Files
qelectrotech-source-mirror/sources/palettegraphicsview.cpp
T
Jeff Patterson eaf15faaa3 Move the dark canvas into PaletteGraphicsView and test it directly
The inverted painting, the rubber band replay and the changed()
receiver lived in DiagramView, which the unit tests cannot link, so the
update-flag regression was only covered through a stand-in view. They
now live in PaletteGraphicsView, a QGraphicsView subclass with no
other dependency, and DiagramView derives from it. The view tells a
subclass through paintingInverted(bool) when it renders for an
inverted display; DiagramView forwards that to the diagram. The grid
dot rule moves out of Diagram::drawBackground into
QET::Palette::gridDotColor().

tst_qetpalette now links the real class: gridDotColorSoftensInvertedDots,
paletteViewFollowsThePalette (light sheet, dark sheet at text contrast
with a red box still red and the paintingInverted calls in order, back
to light), paletteViewKeepsSceneUpdatesFlowing (three whole-scene
updates and a selection each repaint, scene set after construction),
paletteViewDrawsTheRubberBand.
2026-09-19 18:27:00 -05:00

149 lines
4.4 KiB
C++

/*
Copyright 2006-2026 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "palettegraphicsview.h"
#include "qetpalette.h"
#include <QPainter>
#include <QPaintEvent>
#include <QStyleHintReturnMask>
#include <QStyleOptionRubberBand>
#include <QtMath>
PaletteGraphicsView::PaletteGraphicsView(QWidget *parent) :
QGraphicsView(parent)
{
}
PaletteGraphicsView::PaletteGraphicsView(QGraphicsScene *scene, QWidget *parent) :
QGraphicsView(scene, parent)
{
listenToScene(scene);
}
/**
@brief PaletteGraphicsView::setScene
Same as QGraphicsView::setScene, and keeps the scene's updates flowing
(see the class description).
*/
void PaletteGraphicsView::setScene(QGraphicsScene *scene)
{
QGraphicsView::setScene(scene);
listenToScene(scene);
}
/**
@brief PaletteGraphicsView::invertsLightness
@return true when the scene is shown with its lightness inverted,
i.e. when the view's palette is dark.
*/
bool PaletteGraphicsView::invertsLightness() const
{
return QET::Palette::isDark(palette());
}
void PaletteGraphicsView::paintingInverted(bool inverted)
{
Q_UNUSED(inverted)
}
/**
@brief PaletteGraphicsView::listenToScene
Connect a receiver to the scene's changed() signal. Any receiver does;
this one has nothing to do. The connection dies with the view.
*/
void PaletteGraphicsView::listenToScene(QGraphicsScene *scene)
{
if (scene)
connect(scene, &QGraphicsScene::changed, this, [](const QList<QRectF> &) {});
}
/**
@brief PaletteGraphicsView::paintEvent
Paints as QGraphicsView on a light palette, inverted on a dark one.
*/
void PaletteGraphicsView::paintEvent(QPaintEvent *event)
{
if (invertsLightness())
paintInverted(event->rect());
else
QGraphicsView::paintEvent(event);
}
/**
@brief PaletteGraphicsView::paintInverted
Render \a area of the viewport into an off-screen image, invert the
lightness of that image between the palette's Base and Text colors and
blit it to the viewport. Inverting the finished rendering turns the
white sheet dark and the black ink light in one pass, and keeps the
hue of colored strokes.
@param area the part of the viewport to repaint, in viewport coordinates
*/
void PaletteGraphicsView::paintInverted(const QRect &area)
{
const QRect rect = area.intersected(viewport()->rect());
if (rect.isEmpty())
return;
const qreal ratio = viewport()->devicePixelRatioF();
QImage buffer(qCeil(rect.width() * ratio), qCeil(rect.height() * ratio),
QImage::Format_RGB32);
buffer.setDevicePixelRatio(ratio);
QPainter buffer_painter(&buffer);
buffer_painter.setRenderHints(renderHints());
paintingInverted(true);
render(&buffer_painter, QRectF(QPointF(0, 0), QSizeF(rect.size())),
rect, Qt::IgnoreAspectRatio);
paintingInverted(false);
buffer_painter.end();
QET::Palette::invertLightness(buffer, palette().color(QPalette::Base),
palette().color(QPalette::Text));
QPainter painter(viewport());
painter.drawImage(rect.topLeft(), buffer);
drawRubberBand(painter);
}
/**
@brief PaletteGraphicsView::drawRubberBand
Draw the selection rubber band the way QGraphicsView::paintEvent does.
Rendering the view into an off-screen image skips it, so it is drawn
here instead, after the inversion, in the palette colors.
@param painter a painter on the viewport
*/
void PaletteGraphicsView::drawRubberBand(QPainter &painter)
{
const QRect band = rubberBandRect();
if (band.isNull())
return;
QStyleOptionRubberBand option;
option.initFrom(viewport());
option.rect = band;
option.shape = QRubberBand::Rectangle;
QStyleHintReturnMask mask;
if (viewport()->style()->styleHint(QStyle::SH_RubberBand_Mask, &option,
viewport(), &mask))
painter.setClipRegion(mask.region, Qt::IntersectClip);
viewport()->style()->drawControl(QStyle::CE_RubberBand, &option,
&painter, viewport());
}