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9c3c19a316
Each of the nine points has its own icon: a grey square for the symbol and two bars for the lines of text, where they will go and lined up as they will be. The grid shows them instead of arrows, and the toolbar button takes the icon of the point chosen last, so that one sees where a click on it puts the texts. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
171 lines
5.9 KiB
C++
171 lines
5.9 KiB
C++
/*
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Copyright 2006-2026 The QElectroTech Team
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This file is part of QElectroTech.
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QElectroTech is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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QElectroTech is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "symboltextplacement.h"
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#include "QPropertyUndoCommand/qpropertyundocommand.h"
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#include "qetgraphicsitem/dynamicelementtextitem.h"
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#include "qetgraphicsitem/element.h"
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#include "qetgraphicsitem/elementtextitemgroup.h"
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#include <QApplication>
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#include <QCoreApplication>
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#include <QPainter>
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#include <QPalette>
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#include <QPixmap>
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#include <QUndoCommand>
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namespace {
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/// How the lines of the block line up, for a block placed at @a where
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Qt::Alignment linesFor(Qt::Alignment where)
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{
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if (where & Qt::AlignLeft) return Qt::AlignRight;
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if (where & Qt::AlignRight) return Qt::AlignLeft;
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return Qt::AlignHCenter;
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}
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/// One line of the block: a text, or a group of texts
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struct Line
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{
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QObject *object; ///< for its properties
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QGraphicsItem *item; ///< for where it stands
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QPointF old_pos;
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QVariant old_alignment;
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};
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/// Move @a item so that the top left of its box in the folio is at @a to
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void moveTo(QGraphicsItem *item, const QPointF &to)
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{
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const QPointF by = to - item->sceneBoundingRect().topLeft();
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QGraphicsItem *parent = item->parentItem();
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const QPointF step = parent ? parent->mapFromScene(by) - parent->mapFromScene(QPointF(0, 0))
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: by;
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item->setPos(item->pos() + step);
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}
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bool placeOne(Element *element, Qt::Alignment where, QUndoCommand *parent)
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{
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const Qt::Alignment lines_alignment = linesFor(where);
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QList<Line> lines;
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for (DynamicElementTextItem *text : element->dynamicTextItems())
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if (!text->parentGroup() && text->isVisible())
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lines.append({text, text, text->pos(), text->property("alignment")});
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for (ElementTextItemGroup *group : element->textGroups())
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if (group->isVisible())
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lines.append({group, group, group->pos(), group->property("alignment")});
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if (lines.isEmpty())
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return false;
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//The lines first take the alignment of the block: a group lays its
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//texts out anew, and later changes of a text keep that side.
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for (const Line &line : lines)
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{
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Qt::Alignment a = line.old_alignment.value<Qt::Alignment>();
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if (qobject_cast<ElementTextItemGroup *>(line.object))
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a = lines_alignment == Qt::AlignHCenter ? Qt::AlignVCenter : lines_alignment;
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else
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a = (a & Qt::AlignVertical_Mask) | lines_alignment;
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line.object->setProperty("alignment", QVariant::fromValue(a));
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}
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QRectF block;
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for (const Line &line : lines)
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block |= line.item->sceneBoundingRect();
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const QRectF body = element->mapRectToScene(element->drawingRect());
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const qreal gap = SymbolTextPlacement::gap;
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QRectF to = block;
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if (where & Qt::AlignLeft) to.moveRight(body.left() - gap);
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else if (where & Qt::AlignRight) to.moveLeft(body.right() + gap);
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else to.moveLeft(body.center().x() - block.width() / 2);
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if (where & Qt::AlignTop) to.moveBottom(body.top() - gap);
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else if (where & Qt::AlignBottom) to.moveTop(body.bottom() + gap);
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else to.moveTop(body.center().y() - block.height() / 2);
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for (const Line &line : lines)
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{
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const QRectF box = line.item->sceneBoundingRect();
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const qreal y = to.top() + box.top() - block.top();
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const qreal x = lines_alignment == Qt::AlignRight ? to.right() - box.width()
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: lines_alignment == Qt::AlignLeft ? to.left()
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: to.center().x() - box.width() / 2;
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moveTo(line.item, QPointF(x, y));
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const QVariant alignment = line.object->property("alignment");
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if (alignment != line.old_alignment)
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new QPropertyUndoCommand(line.object, "alignment", line.old_alignment, alignment, parent);
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if (line.item->pos() != line.old_pos)
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new QPropertyUndoCommand(line.object, "pos", line.old_pos, line.item->pos(), parent);
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}
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return true;
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}
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} // namespace
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QUndoCommand *SymbolTextPlacement::place(const QList<Element *> &elements, Qt::Alignment where)
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{
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auto *undo = new QUndoCommand(
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QCoreApplication::translate("SymbolTextPlacement", "Place symbol texts"));
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bool any = false;
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for (Element *element : elements)
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any |= placeOne(element, where, undo);
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if (!any || !undo->childCount()) {
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delete undo;
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return nullptr;
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}
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return undo;
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}
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QIcon SymbolTextPlacement::icon(Qt::Alignment where)
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{
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const Qt::Alignment lines = linesFor(where);
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const QPalette palette = QApplication::palette();
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QIcon icon;
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for (int size : {16, 22, 24, 32, 48})
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{
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QPixmap pixmap(size, size);
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pixmap.fill(Qt::transparent);
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QPainter painter(&pixmap);
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painter.setRenderHint(QPainter::Antialiasing);
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painter.scale(size / 24.0, size / 24.0);
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//The symbol
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painter.setPen(Qt::NoPen);
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painter.setBrush(palette.color(QPalette::Mid));
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painter.drawRect(QRectF(7, 7, 10, 10));
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//Two lines of text, a long one over a short one
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const qreal right = (where & Qt::AlignLeft) ? 5.5 : (where & Qt::AlignRight) ? 24 : 18.5;
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const qreal left = (where & Qt::AlignLeft) ? 0 : (where & Qt::AlignRight) ? 18.5 : 5.5;
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const qreal top = (where & Qt::AlignTop) ? 0 : (where & Qt::AlignBottom) ? 18.5 : 9.25;
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painter.setBrush(palette.color(QPalette::WindowText));
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for (int i = 0; i < 2; ++i)
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{
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const qreal width = i == 0 ? right - left : (right - left) * 0.6;
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const qreal x = lines == Qt::AlignRight ? right - width
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: lines == Qt::AlignLeft ? left
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: (left + right - width) / 2;
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painter.drawRect(QRectF(x, top + i * 3, width, 2.5));
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}
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painter.end();
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icon.addPixmap(pixmap);
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}
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return icon;
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}
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