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e03e523069
Every .js file in the "scripts" folder of the user's data folder that starts with a // ==QETScript== header becomes a command: in Projet > Scripts, as a button on a new Scripts toolbar, and, because it is registered with ShortcutManager as diagrameditor.script.<file name>, in the shortcut settings, the shortcut bar (S) and command search. The header gives its name, icon (a file next to the script or a theme icon; a tile with its initials otherwise), tooltip, default shortcut and when it is enabled (always, with a selection, with a conductor selected). The folder is watched, so a script added, edited or deleted while QET is open appears, changes or goes without a restart. A file with a header that cannot be used gets no button; the Scripts menu lists it with the reason. The menu also opens the folder, and holds "Exécuter un script…". A click runs the script on the current project as one undo step named after it, and asks to switch scripting on first, like "Exécuter un script…" does: scripting stays off by default. ShortcutManager::unregisterAction() takes a command out of the lists when its script is deleted, and lets it come back under a new name. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
244 lines
8.0 KiB
C++
244 lines
8.0 KiB
C++
/*
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Copyright 2006-2026 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "qetscripting.h"
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#include "qetscriptapi.h"
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#include "../qetmessagebox.h"
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#include "../qetproject.h"
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#include "../utils/qetsettings.h"
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#include <QFile>
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#include <QFileInfo>
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#include <QObject>
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#include <QTextStream>
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#include <QUndoStack>
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#ifdef QET_HAS_SCRIPTING
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#include <QJSEngine>
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#include <chrono>
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#include <condition_variable>
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#include <mutex>
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#include <thread>
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#endif
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namespace {
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QTextStream out(stdout);
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QTextStream err(stderr);
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}
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namespace QetScripting {
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bool isRunRequest(const QStringList &args)
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{
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return args.contains(QStringLiteral("--run"));
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}
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#ifdef QET_HAS_SCRIPTING
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namespace {
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/**
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@brief refusalMessage
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What to tell somebody whose script was not run, and how to change
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that. Written once because the command line and the graphical
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editor both need to say it, and an explanation that names only one
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of the two ways out sends half the people down the wrong path.
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*/
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QString refusalMessage()
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{
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return QObject::tr(
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"Les scripts sont désactivés.\n\n"
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"Un script a accès à l'ensemble du projet et peut écrire des "
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"fichiers, aussi cette fonction est-elle désactivée par défaut.\n\n"
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"Pour l'activer : Configurer QElectroTech > Général > Projets, "
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"ou définir la variable d'environnement QET_ENABLE_SCRIPTING=1 "
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"pour une exécution sans interface (CI, traitement par lot).");
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}
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}
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int run(const QStringList &args)
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{
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if (!QetSettings::scriptingEnabled()) {
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err << refusalMessage() << "\n";
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return 3;
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}
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const int idx = args.indexOf(QStringLiteral("--run"));
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const QString script_path = args.value(idx + 1);
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const QString project_path = args.value(idx + 2);
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if (script_path.isEmpty() || project_path.isEmpty()) {
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err << "Usage: qelectrotech --run <script.js> <project.qet>\n";
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return 2;
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}
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if (!QFileInfo::exists(script_path)) {
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err << "Script not found: " << script_path << "\n";
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return 2;
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}
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if (!QFileInfo::exists(project_path)) {
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err << "Project not found: " << project_path << "\n";
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return 2;
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}
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QETProject project(project_path);
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if (project.state() != QETProject::Ok) {
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err << "Failed to open project: " << project_path
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<< " (state " << project.state() << ")\n";
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return 1;
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}
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return runOnProject(script_path, &project, nullptr) ? 0 : 1;
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}
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namespace {
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// A runaway script (an infinite loop, or just a very slow one) would
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// otherwise freeze the GUI forever, or hang a CI job running --run with
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// no way out. QJSEngine::setInterrupted() is documented callable from
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// another thread; the engine polls it during evaluation and returns an
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// error QJSValue, which the normal error-reporting path below already
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// handles.
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constexpr int kScriptTimeoutMs = 30000;
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}
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bool runOnProject(const QString &scriptPath, QETProject *project, DiagramView *view,
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const QString &title)
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{
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// Checked here as well as at each caller, deliberately: this is the
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// one function that actually evaluates JavaScript, so it is the one
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// place a future caller cannot forget to ask. The callers check first
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// only to give a better answer than this one can -- a usable exit code
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// on the command line, an offer to switch the setting on in the editor.
