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Edit > "Miroir horizontal" (M) and "Miroir vertical" (F), also in the folio's right-click menu, mirror the selected symbols in place. The keys are the ones the element editor uses for the same two actions. An element keeps two mirrors about its own axes, applied before its rotation, and saves them as mirror="horizontal|vertical|both" on its <element> (written only when set, so other projects save byte for byte as before). On a symbol turned by 90 or 270 degrees, a mirror of the folio is the other mirror of the symbol itself, so the rotation never changes: a label kept upright does not swing round, and "Pivoter" still turns a mirrored symbol clockwise. - Terminals face the mirrored way (Terminal::orientation()), so wires follow. - The symbol stays where it was: its centre is kept, on the grid, since the hotspot is often a corner. - Texts read normally. The element's texts, text groups and cross reference are mirrored a second time about the centre of their own box (Element::keepReadable()), and ElementPictureFactory draws the texts of the symbol itself the same way, in a cached picture per mirror. Groups and cross references held at the bottom of the folio stay centred under their element. - DXF export mirrors the symbol's lines, arcs and texts. - Scripting: qet.mirrorElement(folio, uuid, vertical) and qet.elementMirror(folio, uuid); live mode may run both menu commands; the MCP server gets a mirror_element op and qet_diff reports mirrors. Not done: the parts of a PLC table drawn at run time (Element::drawPlcTable()) are not kept readable on a mirrored PLC; the project database has no column for it, as it has none for the rotation. Test: tst_scriptmirror mirrors a symbol through --run, checks every terminal's side and facing, the round trip, undo, a save and reload, and a symbol turned by 90 degrees. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
129 lines
4.2 KiB
C++
129 lines
4.2 KiB
C++
/*
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Copyright 2006-2026 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "qgraphicsitemutility.h"
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#include "../diagram.h"
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#include "element.h"
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#include <QDebug>
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#include <QGraphicsItem>
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namespace QGIUtility
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{
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/**
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@brief centerToParentBottom
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Center the item at the bottom of is parent.
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@param item item to center
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@return true if centered else false (item have not parent)
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*/
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bool centerToParentBottom(QGraphicsItem *item) {
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if (! item->parentItem()) {
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qDebug() << "Qet::centerToParentBottom : item have not parent";
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return false;
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}
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QPointF p = item -> parentItem() -> boundingRect().center();
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p.ry() += item -> parentItem() -> boundingRect().height()/2;
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p.rx() -= (item -> boundingRect().width()/2 + item->boundingRect().left()); //< we add boundingrect.left because this value can be négative
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item -> setPos(p);
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return true;
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}
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/**
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@brief centerToBottomDiagram
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Set item pos to the bottom of diagram and centered vertically to element_to_follow, and add offset.
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@param item_to_center
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@param element_to_follow
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@param offset
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@return true if element is centered else false (element_to_follow have not diagram)
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*/
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bool centerToBottomDiagram (QGraphicsItem *item_to_center, Element *element_to_follow, qreal offset)
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{
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if (! element_to_follow -> diagram())
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{
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qDebug() << "qgraphicsitemutility centerAtBottomDiagram : Element_to_follow have not diagram";
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return false;
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}
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QRectF border = element_to_follow -> diagram() -> border_and_titleblock.insideBorderRect();
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QPointF point = element_to_follow -> sceneBoundingRect().center();
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point.setY(border.bottom() - item_to_center -> boundingRect().height() - offset );
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point.rx() -= (item_to_center -> boundingRect().width()/2);
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//Apply the difference between the pos() of item and its bounding rect
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QPointF tl = item_to_center->boundingRect().topLeft();
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point.rx() -= tl.x();
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point.ry() -= tl.y();
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item_to_center -> setPos(0,0); //Due to a weird behavior or bug, before setting the new position and rotation,
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item_to_center -> setRotation(0); //we must set the position and rotation to 0.
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//Same for the mirror that keeps it readable on a mirrored element,
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//given back below
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item_to_center -> resetTransform();
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item_to_center->setPos(item_to_center->mapFromScene(point));
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qreal rot = item_to_center->rotation();
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QGraphicsItem *parent = item_to_center->parentItem();
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while (parent) {
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rot += parent->rotation();
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parent = parent->parentItem();
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}
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if(rot != 0) {
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item_to_center->setRotation(item_to_center->rotation() - rot);
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}
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element_to_follow->keepReadable(item_to_center);
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//On a mirrored element the item's box extends from its pos() the
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//mirrored way, so it is not where the lines above meant. Put it
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//there: centred on the element, its top at the same height.
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if (element_to_follow->isMirrored() && item_to_center->parentItem())
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{
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const QRectF placed = item_to_center->sceneBoundingRect();
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const QPointF wanted(
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element_to_follow->sceneBoundingRect().center().x()
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- placed.width() / 2,
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border.bottom() - item_to_center->boundingRect().height() - offset);
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QGraphicsItem *parent = item_to_center->parentItem();
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item_to_center->setPos(parent->mapFromScene(
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parent->mapToScene(item_to_center->pos())
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+ wanted - placed.topLeft()));
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}
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return true;
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}
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void drawBoundingRectSelection(QGraphicsItem *item, QPainter *painter)
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{
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painter->save();
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QPen t;
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t.setColor(Qt::gray);
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t.setStyle(Qt::DashDotLine);
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t.setCosmetic(true);
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painter->setPen(t);
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painter->drawRoundedRect(item->boundingRect(),10,10);
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painter->restore();
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}
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}
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