Files
qelectrotech-source-mirror/sources/scripting/scriptlibrary.cpp
T
ispyisail e03e523069 Script buttons: stored scripts become commands with an icon
Every .js file in the "scripts" folder of the user's data folder that
starts with a // ==QETScript== header becomes a command: in Projet >
Scripts, as a button on a new Scripts toolbar, and, because it is
registered with ShortcutManager as diagrameditor.script.<file name>, in
the shortcut settings, the shortcut bar (S) and command search. The
header gives its name, icon (a file next to the script or a theme icon;
a tile with its initials otherwise), tooltip, default shortcut and when
it is enabled (always, with a selection, with a conductor selected).

The folder is watched, so a script added, edited or deleted while QET is
open appears, changes or goes without a restart. A file with a header
that cannot be used gets no button; the Scripts menu lists it with the
reason. The menu also opens the folder, and holds "Exécuter un script…".

A click runs the script on the current project as one undo step named
after it, and asks to switch scripting on first, like "Exécuter un
script…" does: scripting stays off by default.

ShortcutManager::unregisterAction() takes a command out of the lists
when its script is deleted, and lets it come back under a new name.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:04:06 +13:00

195 lines
6.0 KiB
C++

/*
Copyright 2006-2026 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "scriptlibrary.h"
#include "../qetapp.h"
#include <QDir>
#include <QFile>
#include <QFileInfo>
#include <QGuiApplication>
#include <QPainter>
#include <QPalette>
#include <QPixmap>
ScriptLibrary &ScriptLibrary::instance()
{
static ScriptLibrary library;
return library;
}
/**
@brief ScriptLibrary::folder
Where stored scripts live: "scripts" in the user's data folder, next to
the user's own element and title block collections.
*/
QString ScriptLibrary::folder()
{
return QETApp::dataDir() + QStringLiteral("/scripts");
}
/**
@brief ScriptLibrary::actionId
The ShortcutManager id of a script's action. The "diagrameditor."
prefix is what puts it among the commands the shortcut bar can show.
*/
QString ScriptLibrary::actionId(const QString &script_id)
{
return QStringLiteral("diagrameditor.script.") + script_id;
}
ScriptLibrary::ScriptLibrary()
{
//An editor saving a file often writes it more than once, or
//replaces it through a rename: wait for it to settle.
m_rescan_timer.setSingleShot(true);
m_rescan_timer.setInterval(250);
connect(&m_rescan_timer, &QTimer::timeout, this, &ScriptLibrary::rescan);
connect(&m_watcher, &QFileSystemWatcher::directoryChanged,
&m_rescan_timer, qOverload<>(&QTimer::start));
connect(&m_watcher, &QFileSystemWatcher::fileChanged,
&m_rescan_timer, qOverload<>(&QTimer::start));
rescan();
}
/**
@brief ScriptLibrary::watch
Watch the folder and each script in it, or, while the folder does not
exist yet, the data folder it will be created in.
*/
void ScriptLibrary::watch()
{
if (!m_watcher.files().isEmpty()) m_watcher.removePaths(m_watcher.files());
if (!m_watcher.directories().isEmpty()) m_watcher.removePaths(m_watcher.directories());
const QDir dir(folder());
if (!dir.exists()) {
if (QFileInfo::exists(QETApp::dataDir())) {
m_watcher.addPath(QETApp::dataDir());
}
return;
}
m_watcher.addPath(dir.path());
QStringList files;
for (const Script &s : std::as_const(m_scripts)) files << s.path;
for (const QString &e : std::as_const(m_errors)) files << dir.filePath(e.section(QLatin1Char(':'), 0, 0));
if (!files.isEmpty()) m_watcher.addPaths(files);
}
void ScriptLibrary::rescan()
{
QList<Script> scripts;
QStringList errors;
const QDir dir(folder());
const QFileInfoList infos = dir.entryInfoList({QStringLiteral("*.js")},
QDir::Files, QDir::Name);
for (const QFileInfo &info : infos) {
QFile file(info.filePath());
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) continue;
const ScriptHeader header = ScriptHeader::parse(
QString::fromUtf8(file.readAll()), info.completeBaseName());
if (header.isValid()) {
scripts << Script{header, info.filePath()};
} else {
errors << info.fileName() + QStringLiteral(": ") + header.error;
}
}
auto signature = [](const QList<Script> &list) {
QStringList parts;
for (const Script &s : list) {
const ScriptHeader &h = s.header;
parts << QStringList{s.path, h.name, h.icon, h.tooltip, h.shortcut,
h.context}.join(QLatin1Char('\x1f'));
}
return parts;
};
const bool same = signature(scripts) == signature(m_scripts) && errors == m_errors;
m_scripts = scripts;
m_errors = errors;
watch();
//The script's own text is read again on every run, so only a
//change to what its button shows needs the actions rebuilt --
//except an icon file edited in place, which this cannot see; the
//next change to the folder picks it up.
if (!same) emit changed();
}
QList<ScriptLibrary::Script> ScriptLibrary::scripts() const
{
return m_scripts;
}
/**
@brief ScriptLibrary::errors
One "file.js: reason" per script whose header could not be used, so
whoever wrote it can be told why its button is missing.
*/
QStringList ScriptLibrary::errors() const
{
return m_errors;
}
/**
@brief ScriptLibrary::icon
The icon a script's header names -- "builtin:<name>" from the icon
theme, or an image file, relative to the script -- or, failing that, a
tile with the script's initials, so every button can be told apart.
*/
QIcon ScriptLibrary::icon(const Script &script)
{
const QString spec = script.header.icon;
if (spec.startsWith(QLatin1String("builtin:"))) {
const QIcon themed = QIcon::fromTheme(spec.mid(8));
if (!themed.isNull()) return themed;
} else if (!spec.isEmpty()) {
const QString path = QFileInfo(script.path).dir().absoluteFilePath(spec);
if (QFileInfo::exists(path)) {
const QIcon file_icon(path);
if (!file_icon.availableSizes().isEmpty()
|| !file_icon.pixmap(32).isNull()) {
return file_icon;
}
}
}
QString initials;
for (const QString &word : script.header.name.split(QLatin1Char(' '), Qt::SkipEmptyParts)) {
if (word.at(0).isLetterOrNumber()) initials += word.at(0).toUpper();
if (initials.size() == 2) break;
}
if (initials.isEmpty()) initials = QStringLiteral("JS");
const QPalette palette = QGuiApplication::palette();
QPixmap pixmap(64, 64);
pixmap.fill(Qt::transparent);
QPainter painter(&pixmap);
painter.setRenderHint(QPainter::Antialiasing);
painter.setPen(Qt::NoPen);
painter.setBrush(palette.color(QPalette::Highlight));
painter.drawRoundedRect(QRectF(4, 4, 56, 56), 10, 10);
QFont font = painter.font();
font.setBold(true);
font.setPixelSize(initials.size() == 1 ? 34 : 26);
painter.setFont(font);
painter.setPen(palette.color(QPalette::HighlightedText));
painter.drawText(QRectF(4, 4, 56, 56), Qt::AlignCenter, initials);
painter.end();
return QIcon(pixmap);
}