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Each of the nine points has its own icon: a grey square for the symbol and two bars for the lines of text, where they will go and lined up as they will be. The grid shows them instead of arrows, and the toolbar button takes the icon of the point chosen last, so that one sees where a click on it puts the texts. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
188 lines
8.6 KiB
C++
188 lines
8.6 KiB
C++
// SPDX-License-Identifier: GPL-2.0-or-later
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// Placing the texts of a symbol at one of nine points, linked against the
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// application's objects.
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//
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// "Place symbol texts" puts the label and the notes of a symbol as one
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// block beside its drawing, 3 px away, at one of the nine points of the
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// text alignment dialog. Left of the symbol the lines are aligned right,
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// so that they hang on it and a longer text grows away from it; right of
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// it aligned left; above it centred. The lines keep their order and their
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// spacing, a group of texts is placed as one line, a turned symbol is
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// placed in the folio's directions, and one undo puts everything back.
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#include <QApplication>
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#include <QFontDatabase>
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#include <QImage>
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#include <QPainter>
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#include <QSettings>
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#include <QTemporaryDir>
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#include <QUndoCommand>
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#include <cstdio>
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#include <stdexcept>
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#include "../../sources/diagram.h"
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#include "../../sources/qetproject.h"
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#include "../../sources/qetmessagebox.h"
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#include "../../sources/symboltextplacement.h"
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#include "../../sources/qetgraphicsitem/element.h"
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#include "../../sources/qetgraphicsitem/dynamicelementtextitem.h"
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#include "../../sources/qetgraphicsitem/elementtextitemgroup.h"
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static void check(bool value, const char *message)
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{
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if (!value) throw std::runtime_error(message);
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std::printf("ok: %s\n", message);
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}
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static bool same(qreal a, qreal b) { return qAbs(a - b) < 0.6; }
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static QRectF body(Element *e) { return e->mapRectToScene(e->drawingRect()); }
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static QRectF block(const QList<DynamicElementTextItem *> &texts)
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{
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QRectF r;
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for (DynamicElementTextItem *t : texts) r |= t->sceneBoundingRect();
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return r;
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}
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int main(int argc, char **argv)
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{
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QApplication app(argc, argv);
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std::freopen(argv[2], "w", stdout);
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QTemporaryDir settings;
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QSettings::setDefaultFormat(QSettings::IniFormat);
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QSettings::setPath(QSettings::IniFormat, QSettings::UserScope, settings.path());
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QCoreApplication::setOrganizationName("QETSymbolTextPlacementRegression");
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QETProject::setBackupEnabled(false);
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QET::QetMessageBox::setNonInteractive(true);
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QFontDatabase::addApplicationFont(":/fonts/LiberationSans-Regular.ttf");
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try
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{
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QETProject project(QString::fromLocal8Bit(argv[1]));
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check(project.state() == QETProject::Ok, "fixture opens");
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project.buildFolios(project.diagrams());
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Diagram *scene = project.diagrams().first();
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Element *element = scene->elements().first();
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check(element && !element->drawingRect().isEmpty(), "the fixture has a drawn symbol");
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check(element->drawingRect().width() <= element->boundingRect().width(),
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"the drawing is no wider than the frame");
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//The symbol's own texts and three of ours, to the right of it
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for (DynamicElementTextItem *t : element->dynamicTextItems()) t->setVisible(false);
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QList<DynamicElementTextItem *> texts;
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const QStringList lines {"-FI1", "40 A / 30 mA, type A", "FI UG"};
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for (int i = 0; i < lines.size(); ++i) {
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auto *t = new DynamicElementTextItem(element);
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t->setTextFrom(DynamicElementTextItem::UserText);
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t->setText(lines[i]);
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t->setPos(80 + 5 * i, -20 + 12 * i);
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element->addDynamicTextItem(t);
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texts << t;
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}
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QList<QPointF> start;
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for (DynamicElementTextItem *t : texts) start << t->pos();
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const QRectF before = block(texts);
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// Left of the symbol, halfway up: aligned right, 3 px away.
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QUndoCommand *undo = SymbolTextPlacement::place({element}, Qt::AlignLeft | Qt::AlignVCenter);
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check(undo, "placing gives one undo step");
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scene->undoStack().push(undo);
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QRectF b = block(texts);
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check(same(b.right(), body(element).left() - SymbolTextPlacement::gap), "left: the block ends 3 px before the drawing");
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check(same(b.center().y(), body(element).center().y()), "left: halfway up the drawing");
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bool right_aligned = true, keeps_order = true;
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for (int i = 0; i < texts.size(); ++i) {
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right_aligned &= same(texts[i]->sceneBoundingRect().right(), b.right());
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right_aligned &= bool(texts[i]->alignment() & Qt::AlignRight);
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if (i) keeps_order &= same(texts[i]->sceneBoundingRect().top() - texts[i-1]->sceneBoundingRect().top(), 12);
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}
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check(right_aligned, "left: the lines are aligned right, on the screen and as their alignment");
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check(keeps_order, "the lines keep their order and their spacing");
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check(same(b.height(), before.height()), "the block keeps its height");
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scene->undoStack().undo();
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bool back = true;
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for (int i = 0; i < texts.size(); ++i) back &= texts[i]->pos() == start[i] && !(texts[i]->alignment() & Qt::AlignRight);
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check(back, "one undo puts every text and its alignment back");
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scene->undoStack().redo();
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// Right of it: aligned left. Above it: centred.
