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qelectrotech-source-mirror/editor/customelementpart.h
xavierqet 0c66277d74 Ajout du texte de la GNU/GPL au debut de chaque fichier source (*.h, *.cpp)
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@219 bfdf4180-ca20-0410-9c96-a3a8aa849046
2007-12-01 10:47:15 +00:00

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/*
Copyright 2006-2007 Xavier Guerrin
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CUSTOM_ELEMENT_PART_H
#define CUSTOM_ELEMENT_PART_H
#include <QtGui>
#include <QtXml>
#include <QImage>
class CustomElement;
class QETElementEditor;
class ElementScene;
/**
Cette classe abstraite represente une partie de la representation graphique
d'un element de schema electrique. Les attributs et methodes qu'elle
encapsule ne sont pas integres directement dans la classe CustomElement
afin de ne pas alourdir celle-ci. Il est en effet inutile pour cette classe
de retenir sa conception graphique autrement que sous la forme d'une
QImage.
*/
class CustomElementPart {
// constructeurs, destructeur
public:
CustomElementPart(QETElementEditor *editor) : element_editor(editor) {}
virtual ~CustomElementPart() {}
private:
CustomElementPart(const CustomElementPart &);
// attributs
private:
QETElementEditor *element_editor;
// methodes
public:
virtual void fromXml(const QDomElement &) = 0;
virtual const QDomElement toXml(QDomDocument &) const = 0;
virtual QWidget *elementInformations() = 0;
virtual void setProperty(const QString &, const QVariant &) = 0;
virtual QVariant property(const QString &) = 0;
virtual QETElementEditor *elementEditor() const;
virtual ElementScene *elementScene() const;
virtual QUndoStack &undoStack() const;
virtual QString name() const = 0;
};
#endif