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8a72230916
Implements discussion #605. The diagram editor can already export a folio to SVG; the element editor, where a single .elmt symbol is drawn, had no export capability at all -- confirmed by grepping its header for "export" before starting: nothing. ## Renders the live scene, not ElementPictureFactory's cache The discussion proposed sourcing this from ElementPictureFactory's cached per-element QPicture (m_pictures_H), the one used for the elements-panel preview icons. Checked that cache's actual invalidation before building on it: nothing in the editor ever tells it to drop an entry on edit, and it is keyed by the element's on-disk uuid. So for any element already previewed once in the panel, exporting from the cache would silently produce stale content after any edit; for a brand-new, never-saved element, no entry would exist at all. Neither is acceptable for a File > Export action a user expects to reflect what's on screen right now. Renders ElementScene directly instead, the same way ExportDialog::generateSvg() already renders the live Diagram for the diagram editor's own SVG export: no new drawing logic, only a new playback target (QSvgGenerator instead of the screen), sized to the element's own content bounds via the existing elementSceneGeometricRect() helper. ## Hotspot cross excluded from the export ElementScene::drawForeground() draws the red origin/hotspot cross on every render() call, unconditionally -- it's an editing aid, not part of the element being drawn, and diagram editor's SVG export has no equivalent problem since Diagram doesn't draw one. Added a settable hotspotVisible flag, defaulting to true (the existing editing view is completely unaffected) and turned off only for the duration of the export render() call. ## Verified end-to-end via a real Xvfb session, not just a build Opened a real shipped element (en_60617_05_06_04.elmt, "Phototransistor"), exported it, and rendered the resulting SVG back to a bitmap with a small QSvgRenderer-based harness -- pixel-identical in shape to the element as shown in the editor. Confirmed the file is valid XML and contains no red/#ff0000 stroke (the hotspot cross did not leak in). Then the case the whole "render live, not cached" decision was about: opened the same element, drew a new line with the line tool, and exported again *without saving*. The new line is present in the exported SVG. git status on the source .elmt file after both exports shows it completely untouched -- the export is read-only and reflects live, unsaved editor state, exactly the property a cache-based implementation would have gotten wrong. Built clean, no new warnings.
199 lines
6.4 KiB
C++
199 lines
6.4 KiB
C++
/*
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Copyright 2006-2026 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ELEMENT_SCENE_H
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#define ELEMENT_SCENE_H
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#include "../NameList/nameslist.h"
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#include "../diagramcontext.h"
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#include "../qgimanager.h"
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#include "elementcontent.h"
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#include "../properties/elementdata.h"
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#include <QtWidgets>
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#include <QtXml>
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class CustomElementPart;
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class ElementEditionCommand;
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class ElementPrimitiveDecorator;
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class QETElementEditor;
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class ESEventInterface;
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class QKeyEvent;
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class CustomElementGraphicPart;
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/**
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@brief The ElementScene class
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This class is the canvas allowing the visual edition of an electrical element.
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It displays the various primitives composing the drawing of the element,
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the border due to its fixed size and its hotspot.
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For add and remove item prefer use custom method addItems and removeItems instead of
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addItem and removeItem, because these methods emit signal partAdded and partRemoved.
