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9637f0ff9e
Displays the cursor's scene position (same grid units as the parts' X/Y property spinboxes) in a permanent status bar label, updated on every mouse move. Addresses the overlapping-node mis-click case from the originating forum report: with a live readout, precise pointing no longer requires guessing against nearby z-ordered points. ElementScene::mouseMoveEvent already computed the (optionally grid-snapped) scene position on every move; it now also emits it via a new mouseMoved(QPointF) signal, which QETElementEditor's status bar label subscribes to.