Files
qelectrotech-source-mirror/sources/itemgroups.cpp
T
Laurent Trinques f981ec7dc8 Merge pull request #1111 from ispyisail/feat/1070-rotate-whole-group
Rotate a selected group as one piece
2026-09-28 14:55:04 +02:00

197 lines
5.5 KiB
C++

/*
Copyright 2006-2026 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "itemgroups.h"
#include <QDomElement>
#include <QGraphicsItem>
#include <QGraphicsScene>
#include <QSet>
/**
@return the uuid of the group @a item belongs to, or a null uuid.
*/
QUuid ItemGroups::groupOf(const QGraphicsItem *item)
{
return item ? item->data(data_key).toUuid() : QUuid();
}
/**
Put @a item in @a group, or take it out of any group if @a group is null.
*/
void ItemGroups::setGroup(QGraphicsItem *item, const QUuid &group)
{
if (!item) {
return;
}
item->setData(data_key, group.isNull() ? QVariant() : QVariant(group));
}
/**
Write @a item's group, if it has one, on its XML element @a xml.
Nothing is written otherwise, so a project without groups saves exactly
as before.
*/
void ItemGroups::write(QDomElement &xml, const QGraphicsItem *item)
{
const QUuid group = groupOf(item);
if (!group.isNull()) {
xml.setAttribute(QString::fromLatin1(xml_attribute), group.toString());
}
}
/**
@return the group written on @a xml, or a null uuid.
*/
QUuid ItemGroups::read(const QDomElement &xml)
{
return QUuid(xml.attribute(QString::fromLatin1(xml_attribute)));
}
/**
@return @a item, or its nearest ancestor, that belongs to a group -- a
click on a symbol's own text hits the text, but the symbol is the member
-- or nullptr if none does.
*/
QGraphicsItem *ItemGroups::groupedItem(QGraphicsItem *item)
{
for (; item; item = item->parentItem()) {
if (!groupOf(item).isNull()) {
return item;
}
}
return nullptr;
}
/**
@return the member a click on @a hit may pick out on its own: the grouped
item hit, when every member of its group is selected already. A first
click selects the whole group; a second click, on a member of the group
it selected, is how the user asks for that member alone (discussion
#1070). nullptr when the click is not that.
*/
QGraphicsItem *ItemGroups::memberToPick(QGraphicsItem *hit)
{
QGraphicsItem *member = groupedItem(hit);
if (!member || !member->isSelected() || !member->scene()) {
return nullptr;
}
const QUuid group = groupOf(member);
int members = 0;
for (QGraphicsItem *item : member->scene()->items()) {
if (groupOf(item) == group) {
if (!item->isSelected()) {
return nullptr;
}
++members;
}
}
return members > 1 ? member : nullptr;
}
/**
Make the selection of @a scene whole groups again after it changed.
A group with a selected member is selected entirely, except when the
change took members of an entirely selected group out of the selection
while @a toggling (Ctrl+click on a member): then the whole group leaves
the selection, as the user meant.
@param previous : the selection before the change
@param toggling : true when Ctrl is held
@return true if the selection was changed
*/
bool ItemGroups::completeSelection(QGraphicsScene *scene,
const QList<QGraphicsItem *> &previous,
bool toggling)
{
if (!scene) {
return false;
}
QSet<QUuid> touched;
const QList<QGraphicsItem *> selected = scene->selectedItems();
for (QGraphicsItem *item : selected) {
const QUuid group = groupOf(item);
if (!group.isNull()) {
touched << group;
}
}
//Groups that just lost a member from the selection
QSet<QUuid> shrunk;
for (QGraphicsItem *item : previous) {
if (item->scene() == scene && !item->isSelected()) {
const QUuid group = groupOf(item);
if (!group.isNull()) {
shrunk << group;
}
}
}
if (touched.isEmpty()) {
return false;
}
//One pass over the folio for every touched group, not one per group:
//select all on a folio of 2000 items in 200 groups took 44 ms the
//other way.
bool changed = false;
for (QGraphicsItem *item : scene->items())
{
const QUuid group = groupOf(item);
if (group.isNull() || !touched.contains(group)) {
continue;
}
const bool select = !(toggling && shrunk.contains(group));
if (item->isSelected() != select) {
item->setSelected(select);
changed = true;
}
}
return changed;
}
/**
@return the group @a selected is exactly, whole -- every item in it
belongs to that group and every member of the group is in it -- or a null
uuid. Rotating such a selection turns the group as one piece rather than
each member in place (discussion #1070). A member picked out on its own
is not a whole group, and turns in place.
@param selected : the selected items that can be members (the caller
leaves out wires, which follow their symbols)
*/
QUuid ItemGroups::soleWholeGroup(const QList<QGraphicsItem *> &selected)
{
if (selected.isEmpty() || !selected.first()->scene()) {
return QUuid();
}
const QUuid group = groupOf(selected.first());
if (group.isNull()) {
return QUuid();
}
for (QGraphicsItem *item : selected) {
if (groupOf(item) != group) {
return QUuid();
}
}
for (QGraphicsItem *item : selected.first()->scene()->items()) {
if (groupOf(item) == group && !item->isSelected()) {
return QUuid();
}
}
return group;
}