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if (!QetSettings::scriptingEnabled()) {
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err << refusalMessage() << "\n";
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if (view) {
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QET::QetMessageBox::warning(nullptr, QObject::tr("Script"),
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refusalMessage());
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}
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return false;
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}
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QFile file(scriptPath);
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if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
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err << "Cannot open script: " << scriptPath << "\n";
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return false;
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}
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const QString source = QString::fromUtf8(file.readAll());
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file.close();
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QJSEngine engine;
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auto *api = new QetScriptApi(project, view, &engine);
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QJSValue qet_value = engine.newQObject(api);
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// newQObject() takes ownership by default (QJSEngine::JavaScriptOwnership),
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// which would delete api as soon as the engine's GC decides to -- api's
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// real owner is the engine itself via the parent-child relationship set
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// above, so keep the engine, not the GC, in charge of its lifetime.
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engine.setObjectOwnership(api, QJSEngine::CppOwnership);
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engine.globalObject().setProperty(QStringLiteral("qet"), qet_value);
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// wait_for(), not sleep_for(): a script that finishes well inside the
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// timeout must let the watchdog thread wake immediately, not force
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// every run -- including a fast, successful one -- to block on join()
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// for the full budget. Caught by testing this against a one-line
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// script: it took the full 30 seconds to exit before this fix.
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bool finished = false;
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std::mutex mtx;
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std::condition_variable cv;
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std::thread watchdog([&]() {
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std::unique_lock<std::mutex> lock(mtx);
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cv.wait_for(lock, std::chrono::milliseconds(kScriptTimeoutMs), [&finished]{ return finished; });
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if (!finished) {
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engine.setInterrupted(true);
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}
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});
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// From the editor, a run is one undo step: a script that places
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// twenty items is undone with one Ctrl+Z, not twenty. Headless --run
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// keeps one step per call, which is what a script calling qet.undo()
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// itself relies on. QUndoStack keeps an empty macro as a blank entry
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// (and marks the project modified), so a script that changed nothing
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// has its macro taken off again: an obsolete command is deleted by
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// QUndoStack::undo() instead of being undone onto the redo side.
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QUndoStack *stack = (view && project) ? project->undoStack() : nullptr;
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if (stack) {
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stack->beginMacro(QObject::tr("Script : %1")
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.arg(title.isEmpty() ? QFileInfo(scriptPath).completeBaseName()
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: title));
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api->setUndoGrouped(true);
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}
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QJSValue result = engine.evaluate(source, scriptPath);
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{
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std::lock_guard<std::mutex> lock(mtx);
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finished = true;
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}
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cv.notify_one();
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watchdog.join();
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if (stack) {
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api->setUndoGrouped(false);
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stack->endMacro();
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// Always the top of the undo side once the macro is closed, even
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// when beginMacro() dropped a redo tail and count() went down.
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const QUndoCommand *macro = stack->command(stack->index() - 1);
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if (macro && macro->childCount() == 0) {
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const_cast<QUndoCommand *>(macro)->setObsolete(true);
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stack->undo();
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}
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}
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if (result.isError()) {
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const QString message = QStringLiteral("Script error: %1:%2: %3")
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.arg(scriptPath)
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.arg(result.property(QStringLiteral("lineNumber")).toInt())
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.arg(result.toString());
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err << message << "\n";
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// Interactive "Run Script...": stderr is invisible to a user who
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// launched the GUI normally (nowhere on Windows, easy to miss
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// everywhere else). Headless --run has no GUI to show this in, and
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// no session for it to block.
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if (view) {
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QET::QetMessageBox::critical(nullptr, QObject::tr("Script"), message);
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}
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return false;
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}
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return true;
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}
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#else // !QET_HAS_SCRIPTING
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// Qt::Qml was not found at configure time (see the QET_HAS_SCRIPTING probe
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// in the top-level CMakeLists.txt). Compile to a clear, non-silent failure
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// rather than omitting these symbols -- the same "always compiled, the
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// disabled path says why" shape as the QtPdf feature guard.
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int run(const QStringList &)
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{
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err << "This build of QElectroTech was compiled without the Qt Qml "
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"module, so JavaScript scripting (--run) is not available.\n";
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return 1;
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}
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bool runOnProject(const QString &, QETProject *, DiagramView *, const QString &)
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{
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err << "This build of QElectroTech was compiled without the Qt Qml "
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"module, so JavaScript scripting is not available.\n";
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return false;
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}
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#endif // QET_HAS_SCRIPTING
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}
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