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Author SHA1 Message Date
Laurent Trinques 75fafd5acc Revert "Draw the folio with inverted lightness on a dark palette" 2026-09-20 06:57:56 +02:00
11 changed files with 6 additions and 748 deletions
-2
View File
@@ -248,8 +248,6 @@ set(QET_SRC_FILES
${QET_DIR}/sources/qet.h
${QET_DIR}/sources/qeticons.cpp
${QET_DIR}/sources/qeticons.h
${QET_DIR}/sources/palettegraphicsview.cpp
${QET_DIR}/sources/palettegraphicsview.h
${QET_DIR}/sources/qetpalette.cpp
${QET_DIR}/sources/qetpalette.h
${QET_DIR}/sources/qetstyle.cpp
+2 -4
View File
@@ -26,7 +26,6 @@
#include "diagramposition.h"
#include "factory/elementfactory.h"
#include "qetapp.h"
#include "qetpalette.h"
#include "qetgraphicsitem/ViewItem/qetgraphicstableitem.h"
#include "qetgraphicsitem/conductor.h"
#include "qetgraphicsitem/conductortextitem.h"
@@ -284,11 +283,10 @@ void Diagram::drawBackground(QPainter *p, const QRectF &r) {
* if background color is black,
* then grid spots shall be white,
* else they shall be black in color.
* A view that shows the sheet with its lightness inverted
* gets softer dots, see QET::Palette::gridDotColor.
*/
QPen pen;
pen.setColor(QET::Palette::gridDotColor(Diagram::background_color, m_inverted_lightness));
Diagram::background_color == Qt::black? pen.setColor(Qt::white)
: pen.setColor(Qt::black);
pen.setCosmetic(true);
p->setPen(pen);
-14
View File
@@ -123,7 +123,6 @@ class Diagram : public QGraphicsScene
qreal diagram_qet_version_;
bool draw_grid_;
bool m_inverted_lightness = false;
bool use_border_;
bool draw_guides_;
QList<Diagram::Guide> m_guides_list;
@@ -223,7 +222,6 @@ class Diagram : public QGraphicsScene
ExportProperties applyProperties(const ExportProperties &);
void setDisplayGrid(bool);
bool displayGrid();
void setInvertedLightness(bool);
void setDisplayGuides(bool);
bool displayGuides();
void updateProjectGuides(const QList<GuideProperties> &guides);
@@ -357,18 +355,6 @@ inline void Diagram::setDisplayGrid(bool dg) {
draw_grid_ = dg;
}
/**
@brief Diagram::setInvertedLightness
Tell the diagram whether the view painting it will show the result
with its lightness inverted (PaletteGraphicsView on a dark palette).
drawBackground draws a softer grid in that case. Printing
and export never set this.
@param inverted
*/
inline void Diagram::setInvertedLightness(bool inverted) {
m_inverted_lightness = inverted;
}
/**
@brief Diagram::displayGrid
@return draw_grid_ true if the grid is drawn, false otherwise.
+2 -14
View File
@@ -39,9 +39,7 @@
#include "ElementsCollection/xmlelementcollection.h"
#include "NameList/nameslist.h"
#include "elementdialog.h"
#include <QApplication>
#include <QDropEvent>
#include <QPainter>
#include <QPointer>
/**
@@ -50,7 +48,7 @@
@param parent Le QWidget parent de cette vue de schema
*/
DiagramView::DiagramView(Diagram *diagram, QWidget *parent) :
PaletteGraphicsView (parent),
QGraphicsView (parent),
m_diagram (diagram)
{
grabGesture(Qt::PinchGesture);
@@ -1083,16 +1081,6 @@ bool DiagramView::event(QEvent *e) {
return(QGraphicsView::event(e));
}
/**
@brief DiagramView::paintingInverted
Reimplemented from PaletteGraphicsView: tell the diagram it is being
drawn for an inverted display, so it softens its grid.
