Files
qelectrotech-source-mirror/sources/scripting
ispyisail 687837d7a3 Add polygon and path shapes to the scripting API
addShape()'s own "polygon" only ever produces the degenerate two-point
form -- it shares addShape()'s p1/p2 constructor and nothing else.
addPolygon()/setShapePolygon() take an arbitrary point list through
QetShapeItem's public setPolygon(), pushed via the existing "polygon"
Q_PROPERTY the same way a point-handle drag would.

addPath()/setShapePathNodes() add the Path shape type: a polygon's
points plus, per node, a kind (corner/smooth/symmetric) and optional
bezier in/out handles, the same model the pen tool and node-edit mode
build. PathNode holds std::optional<QPointF> members and isn't
Q_PROPERTY-friendly, so setShapePathNodes() reuses PromoteShapeCommand's
before/after XML snapshot mechanism instead -- the same fallback
QetShapeItem::associatedUndoCommand() already uses for the identical
reason on a PathAnchor/PathControlIn/PathControlOut handle drag.

setShapeClosed() opens or closes a polygon or path through the existing
"close" Q_PROPERTY. shapePolygon()/shapePathNodes() read a shape's
current geometry back in scene coordinates, refusing (empty) on the
wrong shape type.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-22 21:56:31 +12:00
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