Files
qelectrotech-source-mirror/sources/shortcutmanager.cpp
T
ispyisail 86cb7e430e Add a command search: type part of a command's name, press Enter
Ctrl+Shift+M (Édition → "Rechercher une commande…") opens a small
search box at the cursor listing every command of the diagram editor
window, as SolidWorks' "Search Commands" and the command palette of
many editors do. Typing narrows it, best match first: name starting
with the text, then a word starting with it, then containing it.
Matching ignores case, accents and mnemonic "&", so "editer" finds
"Éditer l'item sélectionné". Each row shows the command's key when it
has one, which also teaches the keys. Disabled commands are listed,
greyed, and cannot be run. Enter runs the highlighted one after
closing the box; Esc closes.

The list is ShortcutManager's registry, restricted to the actions this
window owns (ShortcutManager::action(id, owner)), so a second editor
window's commands never appear and nothing has to be listed by hand.

Ctrl+Shift+P, the usual key for this, is already the autonumbering
dock's.

tst_commandsearch covers the folding, the ranking, that another
window's commands are left out and that a disabled command does not
run; both behaviours were checked to fail the test when broken.

Discussion #1033.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01G2d2Zi8BfrYRPX88zhaoFG
2026-09-26 21:34:02 +12:00

233 lines
6.5 KiB
C++

/*
Copyright 2006-2026 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "shortcutmanager.h"
#include <QAbstractButton>
#include <QAction>
#include <QObject>
#include <QSettings>
#include <QVariant>
#include <algorithm>
#include <utility>
namespace {
const QString SETTINGS_GROUP = QStringLiteral("shortcuts/");
}
ShortcutManager &ShortcutManager::instance()
{
static ShortcutManager manager;
return manager;
}
/**
@brief ShortcutManager::savedSequence
@param id
@param default_sequence
@return the user-overridden sequence stored for \a id, or \a default_sequence
if the user never overrode it. A stored-but-empty sequence (the user
cleared the shortcut) is returned as an empty QKeySequence, not the default.
*/
QKeySequence ShortcutManager::savedSequence(const QString &id, const QKeySequence &default_sequence) const
{
QSettings settings;
const QString key = SETTINGS_GROUP + id;
if (!settings.contains(key)) {
return default_sequence;
}
return QKeySequence::fromString(settings.value(key).toString());
}
/**
@brief ShortcutManager::registerAction
Register \a target under \a id, applying the user's saved override (if
any) or \a default_sequence otherwise. \a target must be a QAction or a
QAbstractButton -- both declare a "shortcut" QKeySequence property, which
is what's actually read/written here, so this works for either without a
separate code path. Safe to call once per instance that shares this id
(e.g. once per open window of the same kind) -- the first call to reach a
given id fixes its category, description (taken from the target's current
"text" property) and default sequence for the lifetime of the
application; later calls just register another live target to update.
*/
void ShortcutManager::registerAction(QObject *target, const QString &id,
const QString &category,
const QKeySequence &default_sequence)
{
if (!target) {
return;
}
auto it = m_entries.find(id);
if (it == m_entries.end()) {
Entry entry;
entry.category = category;
entry.description = target->property("text").toString();
entry.description.remove(QLatin1Char('&'));
entry.default_sequence = default_sequence;
it = m_entries.insert(id, entry);
m_order << id;
}
QList<QPointer<QObject>> &targets = it->targets;
targets.erase(std::remove_if(targets.begin(), targets.end(),
[](const QPointer<QObject> &t) { return t.isNull(); }),
targets.end());
if (!targets.contains(target)) {
targets << target;
}
target->setProperty("shortcut", QVariant::fromValue(savedSequence(id, it->default_sequence)));
}
/**
@return every registered shortcut, in registration order, along with its
currently effective sequence -- for display in the Shortcuts config page.
*/
QList<ShortcutManager::ShortcutInfo> ShortcutManager::allShortcuts() const
{
QList<ShortcutInfo> list;
for (const QString &id : m_order) {
const Entry &entry = m_entries.value(id);
ShortcutInfo info;
info.id = id;
info.category = entry.category;
info.description = entry.description;
info.default_sequence = entry.default_sequence;
info.current_sequence = savedSequence(id, entry.default_sequence);
list << info;
}
return list;
}
QKeySequence ShortcutManager::currentSequence(const QString &id) const
{
auto it = m_entries.find(id);
if (it == m_entries.end()) {
return QKeySequence();
}
return savedSequence(id, it->default_sequence);
}
/**
@brief ShortcutManager::setSequence
Persist \a sequence as the binding for \a id and apply it immediately to
every currently live QAction registered under that id. Persisted as "no
override" when \a sequence matches the id's default, so a future QET
version raising that default takes effect for users who never customized it.
*/
void ShortcutManager::setSequence(const QString &id, const QKeySequence &sequence)
{
auto it = m_entries.find(id);
if (it == m_entries.end()) {
return;
}
QSettings settings;
const QString key = SETTINGS_GROUP + id;
if (sequence == it->default_sequence) {
settings.remove(key);
} else {
settings.setValue(key, sequence.toString());
}
for (const QPointer<QObject> &target : std::as_const(it->targets)) {
if (target) {
target->setProperty("shortcut", QVariant::fromValue(sequence));
}
}
}
void ShortcutManager::resetToDefault(const QString &id)
{
auto it = m_entries.find(id);
if (it == m_entries.end()) {
return;
}
setSequence(id, it->default_sequence);
}
void ShortcutManager::resetAllToDefaults()
{
for (const QString &id : m_order) {
resetToDefault(id);
}
}
/**
@brief ShortcutManager::trigger
@param id
@return see the declaration's doc comment
*/
bool ShortcutManager::trigger(const QString &id) const
{
auto it = m_entries.find(id);
if (it == m_entries.end()) {
return false;
}
for (const QPointer<QObject> &target : qAsConst(it->targets))
{
if (!target) {
continue;
}
if (auto *action = qobject_cast<QAction *>(target.data())) {
action->trigger();
return true;
}
if (auto *button = qobject_cast<QAbstractButton *>(target.data())) {
button->click();
return true;
}
}
return false;
}
/**
@return the QAction registered under @a id that belongs to @a owner --
that is, has @a owner among its ancestors -- or nullptr. Several windows
of the same kind each register their own action under one id, so a
window asking for "its" action has to say which window it is.
@param id
@param owner : the window, or nullptr for the first live action
*/
QAction *ShortcutManager::action(const QString &id, const QObject *owner) const
{
auto it = m_entries.find(id);
if (it == m_entries.end()) {
return nullptr;
}
for (const QPointer<QObject> &target : qAsConst(it->targets))
{
auto *action = qobject_cast<QAction *>(target.data());
if (!action) {
continue;
}
if (!owner) {
return action;
}
for (const QObject *o = action->parent(); o; o = o->parent()) {
if (o == owner) {
return action;
}
}
}
return nullptr;
}