Files
qelectrotech-source-mirror/sources/spacemouse/connexionbackend.cpp
T
ispyisail 4381c6caa3 Read the 3D mouse through 3DxWare on macOS when it is installed
On macOS, 3DxWare installs a driver extension that takes the 3D mouse
over. With it installed, HidBackend opens the device but receives
nothing, so the mouse did nothing in QElectroTech until 3DxWare was
uninstalled (discussion #599, PR #1028). Most Mac owners of a 3D mouse
have 3DxWare installed.

ConnexionBackend asks 3DxWare for the motion instead, through
3DconnexionClient.framework, as Blender does. SpaceMouseListener tries
it first. When 3DxWare is not installed, or is installed but its driver
is not running, it falls back to HidBackend, so the device works in
both setups. Take-over mode stops 3DxWare's own actions in QET, so the
view does not move twice.

The library is loaded at run time from where 3DxWare installs it:
nothing is linked or bundled, and the build needs no SDK. The few
declarations are written here, from Blender's
GHOST_NDOFManagerCocoa.mm, because 3Dconnexion's SDK headers may not be
redistributed. 3DxWare's axes are y up and z away from the user; they
are mapped to QET's raw USB convention by comparing Blender's 3DxWare
and spacenavd code paths.

The release script signs with the hardened runtime, which refuses a
library another team signed. misc/qelectrotech.entitlements adds
com.apple.security.cs.disable-library-validation (Blender's notarized
build carries the same one), and MacQetDeploy_arm64_cmake.sh now passes
it to all four signings of the app, including the re-sign inside the
DMG.

Tested: tst_spacemouseconnexion runs the backend on every platform
against fakeconnexion, a stand-in library that answers from its own
thread as 3DxWare does: registration, the axis mapping, buttons, other
clients' messages, 3DxWare not installed or not running, deletion
with a message in flight. Flipping an axis sign or dropping the client
check turns it red. realLibrary() loads the real framework when
3DxWare is installed. Linux Qt 6 build with the 3D mouse enabled: all
18 tests pass.

Not tested: on a Mac with a real device. The axis signs and whether
buttons arrive as a bitmask with current 3DxWare are unverified.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 22:54:07 +12:00

