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Ajout de la gestion des arcs de cercle dans l'editeur d'element. git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@95 bfdf4180-ca20-0410-9c96-a3a8aa849046
77 lines
2.9 KiB
C++
77 lines
2.9 KiB
C++
#include "arceditor.h"
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#include "partarc.h"
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ArcEditor::ArcEditor(PartArc *arc, QWidget *parent) : QWidget(parent) {
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part = arc;
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x = new QLineEdit();
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y = new QLineEdit();
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h = new QLineEdit();
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v = new QLineEdit();
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start_angle = new QSpinBox();
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angle = new QSpinBox();
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start_angle -> setRange(-360, 360);
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angle -> setRange(-360, 360);
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QGridLayout *grid = new QGridLayout(this);
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grid -> addWidget(new QLabel(tr("Centre : ")), 0, 0);
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grid -> addWidget(new QLabel("x"), 1, 0);
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grid -> addWidget(x, 1, 1);
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grid -> addWidget(new QLabel("y"), 1, 2);
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grid -> addWidget(y, 1, 3);
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grid -> addWidget(new QLabel(tr("Diam\350tres : ")), 2, 0);
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grid -> addWidget(new QLabel(tr("horizontal :")), 3, 0);
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grid -> addWidget(h, 3, 1);
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grid -> addWidget(new QLabel(tr("vertical :")), 4, 0);
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grid -> addWidget(v, 4, 1);
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grid -> addWidget(new QLabel(tr("Angle de d\351part :")), 5, 0);
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grid -> addWidget(start_angle, 5, 1);
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grid -> addWidget(new QLabel(tr("Angle :")), 6, 0);
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grid -> addWidget(angle, 6, 1);
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updateForm();
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connect(x, SIGNAL(editingFinished()), this, SLOT(updateArc()));
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connect(y, SIGNAL(editingFinished()), this, SLOT(updateArc()));
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connect(h, SIGNAL(editingFinished()), this, SLOT(updateArc()));
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connect(v, SIGNAL(editingFinished()), this, SLOT(updateArc()));
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connect(start_angle, SIGNAL(valueChanged(int)), this, SLOT(updateArc()));
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connect(angle, SIGNAL(valueChanged(int)), this, SLOT(updateArc()));
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}
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ArcEditor::~ArcEditor() {
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qDebug() << "~ArcEditor()";
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}
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void ArcEditor::updateArc() {
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qreal _x = x -> text().toDouble();
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qreal _y = y -> text().toDouble();
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qreal _h = h -> text().toDouble();
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qreal _v = v -> text().toDouble();
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_v = _v < 0 ? -_v : _v;
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part -> setRect(
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QRectF(
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part -> mapFromScene(QPointF(_x - (_h / 2.0), _y - (_v / 2.0))),
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QSizeF(_h, _v)
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)
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);
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part -> setStartAngle(-start_angle -> value() + 90);
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part -> setAngle(-angle -> value());
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}
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void ArcEditor::updateForm() {
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qreal _h = part -> rect().width();
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qreal _v = part -> rect().height();
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QPointF top_left(part -> sceneTopLeft());
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x -> setText(QString("%1").arg(top_left.x() + (_h / 2.0)));
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y -> setText(QString("%1").arg(top_left.y() + (_v / 2.0)));
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h -> setText(QString("%1").arg(_h));
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v -> setText(QString("%1").arg(_v));
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disconnect(start_angle, SIGNAL(valueChanged(int)), this, SLOT(updateArc()));
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disconnect(angle, SIGNAL(valueChanged(int)), this, SLOT(updateArc()));
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start_angle -> setValue(-part -> startAngle() + 90);
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angle -> setValue(-part -> angle());
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connect(start_angle, SIGNAL(valueChanged(int)), this, SLOT(updateArc()));
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connect(angle, SIGNAL(valueChanged(int)), this, SLOT(updateArc()));
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}
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