*/
void DiagramView::paintingInverted(bool inverted)
{
m_diagram->setInvertedLightness(inverted);
}
/**
@brief DiagramView::paintEvent
Reimplemented from QGraphicsView
@@ -1100,7 +1088,7 @@ void DiagramView::paintingInverted(bool inverted)
*/
void DiagramView::paintEvent(QPaintEvent *event)
{
PaletteGraphicsView::paintEvent(event);
QGraphicsView::paintEvent(event);
if (m_free_rubberbanding && m_free_rubberband.count() >= 3)
{
+2 -3
View File
@@ -22,7 +22,7 @@
#include "titleblock/templatelocation.h"
#include <QClipboard>
#include "palettegraphicsview.h"
#include <QGraphicsView>
class Conductor;
class Diagram;
@@ -35,7 +35,7 @@ class QGestureEvent;
This class provides a widget to render an electric diagram in an editable,
interactive way.
*/
class DiagramView : public PaletteGraphicsView
class DiagramView : public QGraphicsView
{
Q_OBJECT
@@ -84,7 +84,6 @@ class DiagramView : public PaletteGraphicsView
///Set for one call only, by the Escape handler, to let focus leave the view.
bool m_releasing_focus = false;
void paintEvent(QPaintEvent *event) override;
void paintingInverted(bool inverted) override;
void mousePressEvent(QMouseEvent *) override;
void mouseMoveEvent(QMouseEvent *) override;
void mouseReleaseEvent(QMouseEvent *) override;
-182
View File
@@ -1,182 +0,0 @@
/*
Copyright 2006-2026 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "palettegraphicsview.h"
#include "qetpalette.h"
#include <QApplication>
#include <QEvent>
#include <QPainter>
#include <QPaintEvent>
#include <QStyleHintReturnMask>
#include <QStyleOptionRubberBand>
#include <QtMath>
PaletteGraphicsView::PaletteGraphicsView(QWidget *parent) :
QGraphicsView(parent)
{
qApp->installEventFilter(this);
}
PaletteGraphicsView::PaletteGraphicsView(QGraphicsScene *scene, QWidget *parent) :
QGraphicsView(scene, parent)
{
qApp->installEventFilter(this);
listenToScene(scene);
}
/**
@brief PaletteGraphicsView::setScene
Same as QGraphicsView::setScene, and keeps the scene's updates flowing
(see the class description).
*/
void PaletteGraphicsView::setScene(QGraphicsScene *scene)
{
QGraphicsView::setScene(scene);
listenToScene(scene);
}
/**
@brief PaletteGraphicsView::invertsLightness
@return true when the scene is shown with its lightness inverted,
i.e. when the application palette is dark. The application palette,
not the view's own: a style sheet on an ancestor (the folio tab
widget has one) makes QStyleSheetStyle pin the palette of every
widget under it to the application palette in force when the sheet
was applied, so after a live light/dark switch palette() is stale.
*/
bool PaletteGraphicsView::invertsLightness() const
{
return QET::Palette::isDark(QApplication::palette());
}
void PaletteGraphicsView::paintingInverted(bool inverted)
{
Q_UNUSED(inverted)
}
/**
@brief PaletteGraphicsView::listenToScene
Connect a receiver to the scene's changed() signal, dropping the one
on the previous scene. Any receiver does; this one has nothing to do.
The connection dies with the view.
*/
void PaletteGraphicsView::listenToScene(QGraphicsScene *scene)
{
disconnect(m_scene_connection);
m_scene_connection = QMetaObject::Connection();
if (scene)
m_scene_connection = connect(scene, &QGraphicsScene::changed,
this, [](const QList<QRectF> &) {});
}
/**
@brief PaletteGraphicsView::eventFilter
Repaint the whole viewport when the application palette changes. Qt
sends that change to the application object and then repaints only
the widgets whose own palette changed with it, which under a style
sheet is not the case (see invertsLightness()): the scene would then
repaint only what it updates itself, and the viewport around the
sheet would keep the colors of the previous palette. The filter sits
on the application object, the one receiver Qt always notifies.
*/
bool PaletteGraphicsView::eventFilter(QObject *watched, QEvent *event)
{
if (watched == qApp && event->type() == QEvent::ApplicationPaletteChange)
viewport()->update();
return QGraphicsView::eventFilter(watched, event);
}
/**
@brief PaletteGraphicsView::paintEvent
Paints as QGraphicsView on a light palette, inverted on a dark one.
*/
void PaletteGraphicsView::paintEvent(QPaintEvent *event)
{
if (invertsLightness())
paintInverted(event->rect());
else
QGraphicsView::paintEvent(event);
}
/**
@brief PaletteGraphicsView::paintInverted
Render \a area of the viewport into an off-screen image, invert the
lightness of that image between the palette's Base and Text colors and
blit it to the viewport. Inverting the finished rendering turns the
white sheet dark and the black ink light in one pass, and keeps the
hue of colored strokes.
