Files
qelectrotech-source-mirror/sources/editor/graphicspart/parttext.cpp
T
Dieter Mayer 787335582b Element editor: optional alignment for static texts (#549)
Static texts (PartText) gain an optional alignment, exposed via the
existing AlignmentTextDialog behind a new "Alignement" button in the
static text editor:

- The horizontal part aligns the lines of a multi-line text relative
  to each other (centered block labels no longer need one hand-placed
  text per line).
- The full alignment defines the anchor: when the content or font
  changes later, the selected corner/center of the bounding rect keeps
  its place instead of always growing right/down from the top-left
  (same prepareAlignment/finishAlignment logic as DiagramTextItem).

Format: the <text> node takes the same optional Halignment/Valignment
attributes as dynamic_text, written only when they differ from the
historical top-left behaviour - existing .elmt files are untouched and
round-trip byte-identical. The saved x/y stay the baseline-left of the
text block in all cases; ElementPictureFactory only needs the line
alignment (the anchor is editor-side behaviour), so rendered elements
match the editor exactly.

German translations for the three new strings included (qet_de stays
complete, 2686/2686).

Verified headless: a project embedding a two-line text once with
Halignment=AlignHCenter and once without exports to SVG with the short
line centered under the long one (x 102.5 vs 126.5) in the aligned
block, and identical x for both lines in the legacy block. Editor-side
anchor behaviour follows the proven DiagramTextItem implementation but
was not manually exercised in the GUI yet.
2026-07-28 13:58:51 +02:00

556 lines
17 KiB
C++

/*
Copyright 2006-2026 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#include "parttext.h"
#include "../../QPropertyUndoCommand/qpropertyundocommand.h"
#include <QApplication>
#include "../../qetapp.h"
#include "../elementprimitivedecorator.h"
#include "../elementscene.h"
#include "../ui/texteditor.h"
/**
Constructeur
@param editor L'editeur d'element concerne
@param parent Le QGraphicsItem parent de ce texte statique
*/
PartText::PartText(QETElementEditor *editor, QGraphicsItem *parent) :
QGraphicsTextItem(parent),
CustomElementPart(editor),
previous_text()
{
document() -> setDocumentMargin(1.0);
setDefaultTextColor(Qt::black);
setFont(QETApp::diagramTextsFont());
real_font_size_ = font().pointSize();
setFlags(QGraphicsItem::ItemIsSelectable
| QGraphicsItem::ItemSendsGeometryChanges
| QGraphicsItem::ItemIsMovable);
setAcceptHoverEvents(true);
setDefaultTextColor(Qt::black);
setPlainText(QObject::tr(
"T",
"default text when adding a text in the element editor"));
adjustItemPosition(1);
// adjust textfield position after line additions/deletions
connect(document(),
SIGNAL(blockCountChanged(int)),
this,
SLOT(adjustItemPosition(int)));
connect(document(),
SIGNAL(contentsChanged()),
this,
SLOT(adjustItemPosition()));
}
/// Destructeur
PartText::~PartText()
{
}
/**
Redefines setRotation
@param angle
*/
void PartText::setRotation(qreal angle) {
qreal diffAngle = qRound((angle - rotation()) * 100.0) / 100.0;
QGraphicsObject::setRotation(QET::correctAngle(angle, true));
setPos(QTransform().rotate(diffAngle).map(pos()));
}
void PartText::mirror() {
// at first: rotate the text:
QGraphicsObject::setRotation(QET::correctAngle((360-rotation()), true));
// then see, where we need to re-position depending on text, font ...
QFontMetrics qfm(font());
qreal textwidth = qfm.horizontalAdvance(toPlainText());
// ... and angle!!!
qreal rot = qRound(QET::correctAngle(rotation(), true));
qreal c = qCos(qDegreesToRadians(rot));
qreal s = qSin(qDegreesToRadians(rot));
// Now: Move!
qreal x = (-1) * pos().x() - c * (textwidth);
qreal y = pos().y() - s * (textwidth);
setPos(x, y);
}
void PartText::flip() {
// at first: rotate the text:
QGraphicsObject::setRotation(QET::correctAngle((360-rotation()), true));
// then see, where we need to re-position depending on text, font ...
