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@@ -30,6 +30,78 @@
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#include <QHash>
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#include <QSettings>
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namespace {
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/**
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One selected item that takes part: where its edges and centre
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are, and the point that goes on the grid, on the grid its own
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drag uses (divided by @a divisor, as TextGrid::snap() does).
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*/
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struct Entry {
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QGraphicsObject *item;
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Alignment::Item geometry;
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QPointF snap_point;
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qreal divisor;
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};
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/**
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@return the items of @a dc that take part, symbols first so a
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group with a symbol in it snaps on that symbol.
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*/
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QList<Entry> entriesOf(const DiagramContent &dc, qreal text_divisor)
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{
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QList<Entry> entries;
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//A symbol's edges are its own outline, without its texts, and
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//its centre is its origin point: that is where its wires leave.
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for (Element *element : std::as_const(dc.m_elements))
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entries << Entry{element, {element->sceneBoundingRect(), element->pos()},
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element->pos(), 1};
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//A picture's edges are the picture's, without its caption
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for (DiagramImageItem *image : std::as_const(dc.m_images))
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{
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const QRectF rect = image->mapRectToScene(image->imageRect());
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entries << Entry{image, {rect, rect.center()}, image->pos(), 1};
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}
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for (IndependentTextItem *text : std::as_const(dc.m_text_fields))
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entries << Entry{text, {text->sceneBoundingRect(), text->sceneBoundingRect().center()},
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text->pos(), text_divisor};
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//A shape's edges are the shape as drawn. What goes on the grid is
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//the top-left corner of that box: a rectangle's corner, an
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//ellipse's box, a line's end. Its pos() says nothing a user can
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//see, and a rotated shape's is never on the grid anyway.
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for (QetShapeItem *shape : std::as_const(dc.m_shapes))
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{
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const QRectF rect = shape->sceneOutlineRect();
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entries << Entry{shape, {rect, rect.center()}, rect.topLeft(), 1};
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}
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return entries;
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}
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/**
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@return @a entries sorted into the pieces that line up: a group
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(#1070) is one piece, every other item a piece of its own. Each
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piece is the list of its indexes into @a entries.
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*/
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QList<QList<int>> unitsOf(const QList<Entry> &entries)
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{
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QList<QList<int>> units;
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QHash<QUuid, int> group_units;
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for (int i = 0 ; i < entries.size() ; ++i)
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{
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const QUuid group = ItemGroups::groupOf(entries.at(i).item);
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if (group.isNull()) {
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units << QList<int>{i};
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continue;
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}
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if (!group_units.contains(group)) {
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group_units.insert(group, units.size());
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units << QList<int>();
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}
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units[group_units.value(group)] << i;
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}
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return units;
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}
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}
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/**
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@brief AlignSelectionCommand::AlignSelectionCommand
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Works out the movement of every selected item for @a mode. Nothing
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@@ -53,28 +125,9 @@ AlignSelectionCommand::AlignSelectionCommand(Diagram *diagram, Mode mode, QUndoC
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const int y_grid = settings.value(QStringLiteral("diagrameditor/Ygrid"), Diagram::yGrid).toInt();
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const qreal text_divisor = settings.value(TextGrid::settings_key, 1).toReal();
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//Each kind goes where dragging it would have left it: symbols and
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//pictures on the folio grid, free texts on the text grid.
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//Shapes are left out: they are made of several points and no single
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//one of them is the obvious one to snap.
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struct Entry {
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QGraphicsObject *item;
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Alignment::Item geometry;
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qreal divisor;
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};
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QList<Entry> entries;
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//A symbol's edges are its own outline, without its texts, and its
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//centre is its origin point: that is where its wires leave.
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for (Element *element : std::as_const(dc.m_elements))
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entries << Entry{element, {element->sceneBoundingRect(), element->pos()}, 1};
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//A picture's edges are the picture's, without its caption
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for (DiagramImageItem *image : std::as_const(dc.m_images))
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{
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const QRectF rect = image->mapRectToScene(image->imageRect());
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entries << Entry{image, {rect, rect.center()}, 1};
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}
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for (IndependentTextItem *text : std::as_const(dc.m_text_fields))
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entries << Entry{text, {text->sceneBoundingRect(), text->sceneBoundingRect().center()}, text_divisor};
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//Each kind goes where dragging it would have left it: symbols,
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//pictures and shapes on the folio grid, free texts on the text grid.
