
origin landed the same distance to the left, so the selection jumped
to the other side of the canvas instead of turning around.

MirrorElementsCommand and FlipElementsCommand now compute the united
scene bounding rectangle of the selected items and reflect across the
vertical or horizontal line through its center. The center is snapped
to the nearest half of the diagram grid, so points that were on the
grid stay on the grid after the reflection. Terminals in particular
keep their grid alignment.

Each part's mirror() and flip() takes the axis coordinate as a
parameter with a default of 0, so the previous behavior remains
available to any other caller. The command stores the axis when it is
created and undo reapplies the same reflection, which is its own
inverse, so the existing undo path is unchanged.

Parts covered: PartArc, PartDynamicTextField, PartEllipse, PartLine,
PartPolygon, PartRectangle, PartTerminal, PartText.

Fixes #812
2026-09-06 06:48:45 -05:00

93 lines
3.3 KiB
C++

/*
Copyright 2006-2026 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PART_ARC_H
#define PART_ARC_H
#include "abstractpartellipse.h"
class QPropertyUndoCommand;
class QetGraphicsHandlerItem;
/**
@brief The PartArc class
This class represents an elliptical arc primitive which may be used to
compose the drawing of an electrical element within the element editor.
*/
class PartArc : public AbstractPartEllipse
{
Q_OBJECT
public:
PartArc(QETElementEditor *editor, QGraphicsItem *parent = nullptr);
~PartArc() override;
private:
PartArc(const PartArc &);
// methods
public:
enum { Type = UserType + 1101 };
/**
Enable the use of qgraphicsitem_cast to safely cast a QGraphicsItem into a PartArc.
@return the QGraphicsItem type
*/
int type() const override { return Type; }
void paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget * = nullptr) override;
//Name and XML
QString name() const override { return(QObject::tr("arc", "element part name")); }
QString xmlName() const override { return(QString("arc")); }
const QDomElement toXml (QDomDocument &) const override;
void fromXml (const QDomElement &) override;
QPainterPath shape() const override;
QPainterPath shadowShape() const override;
void setRect(const QRectF &rect) override {AbstractPartEllipse::setRect(rect); adjustHandlerPos();}
void setStartAngle(const int &start_angle) override {AbstractPartEllipse::setStartAngle(start_angle); adjustHandlerPos();}
void setSpanAngle(const int &span_angle) override {AbstractPartEllipse::setSpanAngle(span_angle); adjustHandlerPos();}
QRectF sceneGeometricRect() const override;
void setRotation(qreal angle);
qreal rotation() const;
void flip(qreal axis_y = 0);
void mirror(qreal axis_x = 0);
void addHandler() override;
void removeHandler() override;
protected:
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
QVariant itemChange(GraphicsItemChange change, const QVariant &value) override;
bool sceneEventFilter(QGraphicsItem *watched, QEvent *event) override;
private:
void switchResizeMode();
void adjustHandlerPos();
void handlerMousePressEvent (QetGraphicsHandlerItem *qghi, QGraphicsSceneMouseEvent *event);
void handlerMouseMoveEvent (QetGraphicsHandlerItem *qghi, QGraphicsSceneMouseEvent *event);
void handlerMouseReleaseEvent (QetGraphicsHandlerItem *qghi, QGraphicsSceneMouseEvent *event);
private:
QPropertyUndoCommand *m_undo_command = nullptr;
QPropertyUndoCommand *m_undo_command2 = nullptr;
int m_resize_mode = 1,
m_vector_index = -1;
QPointF m_span_point;
QVector<QetGraphicsHandlerItem *> m_handler_vector;
qreal m_rot = 0;
};
#endif