QFontMetrics qfm(font());
qreal textheight = realSize() - qfm.descent();
// ... and angle!!!
qreal rot = qRound(QET::correctAngle(rotation(), true));
qreal c = qCos(qDegreesToRadians(rot));
qreal s = qSin(qDegreesToRadians(rot));
// Now: Move!
qreal x = pos().x() - s * (textheight);
qreal y = (-1) * pos().y() + c * (textheight);
setPos(x, y);
}
/**
Importe les proprietes d'un texte statique depuis un element XML
@param xml_element Element XML a lire
*/
void PartText::fromXml(const QDomElement &xml_element) {
bool ok;
if (xml_element.hasAttribute("size")) {
int font_size = xml_element.attribute("size").toInt(&ok);
if (!ok || font_size < 1) {
font_size = 20;
}
QFont font_ = this -> font();
font_.setPointSize(font_size);
setFont(font_);
}
else if (xml_element.hasAttribute("font")) {
QFont font_;
font_.fromString(xml_element.attribute("font"));
setFont(font_);
}
setDefaultTextColor(QColor(xml_element.attribute("color", "#000000")));
setPlainText(xml_element.attribute("text"));
// Optional alignment (absent = historical behaviour: top-left anchor,
// left-aligned lines), same attributes as the dynamic text fields.
Qt::Alignment alignment_ = Qt::AlignTop | Qt::AlignLeft;
QMetaEnum me = QMetaEnum::fromType<Qt::Alignment>();
if (xml_element.hasAttribute("Halignment"))
alignment_ = Qt::Alignment(
me.keyToValue(xml_element.attribute("Halignment").toStdString().data()));
if (xml_element.hasAttribute("Valignment"))
alignment_ = Qt::Alignment(
me.keyToValue(xml_element.attribute("Valignment").toStdString().data()))
| (alignment_ & Qt::AlignHorizontal_Mask);
setAlignment(alignment_);
setPos(xml_element.attribute("x").toDouble(),
xml_element.attribute("y").toDouble());
QGraphicsObject::setRotation(QET::correctAngle(xml_element.attribute("rotation", QString::number(0)).toDouble()));
}
/**
Exporte le texte statique en XML
@param xml_document Document XML a utiliser pour creer l'element XML
@return un element XML decrivant le texte statique
*/
const QDomElement PartText::toXml(QDomDocument &xml_document) const
{
QDomElement xml_element = xml_document.createElement(xmlName());
qreal x = (qRound(pos().x() * 100.0) / 100.0);
qreal y = (qRound(pos().y() * 100.0) / 100.0);
qreal rot = (qRound(rotation() * 10.0) / 10.0);
xml_element.setAttribute("x", QString::number(x));
xml_element.setAttribute("y", QString::number(y));
xml_element.setAttribute("text", toPlainText());
xml_element.setAttribute("font", font().toString());
xml_element.setAttribute("rotation", QString::number(rot));
xml_element.setAttribute("color", defaultTextColor().name());
// Only written when different from the historical behaviour, so
// existing .elmt files round-trip byte-identical.
QMetaEnum me = QMetaEnum::fromType<Qt::Alignment>();
if (m_alignment & Qt::AlignRight)
xml_element.setAttribute("Halignment", me.valueToKey(Qt::AlignRight));
else if (m_alignment & Qt::AlignHCenter)
xml_element.setAttribute("Halignment", me.valueToKey(Qt::AlignHCenter));
if (m_alignment & Qt::AlignBottom)
xml_element.setAttribute("Valignment", me.valueToKey(Qt::AlignBottom));
else if (m_alignment & Qt::AlignVCenter)
xml_element.setAttribute("Valignment", me.valueToKey(Qt::AlignVCenter));
return(xml_element);
}
/**
@return Les coordonnees du point situe en bas a gauche du texte.
The coordinates of the point at the bottom left of the text.
*/
QPointF PartText::margin() const
{
QFont used_font = font();
QFontMetrics qfm(used_font);
qreal document_margin = document() -> documentMargin();
QPointF margin(
// margin around the text
// marge autour du texte
document_margin,
// margin above the text + distance between the top of the text and the baseline
// marge au-dessus du texte + distance entre le plafond du texte et la baseline
document_margin + qfm.ascent()
);
return(margin);
}
/**
@brief PartText::focusInEvent
@param e : The QFocusEvent object describing the focus gain.
Start text edition when the item gains focus.
@see QGraphicsItem::focusInEvent(QFocusEvent *)
*/
void PartText::focusInEvent(QFocusEvent *e) {
startEdition();
QGraphicsTextItem::focusInEvent(e);
}
/**
@brief PartText::focusOutEvent
@param e : The QFocusEvent object describing the focus loss.
End text edition when the item loses focus.
@see QGraphicsItem::focusOutEvent(QFocusEvent *)
*/
void PartText::focusOutEvent(QFocusEvent *e) {
QGraphicsTextItem::focusOutEvent(e);
endEdition();
}
/**
@brief PartText::keyPressEvent
Used to handle the escape key when the event is delivered to the field,
not to the decorator.