@param area the part of the viewport to repaint, in viewport coordinates
*/
void PaletteGraphicsView::paintInverted(const QRect &area)
{
const QRect rect = area.intersected(viewport()->rect());
if (rect.isEmpty())
return;
const qreal ratio = viewport()->devicePixelRatioF();
QImage buffer(qCeil(rect.width() * ratio), qCeil(rect.height() * ratio),
QImage::Format_RGB32);
buffer.setDevicePixelRatio(ratio);
// render() paints only what the scene draws; what it leaves blank is
// the white sheet, which the inversion turns into the Base color.
buffer.fill(Qt::white);
QPainter buffer_painter(&buffer);
buffer_painter.setRenderHints(renderHints());
paintingInverted(true);
render(&buffer_painter, QRectF(QPointF(0, 0), QSizeF(rect.size())),
rect, Qt::IgnoreAspectRatio);
paintingInverted(false);
buffer_painter.end();
// The application palette, for the reason given in invertsLightness().
const QPalette application_palette = QApplication::palette();
QET::Palette::invertLightness(buffer, application_palette.color(QPalette::Base),
application_palette.color(QPalette::Text));
QPainter painter(viewport());
painter.drawImage(rect.topLeft(), buffer);
drawRubberBand(painter);
}
/**
@brief PaletteGraphicsView::drawRubberBand
Draw the selection rubber band the way QGraphicsView::paintEvent does.
Rendering the view into an off-screen image skips it, so it is drawn
here instead, after the inversion, in the palette colors.
@param painter a painter on the viewport
*/
void PaletteGraphicsView::drawRubberBand(QPainter &painter)
{
const QRect band = rubberBandRect();
if (band.isNull())
return;
QStyleOptionRubberBand option;
option.initFrom(viewport());
option.rect = band;
option.shape = QRubberBand::Rectangle;
QStyleHintReturnMask mask;
if (viewport()->style()->styleHint(QStyle::SH_RubberBand_Mask, &option,
viewport(), &mask))
painter.setClipRegion(mask.region, Qt::IntersectClip);
viewport()->style()->drawControl(QStyle::CE_RubberBand, &option,
&painter, viewport());
}
-73
View File
@@ -1,73 +0,0 @@
/*
Copyright 2006-2026 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PALETTE_GRAPHICS_VIEW_H
#define PALETTE_GRAPHICS_VIEW_H
#include <QGraphicsView>
class QPainter;
/**
A QGraphicsView that shows its scene with inverted lightness while its
palette is dark: white becomes the palette's Base color, black its Text
color, and colored strokes keep their hue. The scene itself is left as
drawn, so printing and exporting it still give black on white. On a
light palette the view paints exactly as QGraphicsView does.
The view paints through QGraphicsView::render() into an image and blits
the inverted image. QGraphicsView delivers scene updates straight to
its viewport when nobody listens to QGraphicsScene::changed(), and in
that mode the scene clears its "update everything" flag only when the
items are painted straight onto the viewport, which never happens
here: from the second QGraphicsScene::update() on, every scene update
and every item update would wait for an unrelated repaint. So the view
listens to changed() on every scene it is given, which makes the scene
clear the flag before it emits. Set the scene through this class, not
through a QGraphicsView pointer.
*/
class PaletteGraphicsView : public QGraphicsView
{
Q_OBJECT
public:
explicit PaletteGraphicsView(QWidget *parent = nullptr);
explicit PaletteGraphicsView(QGraphicsScene *scene, QWidget *parent = nullptr);
void setScene(QGraphicsScene *scene);
bool invertsLightness() const;
protected:
bool eventFilter(QObject *watched, QEvent *event) override;
void paintEvent(QPaintEvent *event) override;
/**
Called with true right before the scene is rendered for an
inverted display and with false right after, so a scene can
adapt what it draws (a softer grid, for instance). Does
nothing by default.
