Files
qelectrotech-source-mirror/sources/editor/elementviewgrid.h
T
ispyisail 86da56b866 Fix bugtracker #112: no snap in the symbol editor below 100 % zoom
Below 100 % ElementView::drawBackground() hid the grid and also set the
snap step to 1 unit, so anything dragged while zoomed out landed off the
grid with nothing on screen to show it. A large symbol opens fitted to
the window below 100 %, which is why the report also says "when the
selection is big".

Keep hiding the grid below 100 % (its dots would merge into a grey
wash), but snap every 10 units, as at 100 %. The zoom-to-grid rule moves
into a header-only ElementViewGrid so it can be tested without an
editor window, like textgrid.h.

Checked in the editor: a one-rectangle symbol zoomed out to about 0.6x,
its edge dragged by (15, 10) px and saved: master moves it by (28, 18),
this branch by (30, 20). tst_elementviewgrid fails with the old step 1
and passes now; ctest 45/45.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 19:13:01 +13:00

61 lines
1.7 KiB
C

/*
Copyright 2006-2026 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ELEMENTVIEWGRID_H
#define ELEMENTVIEWGRID_H
#include <QtGlobal>
/**
The symbol editor's grid at a given zoom: the step parts snap to, and
how the grid is drawn. The step gets finer as the view zooms in, so a
small detail can be placed precisely.
Below 100 % the grid is not drawn (its dots would merge into a grey
wash), but parts still snap every 10 units, as at 100 %. Snapping to 1
unit there left everything dragged while zoomed out off the grid, with
nothing on screen to show it (bugtracker #112).
*/
struct ElementViewGrid
{
int step = 10;
bool draw_grid = true;
bool draw_cross = false;
static ElementViewGrid forZoom(qreal zoom_factor)
{
ElementViewGrid grid;
if (zoom_factor < 1.0) {
grid.draw_grid = false;
} else if (zoom_factor < 4.0) {
grid.step = 10;
} else if (zoom_factor < 8.0) {
grid.step = 5;
grid.draw_cross = true;
} else if (zoom_factor < 10.0) {
grid.step = 2;
grid.draw_cross = true;
} else {
grid.step = 1;
grid.draw_cross = true;
}
return grid;
}
};
#endif // ELEMENTVIEWGRID_H