@param event
@see QGraphicsTextItem::keyPressEvent()
*/
void PartText::keyPressEvent(QKeyEvent *event) {
if (event -> key() == Qt::Key_Escape) {
endEdition();
}
else {
QGraphicsTextItem::keyPressEvent(event);
}
}
/**
Permet a l'element texte de devenir editable lorsqu'on double-clique dessus
@param e Le QGraphicsSceneMouseEvent qui decrit le double-clic
*/
void PartText::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *e) {
QGraphicsTextItem::mouseDoubleClickEvent(e);
if (e -> button() == Qt::LeftButton) {
setEditable(true);
}
}
/**
Gere les changements intervenant sur cette partie
@param change Type de changement
@param value Valeur numerique relative au changement
*/
QVariant PartText::itemChange(GraphicsItemChange change, const QVariant &value) {
if (change == QGraphicsItem::ItemPositionHasChanged ||
change == QGraphicsItem::ItemSceneHasChanged ||
change == QGraphicsItem::ItemSelectedHasChanged) {
updateCurrentPartEditor();
}
return(QGraphicsTextItem::itemChange(change, value));
}
/**
@return le rectangle delimitant cette partie.
*/
QRectF PartText::boundingRect() const
{
QRectF r = QGraphicsTextItem::boundingRect();
r.adjust(0.0, -1.1, 0.0, 0.0);
return(r);
}
/**
@return true si cette partie n'est pas pertinente et ne merite pas d'etre
conservee / enregistree.
Un texte statique n'est pas pertinent lorsque son texte est vide.
*/
bool PartText::isUseless() const
{
return(toPlainText().isEmpty());
}
/**
@return the minimum, margin-less rectangle this part can fit into, in scene
coordinates. It is different from boundingRect() because it is not supposed
to imply any margin, and it is different from shape because it is a regular
rectangle, not a complex shape.
*/
QRectF PartText::sceneGeometricRect() const
{
return(sceneBoundingRect());
}
/**
Start the user-induced transformation, provided this primitive is contained
within the \a rect bounding rectangle.
*/
void PartText::startUserTransformation(const QRectF &rect) {
Q_UNUSED(rect)
saved_point_ = pos(); // scene coordinates, no need to mapFromScene()
saved_font_size_ = real_font_size_;
}
/**
Handle the user-induced transformation from \a initial_selection_rect to \a new_selection_rect
*/
void PartText::handleUserTransformation(const QRectF &initial_selection_rect, const QRectF &new_selection_rect) {
// let's try the naive approach
QPointF new_pos = mapPoints(initial_selection_rect, new_selection_rect, QList<QPointF>() << saved_point_).first();
setPos(new_pos);
// adjust the font size following the vertical scale factor
qreal sy = new_selection_rect.height() / initial_selection_rect.height();
qreal new_font_size = saved_font_size_ * sy;
setProperty("real_size", qMax(1, qRound(new_font_size)));
}
void PartText::setDefaultTextColor(const QColor &color) {
if (color != this -> defaultTextColor()) {
QGraphicsTextItem::setDefaultTextColor(color);
emit colorChanged(color);
}
}
void PartText::setPlainText(const QString &text) {
if (text != this -> toPlainText()) {
prepareAlignment();
QGraphicsTextItem::setPlainText(text);
applyLineAlignment();
finishAlignment();
emit plainTextChanged(text);
}
}
/**
@brief PartText::setAlignment
Set how this text is anchored to its position: when the content later
changes, the given corner/center of the bounding rect keeps its place
(the historical behaviour, and the default, is top-left). The
horizontal part also aligns the lines of a multi-line text relative
to each other. Changing the alignment never moves the text itself.
@param alignment
*/
void PartText::setAlignment(const Qt::Alignment &alignment)
{
if (alignment == m_alignment)
return;
m_alignment = alignment;
applyLineAlignment();
emit alignmentChanged(m_alignment);
}
/**
@brief PartText::applyLineAlignment
Align the lines of a multi-line text relative to each other according
to the horizontal part of the alignment property. QGraphicsTextItem
only honors the document text option when a text width is set, hence
the idealWidth() dance; -1 restores the free (historical) layout.
*/
void PartText::applyLineAlignment()
{
QTextOption option = document()->defaultTextOption();
option.setAlignment(m_alignment & Qt::AlignHorizontal_Mask);
document()->setDefaultTextOption(option);
setTextWidth(-1);
if (m_alignment & (Qt::AlignHCenter | Qt::AlignRight))
setTextWidth(document()->idealWidth());
}
/**
@brief PartText::prepareAlignment
Call before a change of the bounding rect (see finishAlignment).
*/
void PartText::prepareAlignment()
{
m_alignment_rect = boundingRect();
}
/**
@brief PartText::finishAlignment
Call after a change of the bounding rect: moves the text so that the
point selected by the alignment property stays where it was (same
logic as DiagramTextItem::finishAlignment).
