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L'organisation interne de l'editeur d'element a ete completement revue. Auparavant, chaque primitive instanciait son propre widget d'edition et le gardait durant toute sa duree de vie, entrainant ainsi une consommation memoire et un temps de chargement importants. Desormais, l'editeur instancie des son demarrage 9 widgets d'edition qu'il conserve durant toute sa duree de vie. Il choisit alors lequel afficher en fonction des primitives selectionnees. git-svn-id: svn+ssh://svn.tuxfamily.org/svnroot/qet/qet/trunk@855 bfdf4180-ca20-0410-9c96-a3a8aa849046
58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
/*
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Copyright 2006-2010 Xavier Guerrin
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ELEMENT_ITEM_EDITOR_H
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#define ELEMENT_ITEM_EDITOR_H
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#include <QtGui>
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class QETElementEditor;
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class ElementScene;
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class CustomElementPart;
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/**
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Cette classe est la classe de base pour les editeurs de parties dans
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l'editeur d'element. Elle fournit des methodes pour acceder facilement
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a l'editeur, a la pile d'annulation, a la scene d'edition ou encore pour
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ajouter facilement une annulation de type ChangePartCommand.
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*/
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class ElementItemEditor : public QWidget {
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Q_OBJECT
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// constructeurs, destructeur
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public:
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ElementItemEditor(QETElementEditor *, QWidget * = 0);
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virtual ~ElementItemEditor() {};
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private:
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ElementItemEditor(const ElementItemEditor &);
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// methodes
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public:
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virtual QETElementEditor *elementEditor() const;
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virtual ElementScene *elementScene() const;
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virtual QUndoStack &undoStack() const;
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virtual void addChangePartCommand(const QString &, CustomElementPart *, const QString &, const QVariant &);
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virtual QString elementTypeName() const;
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virtual void setElementTypeName(const QString &);
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virtual void detach();
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virtual bool setPart(CustomElementPart *) = 0;
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virtual CustomElementPart *currentPart() const = 0;
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virtual void updateForm() = 0;
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// attributs
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private:
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QETElementEditor *element_editor;
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QString element_type_name;
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};
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#endif
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