*/
virtual void paintingInverted(bool inverted);
private:
void listenToScene(QGraphicsScene *scene);
void paintInverted(const QRect &area);
void drawRubberBand(QPainter &painter);
QMetaObject::Connection m_scene_connection;
};
#endif
-53
View File
@@ -18,9 +18,7 @@
#include "qetpalette.h"
#include <QColor>
#include <QImage>
#include <QStyle>
#include <cmath>
namespace {
@@ -77,57 +75,6 @@ bool QET::Palette::isDark(const QPalette &palette)
return palette.color(QPalette::Active, QPalette::Window).lightness() < 128;
}
void QET::Palette::invertLightness(QImage &image, const QColor &sheet,
const QColor &ink)
{
if (image.format() != QImage::Format_RGB32)
image.convertTo(QImage::Format_RGB32);
// One table per channel maps the inverted value (0 = was white,
// 255 = was black) onto the sheet..ink span.
uchar red_of[256], green_of[256], blue_of[256];
for (int v = 0; v < 256; ++v) {
red_of[v] = uchar(sheet.red() + (ink.red() - sheet.red()) * v / 255);
green_of[v] = uchar(sheet.green() + (ink.green() - sheet.green()) * v / 255);
blue_of[v] = uchar(sheet.blue() + (ink.blue() - sheet.blue()) * v / 255);
}
/* Inverting the lightness of an HSL color while keeping its hue and
saturation leaves the distance between the highest and the lowest
channel unchanged, so it comes down to one offset per pixel:
c + 255 - max - min. The offset turns the highest channel into
255 - min and the lowest into 255 - max, so no channel can leave
the 0..255 range and no clamping is needed. The loop runs on every
repaint of a folio, hence the plain integer arithmetic. */
for (int y = 0; y < image.height(); ++y) {
quint32 *line = reinterpret_cast<quint32 *>(image.scanLine(y));
for (int x = 0, width = image.width(); x < width; ++x) {
const quint32 pixel = line[x];
const int red = (pixel >> 16) & 0xff;
const int green = (pixel >> 8) & 0xff;
const int blue = pixel & 0xff;
int highest = red > green ? red : green;
int lowest = red < green ? red : green;
if (blue > highest) highest = blue;
if (blue < lowest) lowest = blue;
const int offset = 255 - highest - lowest;
line[x] = 0xff000000u
| (quint32(red_of[red + offset]) << 16)
| (quint32(green_of[green + offset]) << 8)
| quint32(blue_of[blue + offset]);
}
}
}
QColor QET::Palette::gridDotColor(const QColor &sheet, bool inverted)
{
if (sheet == QColor(Qt::black))
return Qt::white;
if (inverted)
return QColor(sheet.red() * 2 / 3, sheet.green() * 2 / 3, sheet.blue() * 2 / 3);
return Qt::black;
}
double QET::Palette::contrastRatio(const QColor &a, const QColor &b)
{
double lighter = relativeLuminance(a);
-23
View File
@@ -22,7 +22,6 @@
#include <QPalette>
#include <QPixmap>
class QImage;
class QStyle;
/**
@@ -55,28 +54,6 @@ namespace QET {
*/
bool isDark(const QPalette &palette);
/**
Invert the lightness of every pixel of \a image, keeping its hue
and saturation, then stretch the result between two colors: pure
white becomes \a sheet, pure black becomes \a ink, and a red
line stays red, only lighter. Made for a rendering of a white
sheet that has to read on a dark palette, with sheet = Base and
ink = Text. The image must be opaque; an image in another format
is converted to RGB32 first.
*/
void invertLightness(QImage &image, const QColor &sheet = Qt::black,
const QColor &ink = Qt::white);
/**
The color of the grid dots on a sheet of color \a sheet: black,
or white on a black sheet. With \a inverted the sheet is about to
be shown with its lightness inverted (PaletteGraphicsView), where
black dots would come out as bright as the ink; the dots are then
a third of the way from the sheet color to black, which shows as
a soft gray.
