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element editor: add arc is managed by ESEvent
git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@3470 bfdf4180-ca20-0410-9c96-a3a8aa849046
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189
sources/editor/esevent/eseventaddarc.cpp
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189
sources/editor/esevent/eseventaddarc.cpp
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/*
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Copyright 2006-2014 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <QObject>
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#include "elementscene.h"
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#include "partarc.h"
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#include "editorcommands.h"
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#include "eseventaddarc.h"
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/**
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* @brief ESEventAddArc::ESEventAddArc
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* @param scene
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*/
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ESEventAddArc::ESEventAddArc(ElementScene *scene) :
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ESEventInterface(scene),
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m_arc(nullptr),
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m_inverted(false)
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{}
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/**
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* @brief ESEventAddArc::~ESEventAddArc
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*/
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ESEventAddArc::~ESEventAddArc() {
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if (m_running || m_abort)
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delete m_arc;
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}
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/**
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* @brief ESEventAddPolygon::mousePressEvent
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* @param event
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* @return
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*/
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bool ESEventAddArc::mousePressEvent(QGraphicsSceneMouseEvent *event) {
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if (event -> button() == Qt::LeftButton) {
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if(!m_running) m_running = true;
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QPointF pos = m_scene->snapToGrid(event -> scenePos());
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//create new arc
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if (!m_arc) {
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m_arc = new PartArc(m_editor, 0, m_scene);
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m_arc -> setRect(QRectF(pos, pos));
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m_arc -> setAngle(90);
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m_arc -> setProperty("antialias", true);
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m_origin = pos;
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return true;
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}
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//Add arc to scene
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m_arc -> setRect(m_arc->rect().normalized());
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m_scene -> undoStack().push(new AddPartCommand(QObject::tr("Arc"), m_scene, m_arc));
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//Set m_arc to nullptr for create new ellipse at next mouse press
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m_arc = nullptr;
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return true;
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}
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return false;
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}
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/**
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* @brief ESEventAddArc::mouseMoveEvent
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* @param event
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* @return
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*/
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bool ESEventAddArc::mouseMoveEvent(QGraphicsSceneMouseEvent *event) {
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updateHelpCross(event -> scenePos());
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if (!m_arc) return false;
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m_mouse_pos = m_scene -> snapToGrid(event -> scenePos());
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updateArc();
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return true;
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}
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/**
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* @brief ESEventAddArc::mouseReleaseEvent
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* @param event
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* @return
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*/
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bool ESEventAddArc::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) {
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if (event -> button() == Qt::RightButton) {
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if (m_arc) {delete m_arc; m_arc = nullptr;}
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else {m_running = false;}
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return true;
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}
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return false;
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}
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/**
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* @brief ESEventAddArc::keyPressEvent
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* @param event
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* @return
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*/
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bool ESEventAddArc::keyPressEvent(QKeyEvent *event) {
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if (m_arc && event->key() == Qt::Key_Space) {
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m_inverted = m_inverted ? false : true;
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updateArc();
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return true;
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}
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return (ESEventInterface::keyPressEvent(event));
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}
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/**
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* @brief ESEventAddArc::updateArc
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* Redraw the arc with curent value
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*/
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void ESEventAddArc::updateArc() {
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qreal width = (m_mouse_pos.x() - m_origin.x())*2;
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if (width < 0) width *= -1;
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qreal height = (m_mouse_pos.y() - m_origin.y())*2;
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if (height < 0) height *= -1;
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QPointF pos_ = m_origin;
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//Draw arc inverted
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if (m_inverted) {
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//Adjust the start angle to be snapped at the origin point of draw
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if (m_mouse_pos.y() > m_origin.y()) {
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if (m_mouse_pos.x() > m_origin.x()) {
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pos_.ry() -= height/2;
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m_arc->setStartAngle(180);
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}
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else {
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pos_.rx() -= width/2;
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m_arc->setStartAngle(90);
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}
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}
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else {
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if (m_mouse_pos.x() > m_origin.x()) {
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pos_.ry() -= height;
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pos_.rx() -= width/2;
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m_arc->setStartAngle(270);
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}
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else {
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pos_.rx() -= width;
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pos_.ry() -= height/2;
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m_arc->setStartAngle(0);
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}
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}
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}
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//Draw arc non inverted
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else {
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//Adjust the start angle to be snapped at the origin point of draw
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if (m_mouse_pos.y() > m_origin.y()) {
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if (m_mouse_pos.x() > m_origin.x()) {
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pos_.rx() -= width/2;
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m_arc->setStartAngle(0);
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}
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else {
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pos_.rx() -= width;
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pos_.ry() -= height/2;
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m_arc->setStartAngle(270);
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}
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}
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else {
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if (m_mouse_pos.x() > m_origin.x()) {
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pos_.ry() -= height/2;
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m_arc->setStartAngle(90);
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}
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else {
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pos_.rx() -= width/2;
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pos_.ry() -= height;
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m_arc->setStartAngle(180);
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}
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}
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}
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m_arc -> setRect(QRectF(pos_, QSizeF(width, height)));
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}
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