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scene->undoStack().push(SymbolTextPlacement::place({element}, Qt::AlignRight | Qt::AlignVCenter));
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b = block(texts);
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check(same(b.left(), body(element).right() + SymbolTextPlacement::gap), "right: the block starts 3 px after the drawing");
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check(same(texts[1]->sceneBoundingRect().left(), b.left()) && (texts[1]->alignment() & Qt::AlignLeft),
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"right: the lines are aligned left");
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scene->undoStack().push(SymbolTextPlacement::place({element}, Qt::AlignHCenter | Qt::AlignTop));
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b = block(texts);
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check(same(b.bottom(), body(element).top() - SymbolTextPlacement::gap), "above: the block ends 3 px above the drawing");
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check(same(texts[0]->sceneBoundingRect().center().x(), body(element).center().x()), "above: the lines are centred on it");
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// A turned symbol: left in the folio is still left.
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element->setRotation(90);
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scene->undoStack().push(SymbolTextPlacement::place({element}, Qt::AlignLeft | Qt::AlignVCenter));
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b = block(texts);
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check(same(b.right(), body(element).left() - SymbolTextPlacement::gap), "turned symbol: the block is left of it in the folio");
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element->setRotation(0);
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// A group of texts is one line of the block, aligned like it.
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ElementTextItemGroup *group = element->addTextGroup(QStringLiteral("g"));
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element->addTextToGroup(texts[1], group);
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element->addTextToGroup(texts[2], group);
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scene->undoStack().push(SymbolTextPlacement::place({element}, Qt::AlignLeft | Qt::AlignVCenter));
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QRectF with_group = texts[0]->sceneBoundingRect() | group->sceneBoundingRect();
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check(same(with_group.right(), body(element).left() - SymbolTextPlacement::gap)
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&& same(group->sceneBoundingRect().right(), with_group.right()),
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"a group is placed as one line of the block");
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check(group->alignment() == Qt::AlignRight, "and is aligned right too");
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// A symbol with no texts: nothing to undo.
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Element *other = nullptr;
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for (Element *e : scene->elements()) if (e != element) other = e;
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if (other) {
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for (DynamicElementTextItem *t : other->dynamicTextItems()) t->setVisible(false);
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check(SymbolTextPlacement::place({other}, Qt::AlignLeft) == nullptr, "a symbol without texts gives no undo step");
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}
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// The icons show where the texts go: bars left of the grey square
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// for "left", right of it for "right", above it for "above".
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auto dark = [](const QImage &img, const QRect &r) {
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int n = 0;
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for (int y = r.top(); y <= r.bottom(); ++y)
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for (int x = r.left(); x <= r.right(); ++x) {
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const QColor c = img.pixelColor(x, y);
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if (c.alpha() > 128 && c.lightness() < 60) ++n;
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}
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return n;
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};
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const QImage left = SymbolTextPlacement::icon(Qt::AlignLeft | Qt::AlignVCenter).pixmap(24, 24).toImage();
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const QImage right = SymbolTextPlacement::icon(Qt::AlignRight | Qt::AlignVCenter).pixmap(24, 24).toImage();
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const QImage above = SymbolTextPlacement::icon(Qt::AlignHCenter | Qt::AlignTop).pixmap(24, 24).toImage();
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check(dark(left, QRect(0, 8, 7, 8)) > 10 && dark(left, QRect(17, 0, 7, 24)) == 0, "the icon for left has its bars left of the symbol");
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check(dark(right, QRect(17, 8, 7, 8)) > 10 && dark(right, QRect(0, 0, 7, 24)) == 0, "the icon for right has them right of it");
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check(dark(above, QRect(6, 0, 12, 7)) > 10 && dark(above, QRect(0, 17, 24, 7)) == 0, "the icon for above has them above it");
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//All nine side by side, to look at
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QImage sheet(3 * 52, 3 * 52, QImage::Format_ARGB32);
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sheet.fill(Qt::white);
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QPainter p(&sheet);
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const Qt::Alignment nine[] = {
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Qt::AlignLeft | Qt::AlignTop, Qt::AlignHCenter | Qt::AlignTop, Qt::AlignRight | Qt::AlignTop,
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Qt::AlignLeft | Qt::AlignVCenter, Qt::AlignCenter, Qt::AlignRight | Qt::AlignVCenter,
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Qt::AlignLeft | Qt::AlignBottom, Qt::AlignHCenter | Qt::AlignBottom, Qt::AlignRight | Qt::AlignBottom};
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for (int i = 0; i < 9; ++i)
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p.drawPixmap((i % 3) * 52 + 2, (i / 3) * 52 + 2, SymbolTextPlacement::icon(nine[i]).pixmap(48, 48));
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p.end();
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if (argc > 3) sheet.save(QString::fromLocal8Bit(argv[3]) + "/icons.png");
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std::puts("PASS");
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}
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catch (const std::exception &error)
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{
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std::printf("FAIL: %s\n", error.what());
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std::fflush(stdout);
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return 1;
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}
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std::fflush(stdout);
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return 0;
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}
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