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qelectrotech-source-mirror/sources/scripting/scriptmanagerdialog.h
T
ispyisail 4f47093cb2 Script buttons: a manager to write, try and delete stored scripts
Projet > Scripts > Gérer les scripts… lists the stored scripts with their
icons, and the files that get no button with the reason. For each one it
edits the name, icon (a file copied next to the script, a theme icon, or
the initials), tooltip, shortcut, when it is enabled, and the script
itself; "Tester" saves it and runs it on the current project, one Ctrl+Z
to undo; "Supprimer" deletes it with its icon if no other script uses it.

It only reads and writes the files in the scripts folder, so a script
written here, by hand or by an assistant over the qet MCP server is the
same thing, and the folder's watcher turns each into a button.

ScriptHeader gains compose(), bodyOf() and idFor(), header-only and
tested: what the manager writes reads back as what was typed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:22:10 +13:00

87 lines
2.4 KiB
C++

/*
Copyright 2006-2026 The QElectroTech Team
This file is part of QElectroTech.
QElectroTech is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
QElectroTech is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QElectroTech. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCRIPTMANAGERDIALOG_H
#define SCRIPTMANAGERDIALOG_H
#include <QDialog>
#include <functional>
class QComboBox;
class QKeySequenceEdit;
class QLabel;
class QLineEdit;
class QListWidget;
class QPlainTextEdit;
class QPushButton;
class QToolButton;
/**
@brief The ScriptManagerDialog class
Projet > Scripts > Gérer les scripts… : write a stored script, give its
button a name, icon, tooltip, shortcut and context, try it, delete it.
It only ever reads and writes the files in ScriptLibrary::folder(),
the same files a text editor or the qet MCP server would write: the
library's watcher turns them into buttons. So the dialog, a hand-written
file and an assistant can never disagree about what a script is.
*/
class ScriptManagerDialog : public QDialog
{
Q_OBJECT
public:
using Runner = std::function<void(const QString &path, const QString &name)>;
ScriptManagerDialog(Runner runner, QWidget *parent = nullptr);
protected:
void closeEvent(QCloseEvent *event) override;
private:
void reload();
void showScript(const QString &path);
void clearForm();
bool save();
void newScript();
void deleteScript();
void testScript();
void chooseIcon();
void updateIconPreview();
void setModified(bool modified);
bool confirmDiscard();
Runner m_runner;
QString m_path; ///< the file shown, empty for a new script not yet saved
bool m_modified = false;
bool m_loading = false;
QListWidget *m_list;
QLineEdit *m_name;
QLineEdit *m_icon;
QToolButton *m_icon_preview;
QLineEdit *m_tooltip;
QKeySequenceEdit *m_shortcut;
QComboBox *m_context;
QPlainTextEdit *m_body;
QLabel *m_status;
QPushButton *m_save;
QPushButton *m_delete;
QPushButton *m_test;
};
#endif // SCRIPTMANAGERDIALOG_H