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787335582b
Static texts (PartText) gain an optional alignment, exposed via the existing AlignmentTextDialog behind a new "Alignement" button in the static text editor: - The horizontal part aligns the lines of a multi-line text relative to each other (centered block labels no longer need one hand-placed text per line). - The full alignment defines the anchor: when the content or font changes later, the selected corner/center of the bounding rect keeps its place instead of always growing right/down from the top-left (same prepareAlignment/finishAlignment logic as DiagramTextItem). Format: the <text> node takes the same optional Halignment/Valignment attributes as dynamic_text, written only when they differ from the historical top-left behaviour - existing .elmt files are untouched and round-trip byte-identical. The saved x/y stay the baseline-left of the text block in all cases; ElementPictureFactory only needs the line alignment (the anchor is editor-side behaviour), so rendered elements match the editor exactly. German translations for the three new strings included (qet_de stays complete, 2686/2686). Verified headless: a project embedding a two-line text once with Halignment=AlignHCenter and once without exports to SVG with the short line centered under the long one (x 102.5 vs 126.5) in the aligned block, and identical x for both lines in the legacy block. Editor-side anchor behaviour follows the proven DiagramTextItem implementation but was not manually exercised in the GUI yet.
117 lines
4.1 KiB
C++
117 lines
4.1 KiB
C++
/*
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Copyright 2006-2026 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PART_TEXT_H
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#define PART_TEXT_H
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#include "../../qetapp.h"
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#include "customelementpart.h"
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#include <QtWidgets>
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class TextEditor;
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class ElementPrimitiveDecorator;
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/**
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This class represents an static text primitive which may be used to compose
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the drawing of an electrical element within the element editor.
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*/
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class PartText : public QGraphicsTextItem, public CustomElementPart {
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Q_OBJECT
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Q_PROPERTY(qreal real_size READ realSize WRITE setRealSize)
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Q_PROPERTY(QColor color READ defaultTextColor WRITE setDefaultTextColor NOTIFY colorChanged)
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Q_PROPERTY(QString text READ toPlainText WRITE setPlainText NOTIFY plainTextChanged)
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Q_PROPERTY(QFont font READ font WRITE setFont NOTIFY fontChanged)
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Q_PROPERTY(Qt::Alignment alignment READ alignment WRITE setAlignment NOTIFY alignmentChanged)
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signals:
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void fontChanged(const QFont &font);
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void colorChanged(const QColor &color);
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void plainTextChanged(const QString &text);
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void alignmentChanged(Qt::Alignment alignment);
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// constructors, destructor
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public:
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PartText(QETElementEditor *, QGraphicsItem * = nullptr);
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~PartText() override;
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private:
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PartText(const PartText &);
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// methods
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public:
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enum { Type = UserType + 1107 };
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/**
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Enable the use of qgraphicsitem_cast to safely cast a QGraphicsItem into a
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PartText.
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@return the QGraphicsItem type
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*/
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int type() const override { return Type; }
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QString name() const override { return(QObject::tr("texte", "element part name")); }
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QString xmlName() const override { return(QString("text")); }
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void fromXml(const QDomElement &) override;
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const QDomElement toXml(QDomDocument &) const override;
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void setRotation(qreal angle);
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void mirror();
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void flip();
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bool isUseless() const override;
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QRectF sceneGeometricRect() const override;
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void startUserTransformation(const QRectF &) override;
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void handleUserTransformation(const QRectF &, const QRectF &) override;
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void setProperty(const char *name, const QVariant &value) override {QGraphicsTextItem::setProperty(name, value);}
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QVariant property(const char *name) const override {return QGraphicsTextItem::property(name);}
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qreal realSize() const {return real_font_size_;}
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void setRealSize(qreal rs) {real_font_size_ = rs;}
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void setDefaultTextColor(const QColor &color);
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void setPlainText(const QString &text);
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void setFont(const QFont &font);
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void setAlignment(const Qt::Alignment &alignment);
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Qt::Alignment alignment() const {return m_alignment;}
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public slots:
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void adjustItemPosition(int = 0);
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void setEditable(bool);
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void startEdition();
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void endEdition();
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protected:
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void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
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void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
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void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
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void focusInEvent(QFocusEvent *) override;
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void focusOutEvent(QFocusEvent *) override;
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void keyPressEvent(QKeyEvent *) override;
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void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *) override;
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QVariant itemChange(GraphicsItemChange, const QVariant &) override;
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QRectF boundingRect() const override;
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private:
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QPointF margin() const;
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void applyLineAlignment();
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void prepareAlignment();
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void finishAlignment();
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QString previous_text;
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qreal real_font_size_;
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QPointF saved_point_;
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qreal saved_font_size_;
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QGraphicsItem *decorator_;
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QPointF m_origin_pos;
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Qt::Alignment m_alignment = (Qt::AlignTop | Qt::AlignLeft);
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QRectF m_alignment_rect;
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};
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#endif
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