*/
QColor gridDotColor(const QColor &sheet, bool inverted);
/**
WCAG 2 contrast ratio between two opaque colors, from 1 (equal)
to 21 (black on white). Normal text needs at least 4.5, large
-2
View File
@@ -95,8 +95,6 @@ add_executable(
tst_qetpalette
tst_qetpalette.cpp
inkcontrast.h
${QET_DIR}/sources/palettegraphicsview.cpp
${QET_DIR}/sources/palettegraphicsview.h
${QET_DIR}/sources/qetpalette.cpp
${QET_DIR}/sources/qetpalette.h
${QET_DIR}/sources/ElementsCollection/elementpreviewdelegate.cpp
-378
View File
@@ -19,9 +19,6 @@
#include <QApplication>
#include <QCheckBox>
#include <QComboBox>
#include <QGraphicsItem>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QHBoxLayout>
#include <QLabel>
#include <QLineEdit>
@@ -32,12 +29,10 @@
#include <QStandardItemModel>
#include <QTreeView>
#include <QStyleFactory>
#include <QTabWidget>
#include <QToolBar>
#include "inkcontrast.h"
#include "ElementsCollection/elementpreviewdelegate.h"
#include "palettegraphicsview.h"
#include "qetpalette.h"
using QET::Palette::contrastRatio;
@@ -75,15 +70,6 @@ class tst_qetpalette : public QObject
void invertedLightnessKeepsHueAndAlpha();
void elementPreviewReadsOnBothPalettes();
void previewDelegateAdaptsLineArtOnly();
void invertLightnessMapsSheetAndInk();
void invertedViewReadsOnDarkSheet();
void invertLightnessSpeed();
void gridDotColorSoftensInvertedDots();
void paletteViewFollowsThePalette();
void paletteViewKeepsSceneUpdatesFlowing();
void paletteViewDrawsTheRubberBand();
void paletteViewFollowsTheApplicationUnderAStyleSheet();
void paletteViewFillsWhatTheSceneLeavesBlank();
private:
static void addPaletteRows();
@@ -451,370 +437,6 @@ void tst_qetpalette::previewDelegateAdaptsLineArtOnly()
QVERIFY2(blue, "the colored icon lost its color");
}
/**
The lightness inversion sends white to the sheet color and black to
the ink color, lands a mid gray between the two, and keeps the hue of
a colored line. Without sheet and ink it is a plain inversion.
*/
void tst_qetpalette::invertLightnessMapsSheetAndInk()
{
const QColor sheet(30, 30, 30);
const QColor ink(220, 220, 220);
QImage image(4, 1, QImage::Format_ARGB32);
image.setPixelColor(0, 0, Qt::white);
image.setPixelColor(1, 0, Qt::black);
image.setPixelColor(2, 0, QColor(128, 128, 128));
image.setPixelColor(3, 0, QColor(200, 0, 0));
QImage plain = image;
QET::Palette::invertLightness(image, sheet, ink);
QCOMPARE(image.format(), QImage::Format_RGB32);
QCOMPARE(image.pixelColor(0, 0), sheet);
QCOMPARE(image.pixelColor(1, 0), ink);
const int middle = (sheet.red() + ink.red()) / 2;
QVERIFY(qAbs(image.pixelColor(2, 0).red() - middle) <= 2);
const QColor red = image.pixelColor(3, 0);
QCOMPARE(red.hslHue(), 0);
QVERIFY2(red.hslSaturationF() > 0.5, qPrintable(red.name()));
QVERIFY2(red.lightness() > QColor(200, 0, 0).lightness(), qPrintable(red.name()));
QET::Palette::invertLightness(plain);
QCOMPARE(plain.pixelColor(0, 0), QColor(Qt::black));
QCOMPARE(plain.pixelColor(1, 0), QColor(Qt::white));
QCOMPARE(plain.pixelColor(3, 0), QColor(255, 55, 55));
}
/**
A view rendered the way DiagramView does it on a dark palette: a part
of the viewport goes into an image, which is inverted between the
palette's Base and Text. The white sheet comes out as Base, black
lines read at text contrast, and a blue box is still blue.
*/
void tst_qetpalette::invertedViewReadsOnDarkSheet()
{
QGraphicsScene scene(0, 0, 200, 120);
scene.setBackgroundBrush(Qt::white);
scene.addLine(10, 60, 190, 60, QPen(Qt::black, 2));
scene.addRect(20, 20, 40, 20, QPen(Qt::NoPen), QBrush(QColor(30, 96, 176)));
QGraphicsView view(&scene);
view.setFrameShape(QFrame::NoFrame);
view.setAlignment(Qt::AlignLeft | Qt::AlignTop);
view.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
view.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
view.resize(200, 120);
view.show();
QVERIFY(QTest::qWaitForWindowExposed(&view));
// A part of the viewport that is not at its origin, as a partial
// repaint after a scroll would be.
