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e03e523069
Every .js file in the "scripts" folder of the user's data folder that starts with a // ==QETScript== header becomes a command: in Projet > Scripts, as a button on a new Scripts toolbar, and, because it is registered with ShortcutManager as diagrameditor.script.<file name>, in the shortcut settings, the shortcut bar (S) and command search. The header gives its name, icon (a file next to the script or a theme icon; a tile with its initials otherwise), tooltip, default shortcut and when it is enabled (always, with a selection, with a conductor selected). The folder is watched, so a script added, edited or deleted while QET is open appears, changes or goes without a restart. A file with a header that cannot be used gets no button; the Scripts menu lists it with the reason. The menu also opens the folder, and holds "Exécuter un script…". A click runs the script on the current project as one undo step named after it, and asks to switch scripting on first, like "Exécuter un script…" does: scripting stays off by default. ShortcutManager::unregisterAction() takes a command out of the lists when its script is deleted, and lets it come back under a new name. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
70 lines
2.4 KiB
C++
70 lines
2.4 KiB
C++
/*
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Copyright 2006-2026 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef QET_SCRIPTING_H
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#define QET_SCRIPTING_H
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#include <QStringList>
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class QETProject;
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class DiagramView;
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/**
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@brief JavaScript scripting entry points (bugtracker #162).
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A script sees a single global, `qet` (see QetScriptApi): reading the
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model, exporting, editing geometry through the real undo commands, and
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a narrow set of navigation/messaging calls. See QetScriptApi's class
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comment for the exact scope and why each group of capability stops
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where it does.
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*/
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namespace QetScripting {
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/**
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@brief True if @p args is a `--run <script.js> <project.qet>`
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invocation.
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*/
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bool isRunRequest(const QStringList &args);
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/**
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@brief Run the script named in @p args against the project also
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named there, headless.
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Usage: qelectrotech --run <script.js> <project.qet>
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@return process exit code: 0 on success, 1 if the project failed to
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open or the script threw, 2 on a usage error.
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*/
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int run(const QStringList &args);
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/**
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@brief Run @p scriptPath against an already-open @p project (the
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"Run Script..." GUI macro path). Errors go to stderr, and with a
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@p view also to a message box. With a @p view the whole run is one
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undo step; without one, each call is its own step, as on --run.
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@param view the active DiagramView, so the script's zoom methods
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have something to act on; nullptr from the headless entry point,
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where they become no-ops (see QetScriptApi).
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@param title what the undo step is called; the script's file name
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if empty.
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@return true if the script ran without throwing.
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*/
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bool runOnProject(const QString &scriptPath, QETProject *project, DiagramView *view = nullptr,
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const QString &title = QString());
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}
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#endif // QET_SCRIPTING_H
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