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*/
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class ElementScene : public QGraphicsScene
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{
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friend class ChangePropertiesCommand;
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Q_OBJECT
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// enum
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public:
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enum Behavior { Normal, PasteArea, AddPart };
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enum ItemOption {
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SortByZValue = 1,
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IncludeTerminals = 2,
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IncludeHelperItems = 4,
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Selected = 8,
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NonSelected = 16,
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SelectedOrNot = 24
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};
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Q_DECLARE_FLAGS(ItemOptions, ItemOption)
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// constructors, destructor
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public:
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ElementScene(QETElementEditor *, QObject * = nullptr);
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~ElementScene() override;
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private:
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ElementScene(const ElementScene &);
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// attributes
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private:
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ElementData m_element_data; ///ElementData. Actually in transition with old data storage
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QGIManager m_qgi_manager;
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QUndoStack m_undo_stack;
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ESEventInterface *m_event_interface = nullptr;
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Behavior m_behavior;
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QETElementEditor *m_element_editor = nullptr;
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QGraphicsRectItem *m_paste_area;
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QRectF m_defined_paste_area;
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QString m_last_copied;
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/// Decorator item displayed when at least one item is selected
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ElementPrimitiveDecorator *m_decorator = nullptr;
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int m_x_grid,
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m_y_grid;
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QPointer<CustomElementGraphicPart> m_single_selected_item;
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bool m_hotspot_visible = true;
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// methods
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public:
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ElementData elementData();
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void setElementData(ElementData data);
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void setEventInterface (ESEventInterface *event_interface);
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void clearEventInterface();
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void setBehavior (ElementScene::Behavior);
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ElementScene::Behavior behavior() const;
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QPointF snapToGrid(QPointF point);
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virtual int xGrid() const;
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virtual int yGrid() const;
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virtual void setGrid(int, int);
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virtual const QDomDocument toXml(bool = true);
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virtual QRectF boundingRectFromXml(const QDomDocument &);
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virtual void fromXml(const QDomDocument &,
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const QPointF & = QPointF(),
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bool = true,
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ElementContent * = nullptr);
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virtual void reset();
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virtual QList<CustomElementPart *> primitives() const;
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virtual QList<QGraphicsItem *>
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zItems(ItemOptions options = ItemOptions(SortByZValue
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| IncludeTerminals
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| SelectedOrNot)) const;
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virtual ElementContent selectedContent() const;
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virtual void getPasteArea(const QRectF &);
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QRectF elementSceneGeometricRect () const;
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bool containsTerminals() const;
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QUndoStack &undoStack();
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QGIManager &qgiManager();
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static bool clipboardMayContainElement();
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bool wasCopiedFromThisElement(const QString &);
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void cut();
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void copy();
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QETElementEditor* editor() const;
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void addItems(QVector<QGraphicsItem *> items);
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void removeItems(QVector<QGraphicsItem *> items);
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/// Whether drawForeground() draws the red hotspot cross. On by
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/// default (the normal editing view); turned off around a
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/// render() call meant to capture the element's actual content
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/// only, e.g. exporting to SVG -- the cross is an editing aid,
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/// not part of the drawn symbol.
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void setHotspotVisible(bool visible) {m_hotspot_visible = visible;}
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bool hotspotVisible() const {return m_hotspot_visible;}
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protected:
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void mouseMoveEvent (QGraphicsSceneMouseEvent *) override;
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void mousePressEvent (QGraphicsSceneMouseEvent *) override;
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void mouseReleaseEvent (QGraphicsSceneMouseEvent *) override;
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void mouseDoubleClickEvent (QGraphicsSceneMouseEvent *event) override;
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void keyPressEvent (QKeyEvent *event) override;
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void contextMenuEvent(QGraphicsSceneContextMenuEvent *event) override;
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void drawForeground(QPainter *, const QRectF &) override;
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private:
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QRectF elementContentBoundingRect(const ElementContent &) const;
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ElementContent loadContent(const QDomDocument &);
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ElementContent addContent(const ElementContent &);
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ElementContent addContentAtPos(const ElementContent &, const QPointF &);
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void addPrimitive(QGraphicsItem *);
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void initPasteArea();
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static bool zValueLessThan(QGraphicsItem *, QGraphicsItem *);
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QMutex *m_decorator_lock;
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void centerElementToOrigin();
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public slots:
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void slot_select(const ElementContent &);
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void slot_selectAll();
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void slot_deselectAll();
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void slot_invertSelection();
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void slot_delete();
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void slot_editNames();
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void slot_editAuthorInformations();
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void slot_editProperties();
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void managePrimitivesGroups();
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void stackAction(ElementEditionCommand *);
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signals:
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/// Signal emitted after one or several parts were added
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void partsAdded();
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/// Signal emitted after one or several parts were removed
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void partsRemoved();
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/// Signal emitted when the zValue of one or several parts change
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void partsZValueChanged();
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/// Signal emitted when users have defined the copy/paste area
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void pasteAreaDefined(const QRectF &);
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/// Signal emitted when need zoomFit
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void needZoomFit();
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void elementInfoChanged();
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/// Signal emitted when the element type changes
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void elementTypeChanged();
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/// Signal emitted with the current cursor position (scene coordinates) on every mouse move
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void mouseMoved(const QPointF &pos);
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};
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Q_DECLARE_OPERATORS_FOR_FLAGS(ElementScene::ItemOptions)
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#endif
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