const QRect area(10, 10, 100, 60);
QImage buffer(area.size(), QImage::Format_RGB32);
QPainter painter(&buffer);
view.render(&painter, QRectF(QPointF(0, 0), QSizeF(area.size())), area);
painter.end();
const QPalette dark = QET::Palette::fusionDark();
const QColor base = dark.color(QPalette::Active, QPalette::Base);
const QColor text = dark.color(QPalette::Active, QPalette::Text);
QET::Palette::invertLightness(buffer, base, text);
QHash<QRgb, int> histogram;
for (int y = 0; y < buffer.height(); ++y)
for (int x = 0; x < buffer.width(); ++x)
++histogram[buffer.pixel(x, y)];
QRgb dominant = 0;
for (auto it = histogram.cbegin(); it != histogram.cend(); ++it)
if (it.value() > histogram.value(dominant)) dominant = it.key();
QCOMPARE(QColor(dominant), base);
const double contrast = inkContrast(buffer, buffer.rect());
QVERIFY2(contrast >= QET::Palette::contrastRatio(base, text) - 0.5,
qPrintable(QString("ink reads %1:1 on the dark sheet").arg(contrast)));
// The box at scene (20..60, 20..40) sits at (10..50, 10..30) in the buffer.
const QColor box = buffer.pixelColor(30, 20);
QVERIFY2(box.hslSaturationF() > 0.3 && box.blue() > box.red() + 60,
qPrintable(QString("the blue box became %1").arg(box.name())));
}
namespace {
/**
A PaletteGraphicsView that counts its paints and records the
paintingInverted() calls it receives.
*/
class ProbeView : public PaletteGraphicsView
{
public:
int paints = 0;
QList<QRect> paint_rects;
QList<bool> inverted_calls;
using PaletteGraphicsView::PaletteGraphicsView;
/// True when a paint since index \a from covered the whole viewport.
bool fullyRepaintedSince(int from) const
{
for (int i = from; i < paint_rects.size(); ++i)
if (paint_rects.at(i).contains(viewport()->rect()))
return true;
return false;
}
protected:
void paintEvent(QPaintEvent *event) override
{
++paints;
paint_rects << event->rect();
PaletteGraphicsView::paintEvent(event);
}
void paintingInverted(bool inverted) override
{
inverted_calls << inverted;
}
};
/**
A small folio: a white sheet with a black line and a red box.
Returns the box, which is selectable.
*/
QGraphicsRectItem *fillSheet(QGraphicsScene &scene)
{
scene.setSceneRect(0, 0, 200, 120);
scene.setBackgroundBrush(Qt::white);
scene.addLine(10, 60, 190, 60, QPen(Qt::black, 2));
QGraphicsRectItem *box = scene.addRect(20, 20, 40, 20, QPen(Qt::NoPen), QBrush(QColor(200, 0, 0)));
box->setFlag(QGraphicsItem::ItemIsSelectable);
return box;
}
/// The view sized to its scene, without frame or scroll bars.
void showAsSheet(QGraphicsView &view)
{
view.setFrameShape(QFrame::NoFrame);
view.setAlignment(Qt::AlignLeft | Qt::AlignTop);
view.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
view.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
view.resize(200, 120);
view.show();
}
/// The most frequent color of an image: the sheet.
QColor sheetColor(const QImage &image)
{
QHash<QRgb, int> histogram;
for (int y = 0; y < image.height(); ++y)
for (int x = 0; x < image.width(); ++x)
++histogram[image.pixel(x, y)];
QRgb best = 0;
for (auto it = histogram.cbegin(); it != histogram.cend(); ++it)
if (it.value() > histogram.value(best)) best = it.key();
return QColor(best);
}
}
/**
Grid dots are black, white on a black sheet, and a third of the way
from the sheet color to black when the sheet is about to be shown
inverted, so that they do not come out as bright as the ink.
*/
void tst_qetpalette::gridDotColorSoftensInvertedDots()
{
QCOMPARE(QET::Palette::gridDotColor(Qt::white, false), QColor(Qt::black));
QCOMPARE(QET::Palette::gridDotColor(Qt::white, true), QColor(170, 170, 170));
QCOMPARE(QET::Palette::gridDotColor(Qt::darkGray, true), QColor(85, 85, 85));
QCOMPARE(QET::Palette::gridDotColor(Qt::black, false), QColor(Qt::white));
QCOMPARE(QET::Palette::gridDotColor(Qt::black, true), QColor(Qt::white));
}
/**
On a light palette the view shows the sheet as drawn and never tells
the scene it inverts. On a dark palette, set while the view is
showing, the sheet comes out as Base, the black line at text contrast,
the red box still red, and the scene hears paintingInverted(true)
before and (false) after. Back on a light palette the sheet is white
again.
