Files
qelectrotech-source-mirror/sources/editor/styleeditor.cpp
xavier f6f320a0a6 Rapatriement dans la branche 0.3 de la revision 855.
Optimisation de l'editeur d'element.
L'organisation interne de l'editeur d'element a ete completement revue.
Auparavant, chaque primitive instanciait son propre widget d'edition et le
gardait durant toute sa duree de vie, entrainant ainsi une consommation memoire
et un temps de chargement importants.
Desormais, l'editeur instancie des son demarrage 9 widgets d'edition qu'il
conserve durant toute sa duree de vie. Il choisit alors lequel afficher en
fonction des primitives selectionnees.


git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/branches/0.3@856 bfdf4180-ca20-0410-9c96-a3a8aa849046
2010-02-18 00:42:41 +00:00

207 lines
8.1 KiB
C++

/*
Copyright 2006-2010 Xavier Guerrin
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "styleeditor.h"
#include "customelementgraphicpart.h"
/**
Constructeur
@param editor L'editeur d'element concerne
@param p La partie a editer
@param parent le Widget parent
*/
StyleEditor::StyleEditor(QETElementEditor *editor, CustomElementGraphicPart *p, QWidget *parent) :
ElementItemEditor(editor, parent),
part(p)
{
// couleur
color = new QButtonGroup(this);
color -> addButton(black_color = new QRadioButton(tr("Noir", "element part color")), CustomElementGraphicPart::BlackColor);
color -> addButton(white_color = new QRadioButton(tr("Blanc", "element part color")), CustomElementGraphicPart::WhiteColor);
// style
style = new QButtonGroup(this);
style -> addButton(normal_style = new QRadioButton(tr("Normal", "element part line style")), CustomElementGraphicPart::NormalStyle);
style -> addButton(dashed_style = new QRadioButton(tr("Pointill\351", "element part line style")), CustomElementGraphicPart::DashedStyle);
normal_style -> setChecked(true);
// epaisseur
weight = new QButtonGroup(this);
weight -> addButton(none_weight = new QRadioButton(tr("Nulle", "element part weight")), CustomElementGraphicPart::NoneWeight);
weight -> addButton(thin_weight = new QRadioButton(tr("Fine", "element part weight")), CustomElementGraphicPart::ThinWeight);
weight -> addButton(normal_weight = new QRadioButton(tr("Normale", "element part weight")), CustomElementGraphicPart::NormalWeight);
// remplissage
filling = new QButtonGroup(this);
filling -> addButton(no_filling = new QRadioButton(tr("Aucun", "element part filling")), CustomElementGraphicPart::NoneFilling );
filling -> addButton(black_filling = new QRadioButton(tr("Noir", "element part filling")), CustomElementGraphicPart::BlackFilling);
filling -> addButton(white_filling = new QRadioButton(tr("Blanc", "element part filling")), CustomElementGraphicPart::WhiteFilling);
// antialiasing
antialiasing = new QCheckBox(tr("Antialiasing"));
updateForm();
main_layout = new QVBoxLayout();
main_layout -> addWidget(antialiasing);
main_layout -> addWidget(new QLabel("<u>" + tr("Trait :") + "</u> "));
QHBoxLayout *color_layout = new QHBoxLayout();
color_layout -> addWidget(new QLabel(tr("Couleur : ")));
color_layout -> addWidget(black_color);
color_layout -> addWidget(white_color);
color_layout -> addStretch();
main_layout -> addItem(color_layout);
QHBoxLayout *style_layout = new QHBoxLayout();
style_layout -> addWidget(new QLabel(tr("Style : ")));
style_layout -> addWidget(normal_style);
style_layout -> addWidget(dashed_style);
style_layout -> addStretch();
main_layout -> addItem(style_layout);
QHBoxLayout *weight_layout = new QHBoxLayout();
weight_layout -> addWidget(new QLabel(tr("\311paisseur : ")));
weight_layout -> addWidget(none_weight);
weight_layout -> addWidget(thin_weight);
weight_layout -> addWidget(normal_weight);
weight_layout -> addStretch();
main_layout -> addItem(weight_layout);
main_layout -> addWidget(new QLabel("<u>" + tr("Remplissage :") + "</u> "));
QHBoxLayout *filling_layout = new QHBoxLayout();
filling_layout -> addWidget(no_filling);
filling_layout -> addWidget(black_filling);
filling_layout -> addWidget(white_filling);
filling_layout -> addStretch();
main_layout -> addItem(filling_layout);