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const QList<Entry> entries = entriesOf(dc, text_divisor);
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m_item_count = entries.size();
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auto move = [this](QGraphicsObject *item, const QPointF &offset)
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@@ -86,60 +139,15 @@ AlignSelectionCommand::AlignSelectionCommand(Diagram *diagram, Mode mode, QUndoC
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if (mode == SnapToGrid)
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{
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for (const Entry &entry : std::as_const(entries))
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move(entry.item, Alignment::gridOffset(entry.item->pos(), x_grid, y_grid, entry.divisor));
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move(entry.item, Alignment::gridOffset(entry.snap_point, x_grid, y_grid, entry.divisor));
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setText(QObject::tr("Aligner %n objet(s) sur la grille", "", childCount()));
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return;
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}
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//A group (#1070) lines up as one piece: its edges are its members'
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//together, its centre the middle of that box, and all its members
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//move by the same amount, so the group keeps its shape. Shapes in a
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//group come along; shapes outside one are left out, as above.
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struct Unit {
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QList<QGraphicsObject *> members;
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QList<Alignment::Item> parts;
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QGraphicsObject *snap_item = nullptr; ///< lands on its grid
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qreal divisor = 1;
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};
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QList<Unit> units;
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QHash<QUuid, int> group_units;
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//Returns a reference into units, which a later call can grow:
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//use it before calling again, never keep it
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auto unitFor = [&](QGraphicsObject *item) -> Unit &
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{
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const QUuid group = ItemGroups::groupOf(item);
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if (group.isNull()) {
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units << Unit();
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return units.last();
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}
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if (!group_units.contains(group)) {
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group_units.insert(group, units.size());
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units << Unit();
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}
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return units[group_units.value(group)];
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};
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for (const Entry &entry : std::as_const(entries))
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{
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Unit &unit = unitFor(entry.item);
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unit.members << entry.item;
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unit.parts << entry.geometry;
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//Symbols come first in entries, so a group with one snaps on it
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if (!unit.snap_item) {
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unit.snap_item = entry.item;
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unit.divisor = entry.divisor;
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}
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}
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for (QetShapeItem *shape : std::as_const(dc.m_shapes))
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{
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if (ItemGroups::groupOf(shape).isNull())
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continue;
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Unit &unit = unitFor(shape);
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unit.members << shape;
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const QRectF rect = shape->sceneBoundingRect();
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unit.parts << Alignment::Item{rect, rect.center()};
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if (!unit.snap_item)
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unit.snap_item = shape;
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}
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//move by the same amount, so the group keeps its shape.
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const QList<QList<int>> units = unitsOf(entries);
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m_item_count = units.size();
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//Lining up a single item on itself would only snap it
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@@ -158,21 +166,39 @@ AlignSelectionCommand::AlignSelectionCommand(Diagram *diagram, Mode mode, QUndoC
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}
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QList<Alignment::Item> geometry;
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for (const Unit &unit : std::as_const(units))
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geometry << Alignment::combined(unit.parts);
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for (const QList<int> &unit : units)
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{
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QList<Alignment::Item> parts;
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for (int i : unit)
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parts << entries.at(i).geometry;
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geometry << Alignment::combined(parts);
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}
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const QList<QPointF> offsets = Alignment::alignOffsets(geometry, edge);
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for (int i = 0 ; i < units.size() ; ++i)
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for (int u = 0 ; u < units.size() ; ++u)
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{
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const Unit &unit = units.at(i);
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const QPointF offset = Alignment::snappedOffset(unit.snap_item->pos(), offsets.at(i), edge,
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x_grid, y_grid, unit.divisor);
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for (QGraphicsObject *member : unit.members)
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move(member, offset);
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//The piece lands on the grid of its first member
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const Entry &first = entries.at(units.at(u).first());
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const QPointF offset = Alignment::snappedOffset(first.snap_point, offsets.at(u), edge,
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x_grid, y_grid, first.divisor);
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for (int i : units.at(u))
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move(entries.at(i).item, offset);
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}
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setText(QObject::tr("Aligner %n objet(s)", "", childCount()));
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}
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/**
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@brief AlignSelectionCommand::unitCount
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@return the number of pieces the selection in @a dc lines up as:
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every symbol, picture, free text and shape, a group counting as one.
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Locked items are counted too, so the command can say why they did
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not move.
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*/
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int AlignSelectionCommand::unitCount(const DiagramContent &dc)
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{
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return unitsOf(entriesOf(dc, 1)).size();
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}
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/**
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@brief AlignSelectionCommand::undo
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*/
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@@ -220,8 +246,9 @@ int AlignSelectionCommand::lockedCount() const
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}
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/**
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@return the number of things that took part: symbols, pictures and
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free texts whose position is not locked, a group counting as one.
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@return the number of things that took part: symbols, pictures, free
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texts and shapes whose position is not locked, a group counting as
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one.
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*/
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int AlignSelectionCommand::itemCount() const
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{
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