*/
void tst_qetpalette::paletteViewFollowsThePalette()
{
QApplication::setStyle(QStyleFactory::create("Fusion"));
QApplication::setPalette(QET::Palette::fusionLight());
QGraphicsScene scene;
fillSheet(scene);
ProbeView view(&scene);
showAsSheet(view);
QVERIFY(QTest::qWaitForWindowExposed(&view));
const QImage light = view.viewport()->grab().toImage();
QCOMPARE(sheetColor(light), QColor(Qt::white));
QVERIFY(view.inverted_calls.isEmpty());
QApplication::setPalette(QET::Palette::fusionDark());
QTRY_VERIFY(view.invertsLightness());
const QImage dark = view.viewport()->grab().toImage();
const QColor base = QET::Palette::fusionDark().color(QPalette::Active, QPalette::Base);
const QColor text = QET::Palette::fusionDark().color(QPalette::Active, QPalette::Text);
QCOMPARE(sheetColor(dark), base);
const double contrast = inkContrast(dark, dark.rect());
QVERIFY2(contrast >= QET::Palette::contrastRatio(base, text) - 0.5,
qPrintable(QString("ink reads %1:1 on the dark sheet").arg(contrast)));
const QColor box = dark.pixelColor(40, 30);
QVERIFY2(box.hslHue() == 0 && box.hslSaturationF() > 0.3 && box.red() > box.blue() + 60,
qPrintable(QString("the red box became %1").arg(box.name())));
QVERIFY(!view.inverted_calls.isEmpty());
QCOMPARE(view.inverted_calls.first(), true);
QCOMPARE(view.inverted_calls.last(), false);
QCOMPARE(view.inverted_calls.count(true), view.inverted_calls.count(false));
QApplication::setPalette(QET::Palette::fusionLight());
QTRY_VERIFY(!view.invertsLightness());
QCOMPARE(sheetColor(view.viewport()->grab().toImage()), QColor(Qt::white));
}
/**
QGraphicsView clears the scene's "update everything" flag only when it
paints the items straight onto its viewport, and while the flag is set
every further QGraphicsScene::update() and item update is dropped. On
a dark palette the view paints through render() instead, so it listens
to the scene's changed() signal, which makes the scene clear the flag
before it emits. Three whole-scene updates and a selection must each
repaint the view, with the scene set after construction as
DiagramView does it.
*/
void tst_qetpalette::paletteViewKeepsSceneUpdatesFlowing()
{
QApplication::setStyle(QStyleFactory::create("Fusion"));
QApplication::setPalette(QET::Palette::fusionDark());
QGraphicsScene scene;
QGraphicsRectItem *box = fillSheet(scene);
ProbeView view;
view.setScene(&scene);
showAsSheet(view);
QVERIFY(QTest::qWaitForWindowExposed(&view));
QTRY_VERIFY(view.paints >= 1);
QVERIFY(view.invertsLightness());
for (int round = 1; round <= 3; ++round)
{
const int before = view.paints;
scene.update();
QTRY_VERIFY2(view.paints > before, qPrintable(QString("scene update %1 was dropped").arg(round)));
}
const int before = view.paints;
box->setSelected(true);
QTRY_VERIFY2(view.paints > before, "the selection change was dropped");
}
/**
render() skips Qt's selection rubber band, so the view draws it after
the inversion: while a drag on the sheet is in progress, the dragged
area no longer shows the bare sheet.
