Files
qelectrotech-source-mirror/sources/editor/customelementpart.cpp
xavier f6f320a0a6 Rapatriement dans la branche 0.3 de la revision 855.
Optimisation de l'editeur d'element.
L'organisation interne de l'editeur d'element a ete completement revue.
Auparavant, chaque primitive instanciait son propre widget d'edition et le
gardait durant toute sa duree de vie, entrainant ainsi une consommation memoire
et un temps de chargement importants.
Desormais, l'editeur instancie des son demarrage 9 widgets d'edition qu'il
conserve durant toute sa duree de vie. Il choisit alors lequel afficher en
fonction des primitives selectionnees.


git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/branches/0.3@856 bfdf4180-ca20-0410-9c96-a3a8aa849046
2010-02-18 00:42:41 +00:00

46 lines
1.5 KiB
C++

/*
Copyright 2006-2010 Xavier Guerrin
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "customelementpart.h"
#include "customelement.h"
#include "qetelementeditor.h"
/// @return le QETElementEditor auquel cet editeur appartient
QETElementEditor *CustomElementPart::elementEditor() const {
return(element_editor);
}
/**
Appelle le slot updateCurrentPartEditor de l'editeur
@see QETElementEditor::updateCurrentPartEditor()
*/
void CustomElementPart::updateCurrentPartEditor() const {
if (element_editor) {
element_editor -> updateCurrentPartEditor();
}
}
/// @return l'ElementScene contenant les parties editees par cet editeur
ElementScene *CustomElementPart::elementScene() const {
return(element_editor -> elementScene());
}
/// @return la QUndoStack a utiliser pour les annulations
QUndoStack &CustomElementPart::undoStack() const {
return(elementScene() -> undoStack());
}