253 lines
7.8 KiB
C++

/*
Copyright 2006-2026 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "connexionbackend.h"
#include <QCoreApplication>
#include <QFileInfo>
#include <QMutex>
#include <QMutexLocker>
#include <cstring>
namespace {
//The part of 3DconnexionClient's interface QET uses, with the
//values Blender uses (intern/ghost/intern/GHOST_NDOFManagerCocoa.mm).
constexpr quint32 MSG_DEVICE_STATE = 0x33645352; // '3dSR'
constexpr quint16 CMD_HANDLE_BUTTONS = 2;
constexpr quint16 CMD_HANDLE_AXIS = 3;
constexpr quint16 MODE_TAKE_OVER = 1;
constexpr quint32 MASK_ALL = 0x3fff;
constexpr quint32 MASK_ALL_BUTTONS = 0xffffffff;
constexpr quint32 SIGNATURE = 0x51456c54; // 'QElT'
//ConnexionDeviceState is packed to 2 bytes. Offsets of the fields read.
constexpr int STATE_CLIENT = 2;
constexpr int STATE_COMMAND = 4;
constexpr int STATE_AXIS = 30;
constexpr int STATE_BUTTONS = 44;
using MessageHandler = void (*)(quint32, quint32, void *);
using DeviceHandler = void (*)(quint32);
using SetConnexionHandlers = qint16 (*)(MessageHandler, DeviceHandler, DeviceHandler, bool);
using RegisterConnexionClient = quint16 (*)(quint32, const quint8 *, quint16, quint32);
using SetConnexionClientButtonMask = void (*)(quint16, quint32);
using CleanupConnexionHandlers = void (*)();
using UnregisterConnexionClient = void (*)(quint16);
//3DxWare's callbacks carry no context, so the one client lives here.
//The mutex is shared with 3DxWare's thread.
QMutex instance_mutex;
ConnexionBackend *instance = nullptr;
void deviceChanged(quint32) {}
}
const char ConnexionBackend::DEFAULT_LIBRARY[] =
"/Library/Frameworks/3DconnexionClient.framework/3DconnexionClient";
/**
@brief ConnexionBackend::ConnexionBackend
Load 3DxWare's client library and register with it. Not installed, or
installed but not running, leaves isAvailable() false: the ordinary
case, never reported as an error.
@param parent
@param library : the client library; only tests pass another
*/
ConnexionBackend::ConnexionBackend(QObject *parent, const QString &library) :
SpaceMouseBackend(parent),
m_library(library)
{
{
QMutexLocker lock(&instance_mutex);
if (instance) {
return; //3DxWare takes one set of handlers per process
}
}
if (!m_library.load()) {
return;
}
const auto set_handlers = reinterpret_cast<SetConnexionHandlers>(
m_library.resolve("SetConnexionHandlers"));
const auto register_client = reinterpret_cast<RegisterConnexionClient>(
m_library.resolve("RegisterConnexionClient"));
const auto button_mask = reinterpret_cast<SetConnexionClientButtonMask>(
m_library.resolve("SetConnexionClientButtonMask"));
m_cleanup = reinterpret_cast<CleanupConnexionHandlers>(
m_library.resolve("CleanupConnexionHandlers"));
m_unregister = reinterpret_cast<UnregisterConnexionClient>(
m_library.resolve("UnregisterConnexionClient"));
if (!set_handlers || !register_client || !m_cleanup || !m_unregister) {
return;
}
{
QMutexLocker lock(&instance_mutex);
instance = this;
}
//Fails while 3DxWare is installed but its driver is not running.
if (set_handlers(&ConnexionBackend::onMessage, deviceChanged, deviceChanged, true) != 0) {
shutdown();
return;
}
m_handlers_installed = true;
//3DxWare only sends a client its messages while that application
//is in front, and recognises it by its executable's name (a Pascal
//string). Take-over mode stops 3DxWare's own actions in QET, so the
//view never moves twice.
QByteArray name = QFileInfo(QCoreApplication::applicationFilePath())
.fileName().toUtf8().left(255);
name.prepend(char(name.size()));
m_client = register_client(SIGNATURE,
reinterpret_cast<const quint8 *>(name.constData()),
MODE_TAKE_OVER, MASK_ALL);
if (!m_client) {
shutdown();
return;
}
if (button_mask) {
button_mask(m_client, MASK_ALL_BUTTONS);
}
}
/**
@brief ConnexionBackend::~ConnexionBackend
*/
ConnexionBackend::~ConnexionBackend()
{
shutdown();
}
/**
@brief ConnexionBackend::sampleFromAxes
3DxWare reports y up and z away from the user; the raw USB reports, and
so every other backend, have y towards the user and z down. Derived from
Blender, whose 3DxWare and spacenavd code paths must agree.
@param axis : TX, TY, TZ, RX, RY, RZ as 3DxWare sends them
@return the same movement in QET's convention
*/
SpaceMouseSample ConnexionBackend::sampleFromAxes(const qint16 axis[6])
{
SpaceMouseSample sample;
sample.x = axis[0];
sample.y = -axis[2];
sample.z = -axis[1];
sample.rx = axis[3];
sample.ry = -axis[5];
sample.rz = -axis[4];
return sample;
}
/**
@brief ConnexionBackend::newlyPressed
@param before : the button bitmask of the previous message
@param now : the button bitmask of this one
@return the 0-based buttons pressed since \a before, as HidBackend numbers them
*/
QList<int> ConnexionBackend::newlyPressed(quint32 before, quint32 now)
{
QList<int> pressed;
const quint32 down = now & ~before;
for (int bit = 0; bit < 32; ++bit) {
if (down & (quint32(1) << bit)) {
pressed.append(bit);
}
}
return pressed;
}
/**
@brief ConnexionBackend::onMessage
Runs on 3DxWare's thread. Copies what matters out of the message and
hands it to the main thread.
@param type : the message type
@param argument : a ConnexionDeviceState for MSG_DEVICE_STATE
*/
void ConnexionBackend::onMessage(quint32, quint32 type, void *argument)
{
if (type != MSG_DEVICE_STATE || !argument) {
return;
}
const char *state = static_cast<const char *>(argument);
quint16 client;
quint16 command;
qint16 axis[6];
quint32 buttons;
std::memcpy(&client, state + STATE_CLIENT, sizeof client);
std::memcpy(&command, state + STATE_COMMAND, sizeof command);
std::memcpy(axis, state + STATE_AXIS, sizeof axis);
std::memcpy(&buttons, state + STATE_BUTTONS, sizeof buttons);
//Queued with the backend as context: if it is deleted before the
//main thread gets to it, Qt drops the call.
QMutexLocker lock(&instance_mutex);
ConnexionBackend *backend = instance;
if (!backend) {
return;
}
QMetaObject::invokeMethod(backend, [=]() {
backend->handleState(client, command, axis, buttons);
}, Qt::QueuedConnection);
}
/**
@brief ConnexionBackend::handleState
On the main thread: turn one device state into signals.
*/
void ConnexionBackend::handleState(quint16 client, quint16 command,
const qint16 axis[6], quint32 buttons)
{
if (client != m_client) {
return; //3DxWare sends every state to every client
}
if (command == CMD_HANDLE_AXIS) {
emit motion(sampleFromAxes(axis));
} else if (command == CMD_HANDLE_BUTTONS) {
//State first: a button can open a dialog whose event loop
//delivers the next message before emit returns.
const QList<int> pressed = newlyPressed(m_buttons, buttons);
m_buttons = buttons;
for (int button : pressed) {
emit buttonPressed(button);
}
}
}
/**
@brief ConnexionBackend::shutdown
Unregister and stop 3DxWare's callbacks. The library stays loaded, since
3DxWare's thread may still be returning from one.
*/
void ConnexionBackend::shutdown()
{
if (m_client && m_unregister) {
m_unregister(m_client);
}
m_client = 0;
if (m_handlers_installed && m_cleanup) {
m_cleanup();
}
m_handlers_installed = false;
QMutexLocker lock(&instance_mutex);
if (instance == this) {
instance = nullptr;
}
}