*/
void tst_qetpalette::paletteViewDrawsTheRubberBand()
{
QApplication::setStyle(QStyleFactory::create("Fusion"));
QApplication::setPalette(QET::Palette::fusionDark());
QGraphicsScene scene;
fillSheet(scene);
ProbeView view(&scene);
view.setDragMode(QGraphicsView::RubberBandDrag);
showAsSheet(view);
QVERIFY(QTest::qWaitForWindowExposed(&view));
const QColor base = QET::Palette::fusionDark().color(QPalette::Active, QPalette::Base);
QCOMPARE(view.viewport()->grab().toImage().pixelColor(170, 100), base);
QTest::mousePress(view.viewport(), Qt::LeftButton, Qt::NoModifier, QPoint(120, 80));
QTest::mouseMove(view.viewport(), QPoint(190, 115));
QTRY_VERIFY(!view.rubberBandRect().isNull());
const QColor inside = view.viewport()->grab().toImage().pixelColor(170, 100);
QVERIFY2(inside != base, qPrintable(QString("no rubber band drawn, pixel is %1").arg(inside.name())));
QTest::mouseRelease(view.viewport(), Qt::LeftButton, Qt::NoModifier, QPoint(190, 115));
}
/**
A style sheet on an ancestor pins the palette of every widget under it
to the application palette in force when the sheet was applied
(QStyleSheetStyle keeps its own copy; the folio tab widget carries
such a sheet). The view's own palette() is therefore stale after a
live switch, and the view must follow the application palette
instead: inside a tab widget with a style sheet, switching the
application to dark and back still changes the sheet. Qt also skips
the repaint of a widget whose palette did not change, so the view
has to repaint its whole viewport by itself on each switch, without
anyone asking for a rendering: otherwise the area around the sheet
keeps the old colors.
*/
void tst_qetpalette::paletteViewFollowsTheApplicationUnderAStyleSheet()
{
QApplication::setStyle(QStyleFactory::create("Fusion"));
QApplication::setPalette(QET::Palette::fusionLight());
QGraphicsScene scene;
fillSheet(scene);
QTabWidget tabs;
tabs.setStyleSheet("QTabBar::scroller {width: 0px;}"); // as sources/projectview.cpp
auto *view = new ProbeView(&scene);
view->setFrameShape(QFrame::NoFrame);
view->setAlignment(Qt::AlignLeft | Qt::AlignTop);
tabs.addTab(view, "folio");
tabs.resize(320, 240);
tabs.show();
QVERIFY(QTest::qWaitForWindowExposed(&tabs));
QCOMPARE(sheetColor(view->viewport()->grab().toImage()), QColor(Qt::white));
int since = view->paint_rects.size();
QApplication::setPalette(QET::Palette::fusionDark());
QTRY_VERIFY(view->invertsLightness());
QTRY_VERIFY2(view->fullyRepaintedSince(since), "no full repaint after the switch to dark");
const QColor base = QET::Palette::fusionDark().color(QPalette::Active, QPalette::Base);
QCOMPARE(sheetColor(view->viewport()->grab().toImage()), base);
since = view->paint_rects.size();
QApplication::setPalette(QET::Palette::fusionLight());
QTRY_VERIFY(!view->invertsLightness());
QTRY_VERIFY2(view->fullyRepaintedSince(since), "no full repaint after the switch to light");
QCOMPARE(sheetColor(view->viewport()->grab().toImage()), QColor(Qt::white));
}
/**
render() paints only what the scene draws. A scene without a
background brush leaves the rest of the buffer untouched, so the view
fills it first: on the dark palette the blank area comes out as Base,
not as whatever the memory held.
*/
void tst_qetpalette::paletteViewFillsWhatTheSceneLeavesBlank()
{
QApplication::setStyle(QStyleFactory::create("Fusion"));
QApplication::setPalette(QET::Palette::fusionDark());
QGraphicsScene scene(0, 0, 200, 120);
scene.addLine(10, 60, 190, 60, QPen(Qt::black, 2));
ProbeView view(&scene);
showAsSheet(view);
QVERIFY(QTest::qWaitForWindowExposed(&view));
const QImage image = view.viewport()->grab().toImage();
const QColor base = QET::Palette::fusionDark().color(QPalette::Active, QPalette::Base);
QCOMPARE(sheetColor(image), base);
QCOMPARE(image.pixelColor(100, 20), base);
QCOMPARE(image.pixelColor(100, 100), base);
}
/**
The inversion runs on every repaint of the folio, so a 4K viewport
has to cost a few milliseconds. Reported, not asserted: the bound
depends on the build box.
*/
void tst_qetpalette::invertLightnessSpeed()
{
QImage image(3840, 2000, QImage::Format_RGB32);
image.fill(Qt::white);
QBENCHMARK {
QET::Palette::invertLightness(image, QColor(30, 30, 30), QColor(220, 220, 220));
}
}
int main(int argc, char **argv)
{
// Widgets are painted for real, on Qt's offscreen platform so the test