Files
qelectrotech-source-mirror/sources/editor/graphicspart/parttext.h
T
ispyisail 30e83d8c52 Element editor: give every primitive a uuid
Lines, rectangles, ellipses, arcs, polygons, PLC tables and static texts
now save a uuid, as terminals and dynamic texts already did, so a tool can
name one part of a symbol. The graphic parts keep it next to their styles,
since all of them save through stylesToXml(); a part read from a
definition that predates this gets one on the next save.

Paste renews them, as it already did for terminals -- and now for dynamic
texts too, which were pasted with their source's uuid. A placed element
gives its dynamic texts fresh uuids anyway, so only the definition's own
identity changes. PartTerminal::uuid() returns the terminal's saved uuid
rather than inheriting the graphic-part one it never writes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 11:16:37 +13:00

122 lines
4.3 KiB
C++

/*
Copyright 2006-2026 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PART_TEXT_H
#define PART_TEXT_H
#include "../../qetapp.h"
#include "customelementpart.h"
#include <QtWidgets>
class TextEditor;
class ElementPrimitiveDecorator;
/**
This class represents an static text primitive which may be used to compose
the drawing of an electrical element within the element editor.
*/
class PartText : public QGraphicsTextItem, public CustomElementPart {
Q_OBJECT
Q_PROPERTY(qreal real_size READ realSize WRITE setRealSize)
Q_PROPERTY(QColor color READ defaultTextColor WRITE setDefaultTextColor NOTIFY colorChanged)
Q_PROPERTY(QString text READ toPlainText WRITE setPlainText NOTIFY plainTextChanged)
Q_PROPERTY(QFont font READ font WRITE setFont NOTIFY fontChanged)
Q_PROPERTY(Qt::Alignment alignment READ alignment WRITE setAlignment NOTIFY alignmentChanged)
signals:
void fontChanged(const QFont &font);
void colorChanged(const QColor &color);
void plainTextChanged(const QString &text);
void alignmentChanged(Qt::Alignment alignment);
// constructors, destructor
public:
PartText(QETElementEditor *, QGraphicsItem * = nullptr);
~PartText() override;
private:
PartText(const PartText &);
public:
QUuid uuid() const {return m_uuid;}
void setNewUuid() {m_uuid = QUuid::createUuid();}
// methods
public:
enum { Type = UserType + 1107 };
/**
Enable the use of qgraphicsitem_cast to safely cast a QGraphicsItem into a
PartText.
@return the QGraphicsItem type
*/
int type() const override { return Type; }
QString name() const override { return(QObject::tr("texte", "element part name")); }
QString xmlName() const override { return(QString("text")); }
void fromXml(const QDomElement &) override;
const QDomElement toXml(QDomDocument &) const override;
void setRotation(qreal angle);
void mirror(qreal axis_x = 0);
void flip(qreal axis_y = 0);
bool isUseless() const override;
QRectF sceneGeometricRect() const override;
void startUserTransformation(const QRectF &) override;
void handleUserTransformation(const QRectF &, const QRectF &) override;
void setProperty(const char *name, const QVariant &value) override {QGraphicsTextItem::setProperty(name, value);}
QVariant property(const char *name) const override {return QGraphicsTextItem::property(name);}
qreal realSize() const {return real_font_size_;}
void setRealSize(qreal rs) {real_font_size_ = rs;}
void setDefaultTextColor(const QColor &color);
void setPlainText(const QString &text);
void setFont(const QFont &font);
void setAlignment(const Qt::Alignment &alignment);
Qt::Alignment alignment() const {return m_alignment;}
public slots:
void adjustItemPosition(int = 0);
void setEditable(bool);
void startEdition();
void endEdition();
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
void focusInEvent(QFocusEvent *) override;
void focusOutEvent(QFocusEvent *) override;
void keyPressEvent(QKeyEvent *) override;
void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *) override;
QVariant itemChange(GraphicsItemChange, const QVariant &) override;
QRectF boundingRect() const override;
private:
QUuid m_uuid = QUuid::createUuid();
QPointF margin() const;
void applyLineAlignment();
void prepareAlignment();
void finishAlignment();
QString previous_text;
qreal real_font_size_;
QPointF saved_point_;
qreal saved_font_size_;
QGraphicsItem *decorator_;
QPointF m_origin_pos;
Qt::Alignment m_alignment = (Qt::AlignTop | Qt::AlignLeft);
QRectF m_alignment_rect;
};
#endif