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Optimisation de l'editeur d'element. L'organisation interne de l'editeur d'element a ete completement revue. Auparavant, chaque primitive instanciait son propre widget d'edition et le gardait durant toute sa duree de vie, entrainant ainsi une consommation memoire et un temps de chargement importants. Desormais, l'editeur instancie des son demarrage 9 widgets d'edition qu'il conserve durant toute sa duree de vie. Il choisit alors lequel afficher en fonction des primitives selectionnees. git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/branches/0.3@856 bfdf4180-ca20-0410-9c96-a3a8aa849046
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/*
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Copyright 2006-2010 Xavier Guerrin
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "customelementpart.h"
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#include "customelement.h"
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#include "qetelementeditor.h"
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/// @return le QETElementEditor auquel cet editeur appartient
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QETElementEditor *CustomElementPart::elementEditor() const {
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return(element_editor);
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}
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/**
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Appelle le slot updateCurrentPartEditor de l'editeur
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@see QETElementEditor::updateCurrentPartEditor()
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*/
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void CustomElementPart::updateCurrentPartEditor() const {
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if (element_editor) {
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element_editor -> updateCurrentPartEditor();
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}
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}
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/// @return l'ElementScene contenant les parties editees par cet editeur
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ElementScene *CustomElementPart::elementScene() const {
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return(element_editor -> elementScene());
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}
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/// @return la QUndoStack a utiliser pour les annulations
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QUndoStack &CustomElementPart::undoStack() const {
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return(elementScene() -> undoStack());
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}
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