main_layout -> addStretch();
setLayout(main_layout);
}
/// Destructeur
StyleEditor::~StyleEditor() {
}
/**
Met a jour le style de la partie a partir des donnees du formulaire
*/
void StyleEditor::updatePart() {
if (!part) return;
// applique l'antialiasing
part -> setAntialiased(antialiasing -> isChecked());
// applique la couleur
part -> setColor(static_cast<CEGP::Color>(color -> checkedId()));
// applique le style
part -> setLineStyle(static_cast<CEGP::LineStyle>(style -> checkedId()));
// applique l'epaisseur
part -> setLineWeight(static_cast<CEGP::LineWeight>(weight -> checkedId()));
// applique le remplissage
part -> setFilling(static_cast<CEGP::Filling>(filling -> checkedId()));
}
/// Met a jour l'antialiasing et cree un objet d'annulation
void StyleEditor::updatePartAntialiasing() { addChangePartCommand("style antialiasing", part, "antialias", antialiasing -> isChecked()); }
/// Met a jour la couleur du trait et cree un objet d'annulation
void StyleEditor::updatePartColor() { addChangePartCommand("style couleur", part, "color", color -> checkedId()); }
/// Met a jour le style du trait et cree un objet d'annulation
void StyleEditor::updatePartLineStyle() { addChangePartCommand("style ligne", part, "line-style", style -> checkedId()); }
/// Met a jour l'epaisseur du trait et cree un objet d'annulation
void StyleEditor::updatePartLineWeight() { addChangePartCommand("style epaisseur", part, "line-weight", weight -> checkedId()); }
/// Met a jour la couleur de fond et cree un objet d'annulation
void StyleEditor::updatePartFilling() { addChangePartCommand("style remplissage", part, "filling", filling -> checkedId()); }
/**
Met a jour le formulaire d'edition
*/
void StyleEditor::updateForm() {
if (!part) return;
activeConnections(false);
// lit l'antialiasing
antialiasing -> setChecked(part -> antialiased());
// lit la couleur
color -> button(part -> color()) -> setChecked(true);
// lit le style
style -> button(part -> lineStyle()) -> setChecked(true);
// lit l'epaisseur
weight -> button(part -> lineWeight()) -> setChecked(true);
// lit le remplissage
filling -> button(part -> filling()) -> setChecked(true);
activeConnections(true);
}
/**
Permet de specifier a cet editeur quelle primitive il doit editer. A noter
qu'un editeur peut accepter ou refuser d'editer une primitive.
L'editeur de ligne acceptera d'editer la primitive new_part s'il s'agit d'un
objet de la classe CustomElementGraphicPart.
@param new_part Nouvelle primitive a editer
@return true si l'editeur a accepter d'editer la primitive, false sinon
*/
bool StyleEditor::setPart(CustomElementPart *new_part) {
if (!new_part) {
part = 0;
return(true);
}
if (CustomElementGraphicPart *part_graphic = dynamic_cast<CustomElementGraphicPart *>(new_part)) {
part = part_graphic;
updateForm();
return(true);
} else {
return(false);
}
}
/**
@return la primitive actuellement editee, ou 0 si ce widget n'en edite pas
*/
CustomElementPart *StyleEditor::currentPart() const {
return(part);
}
/**
Active ou desactive les connexionx signaux/slots entre les widgets internes.
@param active true pour activer les connexions, false pour les desactiver
*/
void StyleEditor::activeConnections(bool active) {
if (active) {
connect(color, SIGNAL(buttonClicked(int)), this, SLOT(updatePartColor()));
connect(style, SIGNAL(buttonClicked(int)), this, SLOT(updatePartLineStyle()));
connect(weight, SIGNAL(buttonClicked(int)), this, SLOT(updatePartLineWeight()));
connect(filling, SIGNAL(buttonClicked(int)), this, SLOT(updatePartFilling()));
connect(antialiasing, SIGNAL(stateChanged(int)), this, SLOT(updatePartAntialiasing()));
} else {
disconnect(color, SIGNAL(buttonClicked(int)), this, SLOT(updatePartColor()));
disconnect(style, SIGNAL(buttonClicked(int)), this, SLOT(updatePartLineStyle()));
disconnect(weight, SIGNAL(buttonClicked(int)), this, SLOT(updatePartLineWeight()));
disconnect(filling, SIGNAL(buttonClicked(int)), this, SLOT(updatePartFilling()));
disconnect(antialiasing, SIGNAL(stateChanged(int)), this, SLOT(updatePartAntialiasing()));
}
}