*/
void PartText::finishAlignment()
{
QTransform transform;
transform.rotate(rotation());
qreal x, xa, y, ya;
x = xa = 0;
y = ya = 0;
if (m_alignment & Qt::AlignRight)
{
x = m_alignment_rect.right();
xa = boundingRect().right();
}
else if (m_alignment & Qt::AlignHCenter)
{
x = m_alignment_rect.center().x();
xa = boundingRect().center().x();
}
if (m_alignment & Qt::AlignBottom)
{
y = m_alignment_rect.bottom();
ya = boundingRect().bottom();
}
else if (m_alignment & Qt::AlignVCenter)
{
y = m_alignment_rect.center().y();
ya = boundingRect().center().y();
}
QPointF p = transform.map(QPointF(x, y));
QPointF pa = transform.map(QPointF(xa, ya));
setPos(pos() - (pa - p));
}
void PartText::setFont(const QFont &font) {
if (font != this -> font()) {
prepareAlignment();
QGraphicsTextItem::setFont(font);
applyLineAlignment();
finishAlignment();
// Re-anchor: the item's position transform is -margin(), and margin()
// depends on the font ascent. Without re-running this on a font change,
// the transform keeps the previous font's ascent — so the text renders
// at a different spot after save/reopen (the position recomputes from
// the saved font on load). See #158.
adjustItemPosition();
emit fontChanged(font);
}
}
void PartText::mouseMoveEvent(QGraphicsSceneMouseEvent *event) {
if ((event->buttons() & Qt::LeftButton) && (flags() & QGraphicsItem::ItemIsMovable)) {
// Suppress spurious moves from the properties dock resizing the viewport.
const QPointF d = event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton);
if (d.manhattanLength() < QApplication::startDragDistance())
return;
QPointF pos = event->scenePos() + (m_origin_pos - event->buttonDownScenePos(Qt::LeftButton));
event->modifiers() == Qt::ControlModifier ? setPos(pos) : setPos(elementScene()->snapToGrid(pos));
} else {
QGraphicsObject::mouseMoveEvent(event);
}
}
void PartText::mousePressEvent(QGraphicsSceneMouseEvent *event) {
if(event -> button() == Qt::LeftButton)
m_origin_pos = this -> pos();
QGraphicsObject::mousePressEvent(event);
}
void PartText::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) {
if((event -> button() & Qt::LeftButton) &&
(flags() & QGraphicsItem::ItemIsMovable) &&
m_origin_pos != pos())
{
QPropertyUndoCommand *undo = new QPropertyUndoCommand(this, "pos", QVariant(m_origin_pos), QVariant(pos()));
undo -> setText(tr("Déplacer un texte"));
undo -> enableAnimation();
elementScene() -> undoStack().push(undo);
}
QGraphicsObject::mouseReleaseEvent(event);
}
/**
Cette methode s'assure que la position du champ de texte est coherente
en repositionnant son origine (c-a-d le milieu du bord gauche du champ de
texte) a la position originale. Cela est notamment utile lorsque le champ
de texte est agrandi ou retreci verticalement (ajout ou retrait de lignes).
@param new_block_count Nombre de blocs dans le PartText
*/
void PartText::adjustItemPosition(int new_block_count) {
Q_UNUSED(new_block_count);
QPointF origin_offset = margin();
QTransform base_translation;
base_translation.translate(-origin_offset.x(), -origin_offset.y());
setTransform(base_translation, false);
setTransformOriginPoint(origin_offset);
}
/**
@param editable Whether this text item should be interactively editable.
*/
void PartText::setEditable(bool editable) {
if (editable) {
setFlag(QGraphicsItem::ItemIsFocusable, true);
setTextInteractionFlags(Qt::TextEditorInteraction);
setFocus(Qt::MouseFocusReason);
}
else {
setTextInteractionFlags(Qt::NoTextInteraction);
setFlag(QGraphicsItem::ItemIsFocusable, false);
}
}
/**
Start text edition by storing the former value of the text.
*/
void PartText::startEdition()
{
// !previous_text.isNull() means the text is being edited
previous_text = toPlainText();
// Anchor the aligned point across the whole inline edition; free the
// text width so typing is not wrapped at the previous block width.
prepareAlignment();
setTextWidth(-1);
}
/**
End text edition, potentially generating a ChangePartCommand if the text
has changed.
*/
void PartText::endEdition()
{
const bool was_editing = !previous_text.isNull();
if (was_editing) {
// the text was being edited
QString new_text = toPlainText();
if (previous_text != new_text) {
QPropertyUndoCommand *undo = new QPropertyUndoCommand(this, "text", previous_text, new_text);
undo -> setText(tr("Modifier un champ texte"));
undoStack().push(undo);
previous_text = QString();
}
}
// deselectionne le texte
QTextCursor qtc = textCursor();
qtc.clearSelection();
setTextCursor(qtc);
setEditable(false);
if (was_editing) {
applyLineAlignment();
finishAlignment();
}
}