Files
qelectrotech-source-mirror/sources/shortcutmanager.cpp
T
ispyisail 896c38435d Add icons, menu locations, key search and copy to the Shortcuts page
The Shortcuts page now shows:
- each command's icon, and a Menu column saying where it is
  ("Projet › Scripts"); the text filter matches that too
- a category filter beside the existing Bound/Unbound/Conflicts one
- "Rechercher par touche": press a key combination and only the
  commands using it are listed, however the key is spelled in the
  user's language. A key also finds the two-key shortcuts it starts.
- "Copier la liste": the shown rows go on the clipboard as
  tab-separated text with a header, so they paste into a spreadsheet
  one cell per column

ShortcutManager::ShortcutInfo carries the icon and the first live
QAction so the page needs no second registry.

New test tst_shortcutspage covers the menu path, the columns, both
filters and the copied text.

Second stage of discussion #1319.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 08:17:16 +13:00

267 lines
7.6 KiB
C++

/*
Copyright 2006-2026 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "shortcutmanager.h"
#include <QAbstractButton>
#include <QAction>
#include <QObject>
#include <QSettings>
#include <QVariant>
#include <algorithm>
#include <utility>
namespace {
const QString SETTINGS_GROUP = QStringLiteral("shortcuts/");
}
ShortcutManager &ShortcutManager::instance()
{
static ShortcutManager manager;
return manager;
}
/**
@brief ShortcutManager::savedSequence
@param id
@param default_sequence
@return the user-overridden sequence stored for \a id, or \a default_sequence
if the user never overrode it. A stored-but-empty sequence (the user
cleared the shortcut) is returned as an empty QKeySequence, not the default.
*/
QKeySequence ShortcutManager::savedSequence(const QString &id, const QKeySequence &default_sequence) const
{
QSettings settings;
const QString key = SETTINGS_GROUP + id;
if (!settings.contains(key)) {
return default_sequence;
}
return QKeySequence::fromString(settings.value(key).toString());
}
/**
@brief ShortcutManager::registerAction
Register \a target under \a id, applying the user's saved override (if
any) or \a default_sequence otherwise. \a target must be a QAction or a
QAbstractButton -- both declare a "shortcut" QKeySequence property, which
is what's actually read/written here, so this works for either without a
separate code path. Safe to call once per instance that shares this id
(e.g. once per open window of the same kind) -- the first call to reach a
given id fixes its category, description (taken from the target's current
"text" property) and default sequence for the lifetime of the
application; later calls just register another live target to update.
*/
void ShortcutManager::registerAction(QObject *target, const QString &id,
const QString &category,
const QKeySequence &default_sequence)
{
if (!target) {
return;
}
auto it = m_entries.find(id);
if (it == m_entries.end()) {
Entry entry;
entry.category = category;
entry.description = target->property("text").toString();
entry.description.remove(QLatin1Char('&'));
entry.default_sequence = default_sequence;
it = m_entries.insert(id, entry);
m_order << id;
}
QList<QPointer<QObject>> &targets = it->targets;
targets.erase(std::remove_if(targets.begin(), targets.end(),
[](const QPointer<QObject> &t) { return t.isNull(); }),
targets.end());
if (!targets.contains(target)) {
targets << target;
}
target->setProperty("shortcut", QVariant::fromValue(savedSequence(id, it->default_sequence)));
}
/**
@brief ShortcutManager::unregisterAction
Forget \a target under \a id, and the id itself once no live target is
left. For commands that come and go while the application runs, such
as a stored script deleted from its folder: without this its id stays
listed in the shortcut settings, the shortcut bar and command search,
and its first description stays fixed even after it is renamed. The
user's saved shortcut for the id is kept, so the command picks it up
again if it comes back.
*/
void ShortcutManager::unregisterAction(QObject *target, const QString &id)
{
auto it = m_entries.find(id);
if (it == m_entries.end()) {
return;
}
QList<QPointer<QObject>> &targets = it->targets;
targets.erase(std::remove_if(targets.begin(), targets.end(),
[target](const QPointer<QObject> &t) {
return t.isNull() || t.data() == target; }),
targets.end());
if (targets.isEmpty()) {
m_entries.erase(it);
m_order.removeAll(id);
}
}
/**
@return every registered shortcut, in registration order, along with its
currently effective sequence -- for display in the Shortcuts config page.
*/
QList<ShortcutManager::ShortcutInfo> ShortcutManager::allShortcuts() const
{
QList<ShortcutInfo> list;
for (const QString &id : m_order) {
const Entry &entry = m_entries.value(id);
ShortcutInfo info;
info.id = id;
info.category = entry.category;
info.description = entry.description;
info.default_sequence = entry.default_sequence;
info.current_sequence = savedSequence(id, entry.default_sequence);
for (const QPointer<QObject> &target : entry.targets) {
if (target) {
info.icon = target->property("icon").value<QIcon>();
info.action = qobject_cast<QAction *>(target.data());
break;
}
}
list << info;
}
return list;
}
QKeySequence ShortcutManager::currentSequence(const QString &id) const
{
auto it = m_entries.find(id);
if (it == m_entries.end()) {
return QKeySequence();
}
return savedSequence(id, it->default_sequence);
}
/**
@brief ShortcutManager::setSequence
Persist \a sequence as the binding for \a id and apply it immediately to
every currently live QAction registered under that id. Persisted as "no
override" when \a sequence matches the id's default, so a future QET
version raising that default takes effect for users who never customized it.
*/
void ShortcutManager::setSequence(const QString &id, const QKeySequence &sequence)
{
auto it = m_entries.find(id);
if (it == m_entries.end()) {
return;
}
QSettings settings;
const QString key = SETTINGS_GROUP + id;
if (sequence == it->default_sequence) {
settings.remove(key);
} else {
settings.setValue(key, sequence.toString());
}
for (const QPointer<QObject> &target : std::as_const(it->targets)) {
if (target) {
target->setProperty("shortcut", QVariant::fromValue(sequence));
}
}
}
void ShortcutManager::resetToDefault(const QString &id)
{
auto it = m_entries.find(id);
if (it == m_entries.end()) {
return;
}
setSequence(id, it->default_sequence);
}
void ShortcutManager::resetAllToDefaults()
{
for (const QString &id : m_order) {
resetToDefault(id);
}
}
/**
@brief ShortcutManager::trigger
@param id
@return see the declaration's doc comment
*/
bool ShortcutManager::trigger(const QString &id) const
{
auto it = m_entries.find(id);
if (it == m_entries.end()) {
return false;
}
for (const QPointer<QObject> &target : std::as_const(it->targets))
{
if (!target) {
continue;
}
if (auto *action = qobject_cast<QAction *>(target.data())) {
action->trigger();
return true;
}
if (auto *button = qobject_cast<QAbstractButton *>(target.data())) {
button->click();
return true;
}
}
return false;
}
/**
@return the QAction registered under @a id that belongs to @a owner --
that is, has @a owner among its ancestors -- or nullptr. Several windows
of the same kind each register their own action under one id, so a
window asking for "its" action has to say which window it is.
@param id
@param owner : the window, or nullptr for the first live action
*/
QAction *ShortcutManager::action(const QString &id, const QObject *owner) const
{
auto it = m_entries.find(id);
if (it == m_entries.end()) {
return nullptr;
}
for (const QPointer<QObject> &target : std::as_const(it->targets))
{
auto *action = qobject_cast<QAction *>(target.data());
if (!action) {
continue;
}
if (!owner) {
return action;
}
for (const QObject *o = action->parent(); o; o = o->parent()) {
if (o == owner) {
return action;
}
}
}
return nullptr;
}